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Plot
m (Minor fixes)
(Plot)
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[[Image:ONK.png|right|thumb|[[ONK:ONK|ONI NI KANABO]]]]
[[Image:ONK.png|right|thumb|[[ONK:ONK|ONI NI KANABO]]]]
==Warehouse Mod==
==Hacking & scripting community warehouse mod==
===Download directory===
^_^'
[http://geyser.oni2.net/ONK/warehouse/WarehouseMod HERE] (pay attention to the file sizes : it's over 30 megs...)
====level0 dat/raw changes====
*level0_Final.rar holds level0_Final.dat and level0_Final.raw : they go in your [[GameDataFolder]] (backup the originals)
^_^'
*OniLevel1a.rar holds level1_Final.dat and the level logic folder : the former goes in [[GameDataFolder]] (backup the original), the latter in [[GameDataFolder]]/[[OSL:IGMD|IGMD]], replacing the original [[OSL:IGMD/EnvWarehouse|EnvWarehouse]] folder (which you should backup too : rename it or move it away)
====level1 dat/raw changes====
*OniLevel1b.rar holds level1_Final.raw, which goes in [[GameDataFolder]] as well (backup the original)
^_^'
===Sorta change log===
====Level1 script changes====
Adding text files to the download directory above some time, maybe...
^_^'
====level0_Final====
====story====
Globally effective changes
;Sorry Geyser if this edit caused some problems.
*Swapped run/dash anims for Strikers and Comguys (affects everyone except Thugs, Tankers, Ninjas, Elites and Mutant Muro)
*We all know story of the first level. Griffin wants to test Konoko's abilities *on field*, so he sends her on quite an easy mission. But when Chung is found dead and Syndicate's armored truck attempts to escape, things starting to be more complicated than Griffin wanted and he is forced to let Konoko ivestigate further.
*Swapped particle tracks (flashier combos)
*My story is similar but I am trying to make it more literature-like (altough I doubt its qualities ^_^'), not just background reason for beating thugs. So...
*Striker front throw replaced with Comguy disarm (flashier, looks like a Fury throw)
:;Training level
*Konoko's front kick throw replaced with stepping disarm (no crowd-clearing effect)
:Konoko's doing her daily exercise (training program will change a bit, no learning how to walk, run etc.). At the end, when last drones are defeated (in shooting range), Casey "surename" enters the room. Casey is Konoko's close friend since they were children, because he was the only one other person with same age as Konoko in the TCTF. But he isn't her boyfriend.
*One of Konoko's running kick throws replaced with a Running Lariat
EDIT: This thing is derived from original message posted by some Bungie guy on the oldest forum. He said Casey was planned to be her boyfriend. END EDIT
*Something with the Sledgehammer Heel
:He talks with her for a while (usage of *chr_wait_animtype* will make dialogue partially interactive eg you can decide between two possibilities). If Konoko talks with him in a right way via *chr_wait_animtypes*, he will tell Konoko that He's going to have his first mission-infiltration of some warehouse. Otherwise (bad choosing with *chr_wait_animtypes*) he will just make a short chat with her and challenges her.
*Konoko's combos ''not'' unlocked
::If Konoko wins, she tells him a few words and then Griffin calls her to come to his office. Konoko's going to have her first mission, investigation of warehouse. There is suspition of some hidden Syndicate goods.
*Other stuff
:::If Konoko knows about Casey's mission, she will ask Griffin about it. Griffin seems inpatient, but he tells her that in fact her mission is the part of bigger assault aimed at hidden Syndicate supplies in some warehouses in Vansam city. Then Konoko leaves and Griffin become angry. He calls for Casey and badmouth him for the leak of the information. Casey seems to be unhappy that he interfered with Griffin's plans. He apologizes. Griffin accepts it, but he is still in a bad mod. Casey is dismissed then. Griffin asks his secretary for the cup of coffe and calls for Kerr. Training level ends.
====level1_Final====
::If Konoko loses
*Relocated (hidden) datapad
*Much healthier AI
*Ninja particles for "Ninja Bots"
*Thugs fight like Griffin
*Other stuff
====EnvWarehouse====
Completely rewritten level logic, surprise, surprise!
*Scripted combo overrides for boss fight
*Scripted weapon holstering for some AI
*Locked doors (must seek alternate routes)
*(Annoyingly) hard fights
*Plenty ways to lose (e.g. warehouse manager can die...)
*Controllable warehouse manager (nice, but buggy)
*Other stuff
 
 
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==Warehouse Mod Too==
==Old brainstorming==
===Planned changes aka "what I WANT in it", not "what WILL be in it"===
[[ONK_talk:Warehouse|DISCUSSION]]
====level0_Final====
====level0_Final====
Globally effective changes  
Globally effective changes  
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Written by Loser 26th July 2006
Written by Loser 26th July 2006
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==Derived==
===Warehouse Mod Minus The Warehouse===
Basically the global component of the Warehouse Mod above : get it [http://geyser.oni2.net/ONK/warehouse/GlobalHacks/level0_Enhanced.rar HERE] (11 MB)
(both files in the archive should go in [[GameDataFolder]], backup the originals, yada yada)
====Change log====
Detailed change logs : [http://geyser.oni2.net/ONK/warehouse/GlobalHacks/dat.log DAT] [http://geyser.oni2.net/ONK/warehouse/GlobalHacks/raw.log RAW]
*All of Konoko's combos are unlocked
*"Pseudo-dashing" for Konoko, Strikers and Comguys (running TRAMs link to same resources as sprinting TRAMs)
**All characters are affected except Thugs, Tankers, Ninjas, Elites and Mutant Muro
**Player is also affected (i.e. Konoko pseudo-dashes instead of running)
**Konoko's sliding is enabled for pseudo-dashing to avoid frustration ^^
*Flashy particles for :
**Dashing and "pseudo-dashing"
**Spinning Sidekick (KONCOMcomb_k_k_k)
**Triple-Hit Haymaker (KONCOMcomb_p_p_p)
**Sledgehammer Heel (KONCOMcomb_p_p_p)
**Crescent Kick (KONCOMcomb_k_k_kfw)
**Twister Kicks (KONCOMlt_fw_kick/KONCOMrt_fw_kick)
**Striker Triple Kick (STRCOMcomb_k_k_k)
**Striker Triple Punch (STRCOMcomb_p_p_p)
**Comguy Triple Punch (COMCOMcomb_p_p_p)
**Comguy Double Kick (COMCOMcomb_k_k)
*"Radio Saber!" alternates at random with "Static Fist!"
*Muro's glows and trails are made framerate-friendlier (mercilessly trimmed)
And that's about it...
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