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User talk:Geyser: Difference between revisions

m (→‎Pathfinding etc: adding files to dat)
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:So "I'm sorry. I can't help you now. No one can." ^^
:So "I'm sorry. I can't help you now. No one can." ^^
::[[User:Geyser|geyser]] 17:09, 12 January 2007 (CET)
::[[User:Geyser|geyser]] 17:09, 12 January 2007 (CET)
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<i>"ssg has tried adding files to a DAT before you, and failed."</i>
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Only 50% correct. I've failed to add a character to the level0.dat file, because Oni wants all  named files in the dat-head/part2 in alphabetical order. First according to the file extension and then according to the file name. I didn't know that, when I've added the new character, so Oni chrashed.
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But it's not a problem to add unnamed files to dat file. F.e. I've added all WMDD's of the level0_tools.dat to the level0_final.dat without problems.
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PS: I've read that you've fixed the Mac enter-key bug. And you (and Loser?) figured out the pathfindig grid data. Wow. I'm impressed.
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Btw, what does BNV stand for? IMO V = volume, because it is one. But B and N. Any ideas?  Perhaps B = binary?
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PPS: Remember the hidden doors of level 1? The gunk quads in front and behind door 11 (~ door position: -320 0 -450) are 18454 and 18455. If you open the AGQG file of level 1 with OUP and open these packages and change the last bytes from 00 00 10 02 FF FF FF FF to 02 00 10 02 FF FF FF FF, you can make the wall invisible (maybe you can hide it with env_show; I haven't tested that). Unfortunately you can't pass the door, because there's still another invisible wall. But I don't know the ID of it. (Package 31789 has the same points as package 18455, so I've changed it too, but no luck. I couldn't pass the door even though.) Plus the door has no doorframe, so it hangs in the air.
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PPPS: The Blue Box "Mac exe" contains some more debug messages than the "PC exe". Maybe you can hand over the level0_tools + level0_final + the "Mac exe" to EdT. Perhaps he can enable the level0_tools files (because there's no message to skip it). Btw, the readme of the Blue Box Oni says, that it is version 1.1 . Maybe we should check, if there are other version out there.
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PPPPS: To SNDG (from BINA/Sound): Imo : It stands for Sound Geometry and not Sound Group.  amb.OSBD and imp.OSBD are called up first. These link to grp.OSBD and this to a SNDD file. Imo SNDG doesn't call up the grp.OSBD directly.
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PPPPPS: Gosh, it's snowing like hell outside. The first snow this year.
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<p align=right>[[User:Ssg|Ssg]] 09:29, 25 January 2007 (CET)
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