OBD:ONWC: Difference between revisions

796 bytes added ,  11 March 2007
m
Weapon dodging tunnel is more complex than we thought; P.S.: Neo, you ROCK!!!
m (→‎0x1D8 - 0x6DC: transformation matrix)
m (Weapon dodging tunnel is more complex than we thought; P.S.: Neo, you ROCK!!!)
Line 211: Line 211:
| BGCOLOR="#E7CEA5" | 00 00 80 3F
| BGCOLOR="#E7CEA5" | 00 00 80 3F
| 1.000000
| 1.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | weapon mouse sensitivity (applies on AI, too)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x88
|0x88
Line 522: Line 522:
| BGCOLOR="#64AAAA" | 23 A6 7F 3F
| BGCOLOR="#64AAAA" | 23 A6 7F 3F
| 0.998629
| 0.998629
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown; something with angle proportions between *tunnel* base's angles, the higher you set it the more it is taller than wider; can be seen with ai2_showfiringspreads=1
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x110
|0x110
| BGCOLOR="#64AAAA" | AE 6C 56 BD
| BGCOLOR="#64AAAA" | AE 6C 56 BD
| -0.052349
| -0.052349
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown; something with *tunnel*'s aim in the "x,z plane". This value is forcing *tunnel* to aim more left or more right than weapon is aiming or to even aim *tunnel* backwards; can be seen with ai2_showfiringspreads=1
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x114
|0x114
| BGCOLOR="#64AAAA" | AF 8D A9 B7
| BGCOLOR="#64AAAA" | AF 8D A9 B7
| -0.000020
| -0.000020
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown; something with *tunnel*'s aim in the "y plane". This value is forcing *tunnel* to aim more up or more down than weapon is aiming or to even aim *tunnel* backwards; can be seen with ai2_showfiringspreads=1
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x118
|0x118
Line 567: Line 568:
| BGCOLOR="#64AAAA" | 00 00 96 43
| BGCOLOR="#64AAAA" | 00 00 96 43
| 300.000000
| 300.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | Weapon sound sphere radius. When somebody shoots, weapon creates this range. AIs which are inside this range notice there was a shot + they know WHO is the shooter and WHERE he stands
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|0x134
|0x134
271

edits