271
edits
m (→0x1D8 - 0x6DC: transformation matrix) |
m (Weapon dodging tunnel is more complex than we thought; P.S.: Neo, you ROCK!!!) |
||
Line 211: | Line 211: | ||
| BGCOLOR="#E7CEA5" | 00 00 80 3F | | BGCOLOR="#E7CEA5" | 00 00 80 3F | ||
| 1.000000 | | 1.000000 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | weapon mouse sensitivity (applies on AI, too) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x88 | |0x88 | ||
Line 522: | Line 522: | ||
| BGCOLOR="#64AAAA" | 23 A6 7F 3F | | BGCOLOR="#64AAAA" | 23 A6 7F 3F | ||
| 0.998629 | | 0.998629 | ||
| ALIGN=LEFT | unknown | | ALIGN=LEFT | unknown; something with angle proportions between *tunnel* base's angles, the higher you set it the more it is taller than wider; can be seen with ai2_showfiringspreads=1 | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x110 | |0x110 | ||
| BGCOLOR="#64AAAA" | AE 6C 56 BD | | BGCOLOR="#64AAAA" | AE 6C 56 BD | ||
| -0.052349 | | -0.052349 | ||
| ALIGN=LEFT | unknown | | ALIGN=LEFT | unknown; something with *tunnel*'s aim in the "x,z plane". This value is forcing *tunnel* to aim more left or more right than weapon is aiming or to even aim *tunnel* backwards; can be seen with ai2_showfiringspreads=1 | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x114 | |0x114 | ||
| BGCOLOR="#64AAAA" | AF 8D A9 B7 | | BGCOLOR="#64AAAA" | AF 8D A9 B7 | ||
| -0.000020 | | -0.000020 | ||
| ALIGN=LEFT | unknown | | ALIGN=LEFT | unknown; something with *tunnel*'s aim in the "y plane". This value is forcing *tunnel* to aim more up or more down than weapon is aiming or to even aim *tunnel* backwards; can be seen with ai2_showfiringspreads=1 | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x118 | |0x118 | ||
Line 567: | Line 568: | ||
| BGCOLOR="#64AAAA" | 00 00 96 43 | | BGCOLOR="#64AAAA" | 00 00 96 43 | ||
| 300.000000 | | 300.000000 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | Weapon sound sphere radius. When somebody shoots, weapon creates this range. AIs which are inside this range notice there was a shot + they know WHO is the shooter and WHERE he stands | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x134 | |0x134 |
edits