708
edits
mNo edit summary |
No edit summary |
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Line 207: | Line 207: | ||
:(same setting for all characters) | :(same setting for all characters) | ||
==0x68- | ==0x68-0x91== | ||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
Line 289: | Line 289: | ||
| 22 | | 22 | ||
| ALIGN=LEFT | unknown; always the same | | ALIGN=LEFT | unknown; always the same | ||
|} | |||
==0x92-0x127== | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" | |||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x92 | | 0x92 | ||
| BGCOLOR="#C87C64" | 00 | | BGCOLOR="#C87C64" | 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | runtime only: if 1 sound pointers have been set | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x93 | | 0x93 | ||
Line 299: | Line 303: | ||
| dead | | dead | ||
| ALIGN=LEFT | blank filler (always there) | | ALIGN=LEFT | blank filler (always there) | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x94 | | 0x94 | ||
Line 324: | Line 324: | ||
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_death</TT><BR>+ null char + blank filler | | BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_death</TT><BR>+ null char + blank filler | ||
| ALIGN=LEFT | death sound<BR>(08115-konoko_death.imp.[[OBD:OSBD|OSBD]] of level 0) | | ALIGN=LEFT | death sound<BR>(08115-konoko_death.imp.[[OBD:OSBD|OSBD]] of level 0) | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x118 | | 0x118 | ||
| BGCOLOR="#FFDDDD" | 00 00 00 00 | | BGCOLOR="#FFDDDD" | 00 00 00 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | runtime only: pointer to hurt light sound | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x11C | | 0x11C | ||
| BGCOLOR="#FFDDDD" | 00 00 00 00 | | BGCOLOR="#FFDDDD" | 00 00 00 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | runtime only: pointer to hurt medium sound | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x120 | | 0x120 | ||
| BGCOLOR="#FFDDDD" | 00 00 00 00 | | BGCOLOR="#FFDDDD" | 00 00 00 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | runtime only: pointer to hurt heavy sound | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x124 | | 0x124 | ||
| BGCOLOR="#FFDDDD" | 00 00 00 00 | | BGCOLOR="#FFDDDD" | 00 00 00 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | runtime only: pointer to death sound | ||
|} | |||
==0x128-0x137== | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" | |||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x128 | | 0x128 |
edits