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OBD:ONCC: Difference between revisions

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Line 207: Line 207:
:(same setting for all characters)
:(same setting for all characters)


==0x68-0x93==
==0x68-0x91==
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
Line 289: Line 289:
| 22
| 22
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | unknown; always the same
|}
==0x92-0x127==
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x92
| 0x92
| BGCOLOR="#C87C64" | 00
| BGCOLOR="#C87C64" | 00
| 0
| 0
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | runtime only: if 1 sound pointers have been set
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x93
| 0x93
Line 299: Line 303:
| dead
| dead
| ALIGN=LEFT | blank filler (always there)
| ALIGN=LEFT | blank filler (always there)
|}
==0x94-0x117==
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x94
| 0x94
Line 324: Line 324:
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_death</TT><BR>+ null char + blank filler
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_death</TT><BR>+ null char + blank filler
| ALIGN=LEFT | death sound<BR>(08115-konoko_death.imp.[[OBD:OSBD|OSBD]] of level 0)
| ALIGN=LEFT | death sound<BR>(08115-konoko_death.imp.[[OBD:OSBD|OSBD]] of level 0)
|}
==0x118-0x137==
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x118
| 0x118
| BGCOLOR="#FFDDDD" | 00 00 00 00
| BGCOLOR="#FFDDDD" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | runtime only: pointer to hurt light sound
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x11C
| 0x11C
| BGCOLOR="#FFDDDD" | 00 00 00 00
| BGCOLOR="#FFDDDD" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | runtime only: pointer to hurt medium sound
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x120
| 0x120
| BGCOLOR="#FFDDDD" | 00 00 00 00
| BGCOLOR="#FFDDDD" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | runtime only: pointer to hurt heavy sound
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x124
| 0x124
| BGCOLOR="#FFDDDD" | 00 00 00 00
| BGCOLOR="#FFDDDD" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | runtime only: pointer to death sound
|}
 
==0x128-0x137==
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x128
| 0x128
708

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