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Combat moves: Difference between revisions

75 bytes removed ,  18 December 2005
m
Reverted edit of Geyser, changed back to last version by Your Mom
m (Reverted edit of Geyser, changed back to last version by Your Mom)
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|style="background:black"|
|style="background:black"|
|This move is unavailable for this character
|This move is unavailable for this character
|-
|style="color:red"|blah
|This move doesn't deal any damage
|}
|}


==PUNCH and KICK combos==
==PUNCH and KICK combos==
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!ELICOM
!ELICOM
!REDCOM
!REDCOM
!(THUG)
!THUCOM
!MURCOM
!MURCOM
!MUTCOM
!MUTCOM
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|punch_heavy
|punch_heavy
|punch_heavy
|punch_heavy
|style="background:lime"|= COMCOM
|punch_heavy
|punch_heavy
|punch_heavy
|punch_heavy
|punch_heavy
Line 451: Line 449:
'''STRCOM :'''
'''STRCOM :'''
#'''STRCOMcrouch_punch_fw''' fails to play when triggered by event '''C... P+↑'''.
#'''STRCOMcrouch_punch_fw''' fails to play when triggered by event '''C... P+↑'''.


==RUN combos==
==RUN combos==
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!STRCOM
!STRCOM
!NINCOM
!NINCOM
!(TANKER)
!TANCOM
!ELICOM
!ELICOM
!(RED)
!REDCOM
!(THUG)
!THUCOM
!(MURO)
!MURCOM
!(MUTANT)
!MUTCOM
!(TCTF)
!TCTCOM
|-
|-
! align="left" colspan="12" style="background:yellow"|LYING FACE UP
! align="left" colspan="12" style="background:yellow"|LYING FACE UP
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#'''STRCOMgetup_kick_fw''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''TANCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''')
#'''STRCOMgetup_kick_fw''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''TANCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''')
#'''STRCOMgetup_kick_bk''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''COMCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''')
#'''STRCOMgetup_kick_bk''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''COMCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''')


==Throws and disarms==
==Throws and disarms==
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|-
|-
!Konoko
!Konoko
!NONE
!This Move is Unbound
!KONOKOendpowerup
!KONOKOendpowerup
|}
|}
-----


===Unbound moves===
===Unbound moves===