5,389
edits
m (Reverted edit of Geyser, changed back to last version by Your Mom) |
m (→RUN combos) |
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! align="left" colspan="12" style="background:yellow"|ROLL/SLIDE | ! align="left" colspan="12" style="background:yellow"|ROLL/SLIDE | ||
|- | |- | ||
!↑... C | !↑... C<br>↑, ↑... C | ||
|style="background:fuchsia"|run_slide | |style="background:fuchsia"|run_slide '''(1)''' | ||
|style="background:aqua"|run_slide | |style="background:aqua"|run_slide | ||
|style="background:fuchsia"|run_slide | |style="background:fuchsia"|run_slide | ||
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|- | |- | ||
!(←/→)... C | !(←/→)... C | ||
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide | |style="background:fuchsia"|ss_lt_slide '''(2)'''<br>ss_rt_slide | ||
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide | |style="background:fuchsia"|ss_lt_slide '''(1)'''<br>ss_rt_slide | ||
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide | |style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide | ||
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide | |style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide | ||
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|- | |- | ||
!↓... C | !↓... C | ||
|run_bk_slide | |run_bk_slide '''(3)''' | ||
|style="background:aqua"|run_bk_slide | |style="background:aqua"|run_bk_slide '''(2)''' | ||
|run_bk_slide | |run_bk_slide | ||
|run_bk_slide | |run_bk_slide | ||
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|style="background:lime"|= STRIKE | |style="background:lime"|= STRIKE | ||
|} | |} | ||
'''KONOKO :''' | |||
#'''KONPISrun_slide''' and '''KONRIFrun_slide''' are duplicates of '''KONSPRrun_slide'''. '''KONOKOrun_slide''' doesn't deal any damage. | |||
#No damage dealt for any of the 6 variants. | |||
#No damage dealt. | |||
'''COMGUY :''' | |||
#No damage dealt for any of the 6 variants. | |||
#No damage dealt for any of the 2 variants. | |||
'''ELITE :''' | '''ELITE :''' | ||
#The animation played ('''ELITErun_punch1''' or '''ELITErun_punch2''') depends on the running animation state. | #The animation played ('''ELITErun_punch1''' or '''ELITErun_punch2''') depends on the running animation state. | ||
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#The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state. | #The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state. | ||
#'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited. | #'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited. | ||
==JUMP combos== | ==JUMP combos== |