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Combat moves: Difference between revisions

m
m (Reverted edit of Geyser, changed back to last version by Your Mom)
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! align="left" colspan="12" style="background:yellow"|ROLL/SLIDE
! align="left" colspan="12" style="background:yellow"|ROLL/SLIDE
|-
|-
!↑... C
!&#8593;... C<br>&#8593;, &#8593;... C
|style="background:fuchsia"|run_slide
|style="background:fuchsia"|run_slide '''(1)'''
|style="background:aqua"|run_slide
|style="background:aqua"|run_slide
|style="background:fuchsia"|run_slide
|style="background:fuchsia"|run_slide
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|-
|-
!(&#8592;/&#8594;)... C
!(&#8592;/&#8594;)... C
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide
|style="background:fuchsia"|ss_lt_slide '''(2)'''<br>ss_rt_slide
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide
|style="background:fuchsia"|ss_lt_slide '''(1)'''<br>ss_rt_slide
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide
|style="background:fuchsia"|ss_lt_slide<br>ss_rt_slide
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|-
|-
!&#8595;... C
!&#8595;... C
|run_bk_slide
|run_bk_slide '''(3)'''
|style="background:aqua"|run_bk_slide
|style="background:aqua"|run_bk_slide '''(2)'''
|run_bk_slide
|run_bk_slide
|run_bk_slide
|run_bk_slide
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|style="background:lime"|= STRIKE
|style="background:lime"|= STRIKE
|}
|}
'''KONOKO :'''
#'''KONPISrun_slide''' and '''KONRIFrun_slide''' are duplicates of '''KONSPRrun_slide'''. '''KONOKOrun_slide''' doesn't deal any damage.
#No damage dealt for any of the 6 variants.
#No damage dealt.
'''COMGUY :'''
#No damage dealt for any of the 6 variants.
#No damage dealt for any of the 2 variants.
'''ELITE :'''
'''ELITE :'''
#The animation played ('''ELITErun_punch1''' or '''ELITErun_punch2''') depends on the running animation state.
#The animation played ('''ELITErun_punch1''' or '''ELITErun_punch2''') depends on the running animation state.
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#The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state.
#The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state.
#'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited.
#'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited.


==JUMP combos==
==JUMP combos==