5,389
edits
m (→RUN combos) |
m (→RUN combos) |
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#The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state. | #The animation played ('''TCTFrun_kick1''' or '''TCTFrun_kick2''') depends on the running animation state. | ||
#'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited. | #'''STRIKErun_slide''' (slide with no weapon) is overridden with '''TCTFrun_slide''', whereas '''STRPISrun_slide''' and '''STRRIFrun_slide''' are inherited. | ||
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==JUMP combos== | ==JUMP combos== |