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{{OBD_File_Header | type=M3GM | prev=M3GA | next=Mtrl | name=Geometry | family=Generic | align=center}} | |||
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http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/m3gm_all.gif | http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/m3gm_all.gif | ||
{ | {{Table}} | ||
{{OBDth}} | |||
{{OBDtr|0x00|res_id|FF0000|01 '''D7 00 00|215| 00215-door_1_0.M3GM}} | |||
{{OBDtr|0x04|lev_id|FFFF00|01 00 00 '''00|3 | level 3}} | |||
| | {{OBDtr|0x08|int32 |FFC8C8|00 00 00 00 |0 | runtime pointer?}} | ||
| | {{OBDtr|0x0C|PNTA|FFFFC8|01 '''DA 00 00|218| link to vertex XYZs: 00218-.[[PNTA]]}} | ||
| | {{OBDtr|0x10|VCRA|FFFFC8|01 '''F7 00 00|247| link to vertex normals: 00247-.[[VCRA]]}} | ||
| 215 | {{OBDtr|0x14|VCRA|FFFFC8|01 '''F0 00 00|240| link to face normals: 00240-.[[VCRA]]}} | ||
{{OBDtr|0x18|TXCA|FFFFC8|01 '''ED 00 00|237| link to vertex UVs: 00237-.[[TXCA]]}} | |||
| | {{OBDtr|0x1C|IDXA|FFFFC8|01 '''0C 01 00|268| link to triangle strips: 00268-.[[IDXA]]}} | ||
| | {{OBDtr|0x20|IDXA|FFFFC8|01 '''11 01 00|273| link to face groupings: 00273-.[[IDXA]]}} | ||
| 3 | {{OBDtr|0x24|TXMP|FFFFC8|01 '''D8 00 00|216| link to texture: 00216-.[[TXMP]]}} | ||
{{OBDtr|0x28|res_id|C8FFC8|00 '''00 00 00|unused| never used in Oni}} | |||
| | {{OBDtr|0x2C|unused[20]|C8FFFF|AD DE|dead| blank filler}} | ||
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|} | |} | ||
;Vertices | |||
:XYZ and UV coordinates are stored in parallel (same number of entries in PNTA and TXCA). | |||
;Vertex normals | |||
:The first VCRA stores the normals for every vertex (same entries as in PNTA and TXCA). | |||
:Vertex normals are supposed to be used by Gouraud shading (directional lighting). | |||
:The precomputed normals are apparently ignored by Oni, which generates its own... | |||
;Face normals | |||
:The second VCRA stores the normals for every face (groups defined by the second IDXA). | |||
:Face normals may be used for env-mapping (but vertex normals could also work there). | |||
:The precomputed face normals are apparently ignored by Oni too... didn't check much. | |||
;Triangle strips | |||
:The first IDXA lists the triangles as strips. The IDs are the ones in PNTA and IDXA. | |||
:The start of a new strip is signaled by a high bit in the ID of its first vertex. | |||
:Strips are more optimal for rendering, they are generated when authoring an M3GM. | |||
;Face groupings | |||
:The second IDXA groups the triangles into faces (oriented by the second VCRA). | |||
:Even if the normals are computed at runtime, the group assignment might be used. | |||
:(e.g., if a face normal is defined as the average of the normals of the triangles) | |||
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{{OBD_File_Footer | type=M3GM | prev=M3GA | next=Mtrl | name=Geometry | family=Generic | align=center}} | |||