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{{OBDtr| 0xC50 | int32 |804040| 30 75 00 00 | 30000 | first idle animation timer in 1/60 seconds }} | {{OBDtr| 0xC50 | int32 |804040| 30 75 00 00 | 30000 | first idle animation timer in 1/60 seconds }} | ||
{{OBDtr| 0xC54 | int32 |804040| 30 75 00 00 | 30000 | second idle animation timer in 1/60 seconds }} | {{OBDtr| 0xC54 | int32 |804040| 30 75 00 00 | 30000 | second idle animation timer in 1/60 seconds }} | ||
{{OBDtr| 0xC58 | int32 |804040| C8 00 00 00 | 200 | basic health of the character model; extra health information for every unique character are stored in the [[OBD:BINA/OBJC/ | {{OBDtr| 0xC58 | int32 |804040| C8 00 00 00 | 200 | basic health of the character model; extra health information for every unique character are stored in the [[OBD:BINA/OBJC/CHAR|Character.BINA]] file}} | ||
{{OBDtr| 0xC5C | int32 |804040| 48 00 00 00 | 72 | unknown; always the same }} | {{OBDtr| 0xC5C | int32 |804040| 48 00 00 00 | 72 | unknown; always the same }} | ||
{{OBDtr| 0xC60 | float |FF22FF| 00 00 80 3F | 1.000000 | minimal body size factor }} | {{OBDtr| 0xC60 | float |FF22FF| 00 00 80 3F | 1.000000 | minimal body size factor }} |
edits