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{{OBDtr| 0x181 | uint8 |FF22FF| 1C | 28 | last "invulnerable" frame }} | {{OBDtr| 0x181 | uint8 |FF22FF| 1C | 28 | last "invulnerable" frame }} | ||
{{OBDtr| 0x182 | uint8 |808080| 02 | 2 | amount of elements in the attack part }} | {{OBDtr| 0x182 | uint8 |808080| 02 | 2 | amount of elements in the attack part }} | ||
{{OBDtr| 0x183 | uint8 |808080| | {{OBDtr| 0x183 | uint8 |808080| 00 | 0 | amount of elements in the take damage part }} | ||
{{OBDtr| 0x184 | uint8 |FFAA82| 01 | 1 | amount of elements in the motion blur part }} | {{OBDtr| 0x184 | uint8 |FFAA82| 01 | 1 | amount of elements in the motion blur part }} | ||
{{OBDtr| 0x185 | uint8 |FFAA82| 01 | 1 | amount of elements in the shortcut part }} | {{OBDtr| 0x185 | uint8 |FFAA82| 01 | 1 | amount of elements in the shortcut part }} |