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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> [[OBD:BINA|BINA]] >> Combat.BINA
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> [[OBD:BINA|BINA]] >> Combat.BINA
<CENTER>[[OBD:Weapon.BINA|<==]] <FONT SIZE=5>Combat.BINA</FONT> [[OBD:Melee_Profile.BINA|==>]]</CENTER>
 
 
<CENTER>[[OBD:Weapon.BINA|<==]] <FONT SIZE=5>Combat.BINA File</FONT> [[OBD:Melee_Profile.BINA|==>]]</CENTER>
 
 
http://www.fh-eberswalde.de/user/dkriesch/onistuff/images/bin_r_cb.gif
http://www.fh-eberswalde.de/user/dkriesch/onistuff/images/bin_r_cb.gif
{| border="1" CELLPADDING="2" CELLSPACING="0" style="background:#FFEEDD"
{| border="1" CELLPADDING="2" CELLSPACING="0" style="background:#FFEEDD"
|-style="background:#FFDDBB"
|-style="background:#FFDDBB"
Line 26: Line 32:
|style="background:#000000; color:#FFFFFF" COLSPAN="3"|Below is a breakdown of the first package.
|style="background:#000000; color:#FFFFFF" COLSPAN="3"|Below is a breakdown of the first package.
|}
|}
<TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0>
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
<TR ALIGN=CENTER BGCOLOR="#FFDDBB"><TD WIDTH=15%><B>Hex</B></TD><TD WIDTH=15%><B>Translation</B></TD><TD WIDTH=70%><B>Meaning</B></TD></TR>
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">54 42 4D 43</TD><TD>CMBT</TD><TD ALIGN=LEFT>combat</TD></TR>
| WIDTH=15% | <B>Hex</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFFC8">70 01 00 00</TD><TD>368</TD><TD ALIGN=LEFT>unknown</TD></TR>
| WIDTH=15% | <B>Translation</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFC8">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown</TD></TR>
| WIDTH=70% | <B>Meaning</B>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFFF">13 55 5F C3</TD><TD>-223.332321</TD><TD ALIGN=LEFT>x-position of ???</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFFF">D4 A8 8E 41</TD><TD>17.832436</TD><TD ALIGN=LEFT>y-position (height) of ???</TD></TR>
| BGCOLOR="#FFC8C8" | 54 42 4D 43
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFFF">C3 05 E9 C2</TD><TD>-116.511253</TD><TD ALIGN=LEFT>z-position of ???</TD></TR>
| CMBT
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8FF">00 00 00 00</TD><TD>0.000000</TD><TD ALIGN=LEFT>rotation on the x-axis in degrees</TD></TR>
| ALIGN=LEFT | combat
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8FF">00 00 00 00</TD><TD>0.000000</TD><TD ALIGN=LEFT>rotation on the y-axis in degrees</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8FF">00 00 00 00</TD><TD>0.000000</TD><TD ALIGN=LEFT>rotation on the z-axis in degrees</TD></TR>
| BGCOLOR="#FFFFC8" | 70 01 00 00
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC800" COLSPAN=2><TT>Stand_and_Fire</TT></TD><TD ALIGN=LEFT>space for notes</TD></TR>
| 368
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C800C8">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>combat ID</TD></TR>
| ALIGN=LEFT | unknown
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C87C64">02 00 00 00</TD><TD>2</TD><TD ALIGN=LEFT>unknown</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#B0C3D4">02 00 00 00</TD><TD>2</TD><TD ALIGN=LEFT>unknown</TD></TR>
| BGCOLOR="#C8FFC8" | 00 00 00 00
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#E7CEA5">02 00 00 00</TD><TD>2</TD><TD ALIGN=LEFT>unknown</TD></TR>
| 0
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFDDDD">02 00 00 00</TD><TD>2</TD><TD ALIGN=LEFT>unknown</TD></TR>
| ALIGN=LEFT | unknown
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#64AAAA">02 00 00 00</TD><TD>2</TD><TD ALIGN=LEFT>unknown</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#EBEBEB">00 00 F0 42</TD><TD>120.000000</TD><TD ALIGN=LEFT>maximal combat range; you can make it visible with the script command <FONT COLOR="#0000FF">ai2_showcombatranges = 1</FONT></TD></TR>
| BGCOLOR="#C8FFFF" | 13 55 5F C3
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#8C8CCC">01 00 00 00</TD><TD>1</TD><TD ALIGN=LEFT>unknown</TD></TR>
| -223.332321
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF00C8">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown</TD></TR>
| ALIGN=LEFT | x-position of ???
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#F0F096">00 00 20 42</TD><TD>40.000000</TD><TD ALIGN=LEFT>minimal combat range; you can make it visible with the script command <FONT COLOR="#0000FF">ai2_showcombatranges = 1</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00C864">00 00 48 43</TD><TD>200.000000</TD><TD ALIGN=LEFT>unknown</TD></TR>
| BGCOLOR="#C8FFFF" | D4 A8 8E 41
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00C8FF">58 02 00 00</TD><TD>600</TD><TD ALIGN=LEFT>unknown; always the same</TD></TR>
| 17.832436
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00C8FF">84 03 00 00</TD><TD>900</TD><TD ALIGN=LEFT>unknown; always the same</TD></TR>
| ALIGN=LEFT | y-position (height) of ???
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00C8FF">58 02 00 00</TD><TD>600</TD><TD ALIGN=LEFT>unknown; always the same</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00C8FF">B0 04 00 00</TD><TD>1200</TD><TD ALIGN=LEFT>unknown</TD></TR>
| BGCOLOR="#C8FFFF" | C3 05 E9 C2
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C80040">00 00 96 43</TD><TD>300.000000</TD><TD ALIGN=LEFT>unknown</TD></TR>
| -116.511253
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C80040">00 00 A0 42</TD><TD>80.000000</TD><TD ALIGN=LEFT>unknown; always the same</TD></TR>
| ALIGN=LEFT | z-position of ???
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFCD96">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown; always zero</TD></TR>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8C864">1E 00 00 00</TD><TD>30</TD><TD ALIGN=LEFT>unknown; always the same</TD></TR>
| BGCOLOR="#FFC8FF" | 00 00 00 00
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8C864">68 01 00 00</TD><TD>360</TD><TD ALIGN=LEFT>unknown; always the same</TD></TR>
| 0.000000
</TABLE>
| ALIGN=LEFT | rotation on the x-axis in degrees
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8FF" | 00 00 00 00
| 0.000000
| ALIGN=LEFT | rotation on the y-axis in degrees
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8FF" | 00 00 00 00
| 0.000000
| ALIGN=LEFT | rotation on the z-axis in degrees
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC800" COLSPAN=2 | <TT>Stand_and_Fire</TT>
| ALIGN=LEFT | space for notes
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C800C8" | 00 00 00 00
| 0
| ALIGN=LEFT | combat ID
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C87C64" | 02 00 00 00
| 2
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#B0C3D4" | 02 00 00 00
| 2
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#E7CEA5" | 02 00 00 00
| 2
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFDDDD" | 02 00 00 00
| 2
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#64AAAA" | 02 00 00 00
| 2
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#EBEBEB" | 00 00 F0 42
| 120.000000
| ALIGN=LEFT | maximal combat range; you can make it visible with the script command <FONT COLOR="#0000FF">ai2_showcombatranges = 1</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#8C8CCC" | 01 00 00 00
| 1
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FF00C8" | 00 00 00 00
| 0
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#F0F096" | 00 00 20 42
| 40.000000
| ALIGN=LEFT | minimal combat range; you can make it visible with the script command <FONT COLOR="#0000FF">ai2_showcombatranges = 1
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00C864" | 00 00 48 43
| 200.000000
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00C8FF" | 58 02 00 00
| 600
| ALIGN=LEFT | unknown; always the same
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00C8FF" | 84 03 00 00
| 900
| ALIGN=LEFT | unknown; always the same
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00C8FF" | 58 02 00 00
| 600
| ALIGN=LEFT | unknown; always the same
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00C8FF" | B0 04 00 00
| 1200
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C80040" | 00 00 96 43
| 300.000000
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C80040" | 00 00 A0 42
| 80.000000
| ALIGN=LEFT | unknown; always the same
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFCD96" | 00 00 00 00
| 0
| ALIGN=LEFT | unknown; always zero
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8C864" | 1E 00 00 00
| 30
| ALIGN=LEFT | unknown; always the same
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8C864" | 68 01 00 00
| 360
| ALIGN=LEFT | unknown; always the same
|}
 
 
<CENTER>[[OBD:Weapon.BINA|<==]] <B>Combat.BINA File</B> [[OBD:Melee_Profile.BINA|==>]]</CENTER>
 
 
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> [[OBD:BINA|BINA]] >> Combat.BINA
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