Gameplay: Difference between revisions

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Gunplay is fairly straightforward in comparison to other video games. There are various weapons (listed below) with varying behaviors, reload times, ammo clip sizes, and accuracy. Oni is notable in that Konoko can only carry one weapon at a time, holstered or not (two if using the weapon-shifting cheat), in contrast to most action games, where ten or twelve weapons might be carried by the player at one time.
Gunplay is fairly straightforward in comparison to other video games. There are various weapons (listed below) with varying behaviors, reload times, ammo clip sizes, and accuracy. Oni is notable in that Konoko can only carry one weapon at a time, holstered or not (two if using the weapon-shifting cheat), in contrast to most action games, where ten or twelve weapons might be carried by the player at one time.


<!--insert weapon list here, with characteristics of each weapon-->
==Weapon overview==
[[Quotes/Weapons|Have a look here.]]
 
==Weapon tips==
 
===Special move with weapon===
Empty rifle in hand and no time for holster it? a) Just drop it instantly and fight hand-to-hand. b) Or try the weapon special move: short crouch, release and press "kick".
 
===Reloading===
Don't get interrupted when reload a weapon. The ammunition will take damage ergo becomes useless.
 
===Campbell Equalizer Mk4===
This weapon has high recoil. Compensate when firing on full auto.
 
Enemies try to evade bullets in a row so shot only once, wait, and fire again.
 
===Hughes Black Adder SMG===
Deadly at close range, but only useful for suppression fire beyond 6 meters.
 
===SML3 Plasma Rifle===
Bursts accelerate rapidly during flight. Lead moving targets appropriately.
 
Not that good as sniper rifle but first one hit for sure. Use it in open spaces.
 
===Phase Stream Projector===
To aim, direct the weapon's energy beam.
 
Have shock effect after approximate two seconds. Difficult for tactical use.
 
===SBG Man-Portable Mortar===
Also dangerous for the gunman at close distance.
 
It's a real ''un-crowder''...
 
Second fire mode: Hit decentral groups by releasing the trigger when mortar is in mid-air.
 
Land mine: Precalculate landing zone then go for a enemy, get him there and release the trigger. Or just place it when he's on the way.
 
Tactical first strike: the mortar can bounce off of walls and obstacles. So you can shot around corners.
 
===Van de Graaff (VDG) Pistol===
Shots disable one or more enemies at close range. Attack (e.g. with back braker) or escape while victims are disoriented.
 
===Scram Cannon===
Missile warheads are inactive at close range (but will do still damage*). For best results, give swarms space to home-in on their targets.
 
Evade by hiding behind enemies or obstacles. (You can can even run away from them...)
 
(*) Kill a wake enemy by running into them and pull the trigger.
 
===Mercury Bow===
Kills all but the strongest enemies with one shot. The bow must re-freeze after firing, and thus has slow cycle-rate.
 
''Move around and cool the bow'' by pressing "E" and then quickly "Q". So the weapon won't fall onto the ground.
 
===Screaming Cannon===
Pursue all enemies but can still hurt the gunman too.
 
===Wave Motion Cannon===
First fire mode: Use the energy beam at big distance.
 
Second fire mode: Use grenades on close range to blast them backwards.
 
Watch out that the target isn't too close. In this case just drop it.


==Melee overview==
==Melee overview==
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