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Here's the minimal structure of the body animation tracks for a TRAM file (address stored at 0x34 in the dat) | Here's the minimal structure of the body animation tracks for a TRAM file (address stored at 0x34 in the dat) | ||
(The example below is for '''SHINZOMidle1''') | (The example below is for '''SHINZOMidle1''' : those bone tracks are found at 0x480020 in the original level18_Final.raw) | ||
The global stucture is 19 bone tracks, preceded by a list of their offsets (the "header"). | The global stucture is 19 bone tracks, preceded by a list of their offsets (the "header"). |