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(The science of glass breaking (probably wrong understanding) :-)) |
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I am trying to learn the science behind your glass-breaking hack. Does it modify *all* character's kicks to break glass, not just Konoko? I am pretty sure I have seen that happen. In addition to that, can the hack make character's bodies break glass when thrown? What about punches from Konoko while holding a weapon? (I always felt like it would have made sense for that to break glass.) I am fairly ignorant of how this all works. --[[User:Iritscen|Iritscen]] 19:43, 28 February 2008 (CET) | I am trying to learn the science behind your glass-breaking hack. Does it modify *all* character's kicks to break glass, not just Konoko? I am pretty sure I have seen that happen. In addition to that, can the hack make character's bodies break glass when thrown? What about punches from Konoko while holding a weapon? (I always felt like it would have made sense for that to break glass.) I am fairly ignorant of how this all works. --[[User:Iritscen|Iritscen]] 19:43, 28 February 2008 (CET) | ||
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First of all, its not "my hack" but geyser's. Here is the instructions for it: | |||
http://wiki.oni2.net/ONK:Glass#Glass-breaking_combos | |||
As for the science, I can only guess that the hack changes how the 3D particle for dust interacts with glass. So if there is dust related to a move or thrown bodies, it will break the glass. But moves without the dust particle will not break the glass. That's why a punch will not break the glass, no dust particle connect to the punch move. Of course, geyser would know best. Somewhere in the forum was Loser's instructions for a better way of handling the breaking glass, but it requires a lot more editing, so I just went for the simple "hack" |
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