User talk:EdT: Difference between revisions

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(The science of glass breaking (probably wrong understanding) :-))
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As for the science, I can only guess that the hack changes how the 3D particle for dust interacts with glass.  So if there is dust related to a move or thrown bodies, it will break the glass.  But moves without the dust particle will not break the glass.  That's why a punch will not break the glass, no dust particle connect to the punch move.  Of course, geyser would know best.  Somewhere in the forum was Loser's instructions for a better way of handling the breaking glass, but it requires a lot more editing, so I just went for the simple "hack"
As for the science, I can only guess that the hack changes how the 3D particle for dust interacts with glass.  So if there is dust related to a move or thrown bodies, it will break the glass.  But moves without the dust particle will not break the glass.  That's why a punch will not break the glass, no dust particle connect to the punch move.  Of course, geyser would know best.  Somewhere in the forum was Loser's instructions for a better way of handling the breaking glass, but it requires a lot more editing, so I just went for the simple "hack"
::Interesting. I did read the instructions but they don't mean a lot to me. I will have to experiment with this at some point. It's a good way to add excitement to the game. You haven't lived until you've thrown Barabus through the glass at the top of TCTF Regional HQ (using the back-rolling throw that puts Konoko's feet through the glass as she flips backwards) and then fought him inside that floor. Every Earthquake brings a rain of glass down from above. It's awesome. --[[User:Iritscen|Iritscen]] 21:58, 28 February 2008 (CET)