18,700
edits
Paradox-01 (talk | contribs) |
(→Reading the move database: more explaining) |
||
Line 38: | Line 38: | ||
==Reading the move database== | ==Reading the move database== | ||
'''Abbreviated terminology''' | |||
The [[TRAM]] that is used for each key press/combo listed in the move database can be pieced together by looking for a character's name in the column header, and then finding the cell under that column that is in the row of the key press. | |||
'''TRAM naming system''' | |||
This is how the TRAM naming system works: | |||
--Part 1-- | |||
There are four basic types of TRAM: | |||
'''KONOKO'''. Basic movement animations. | |||
'''***COM'''. Melee animations. | |||
'''***PIS'''. Animations while holding a pistol. | |||
'''***RIF'''. Animations while holding a rifle. | |||
--Part 2-- | |||
'''punch-heavy'''. Tack this text onto the column header text (part 1) to get the full name of the exact animation that plays for an attack. For instance, KONPIS-punchheavy.TRAM. | |||
{| border="1" cellspacing="0" | {| border="1" cellspacing="0" | ||
|+'''Color code''' | |+'''Color code''' |