Jump to content

Combat moves: Difference between revisions

Line 38: Line 38:


==Reading the move database==
==Reading the move database==
'''Abbreviated terminology'''
The [[TRAM]] that is used for each key press/combo listed in the move database can be pieced together by looking for a character's name in the column header, and then finding the cell under that column that is in the row of the key press.
'''TRAM naming system'''
This is how the TRAM naming system works:
--Part 1--
There are four basic types of TRAM:
'''KONOKO'''. Basic movement animations.
'''***COM'''. Melee animations.
'''***PIS'''. Animations while holding a pistol.
'''***RIF'''. Animations while holding a rifle.
--Part 2--
'''punch-heavy'''. Tack this text onto the column header text (part 1) to get the full name of the exact animation that plays for an attack. For instance, KONPIS-punchheavy.TRAM.
{| border="1" cellspacing="0"
{| border="1" cellspacing="0"
|+'''Color code'''
|+'''Color code'''