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This is the | |http://geyser.oni2.net/pics/GIF/D-B.gif | ||
|} | |||
This is an overview of the combat moves available in Oni, listed in parallel to account for variety or lack thereof. | |||
:For an overview of the damage dealt, see [http://zdlo.oni2.net/Items/Table_of_damage_dealt.htm HERE]. For a few animated GIFs, see [http://zdlo.oni2.net/GIFs/ HERE]. | |||
This page is not intended for experts only. It allows anyone to look up all the combos available to a character, as well as the control sequences to execute them. Perhaps the most tricky thing to understand is that in Oni a lot of animations are shared between characters, and so there are only 11 distinct sets of combat anims. Please read the following note on how the animation names are constructed, then use the mini-tables to look up the animations for a certain character. | |||
[[ | ;Animation names | ||
:Oni's [[animation]]s are stored in [[TRAM]] files, all of which are named. Those names are systematic and version-independent. Hence we labeled the moves accordingly in the following tables. | |||
[[Gameplay/Combat moves/STRIKE| | :Typically, an animation name consists of a ''lowercase suffix'' ("comb_p", "punch_heavy", ...) and an ''uppercase prefix'' that helps to quickly identify the animation collection ([[TRAC]]) and [[Animation#Variant|variant]]. | ||
:The main prefix typically has 6 characters, but can have less (RED, NINJA, THUG, BARAB). As for the variant, it overrides the 4th, 5th and 6th character with COM, PIS, RIF, SPR, PAN or SCR. | |||
[[Gameplay/Combat moves/ | :In the following tables, just append the suffix you find in a cell to the prefix in the column header, and you'll get the full name of the animation. The control sequence is in the row header. | ||
:Internal filenames use an additional TRAM prefix: e.g., "TRAMKONCOMpunch_heavy". However, that prefix is left out by [[BSL]] commands, for example: '''[[chr_animate]] 0 KONCOMcomb_p''' | |||
[[Gameplay/Combat moves/ | {|{{table}} style="white-space:nowrap" | ||
|width=200px|__TOC__ | |||
[[Gameplay/Combat moves/ELITE| | |width=250px| | ||
{|border=1 cellspacing=0 | |||
[[Gameplay/Combat moves/ | |+'''Collection and variant prefixes''' | ||
|[[Gameplay/Combat moves/KONOKO|KONOKO]]||Konoko, female cops, female civilians | |||
[[Gameplay/Combat moves/THUG| | |- | ||
|[[Gameplay/Combat moves/RED|RED]]||Female Strikers a.k.a. Furies | |||
[[Gameplay/Combat moves/ | |- | ||
|[[Gameplay/Combat moves/STRIKE|STRIKER]]||Strikers | |||
[[Gameplay/Combat moves/ | |- | ||
|[[Gameplay/Combat moves/TCTF|TCTF]]||TCTF SWAT | |||
[[Gameplay/Combat moves/ | |- | ||
|[[Gameplay/Combat moves/NINJA|NINJA]]||Ninja | |||
|- | |||
|[[Gameplay/Combat moves/ELITE|ELITE]]||Elite Strikers | |||
|- | |||
|[[Gameplay/Combat moves/COMGUY|COMGUY]]||Comguys, cops, male civilians | |||
|- | |||
|[[Gameplay/Combat moves/THUG|THUG]]||So-called thugs (workers) | |||
|- | |||
|[[Gameplay/Combat moves/TANKER|TANKER]]||Tankers | |||
|- | |||
== | |[[Gameplay/Combat moves/MURO|MURO]]||Muro | ||
|- | |||
|[[Gameplay/Combat moves/MUTANT|MUTANT]]||Mutant Muro | |||
== | |- | ||
''' | |***COM||Combat variant | ||
|- | |||
|***PIS||Pistol variant | |||
|- | |||
|***RIF||Rifle variant | |||
|} | |||
|width=200px| | |||
{|border=1 cellspacing=0 | |||
|+'''[[TRAC]] inheritance and stats''' | |||
|konokocore_animations: 536 anims | |||
*'''red_animations''': 100 anims | |||
*konokolev1_animations : 70 anims | |||
**'''konoko_animations''': 105 anims | |||
strikercore_animations: 400 anims | |||
*'''striker_animations''': 96 anims | |||
**'''TCTFswat_animations''': 23 anims | |||
*'''elite_animations''': 102 anims | |||
**'''barabus_animations''': 8 anims | |||
*'''ninja_animations''': 385 anims | |||
*'''comguy_animations''': 312 anims | |||
**'''thug_animations''': 22 anims | |||
**'''Tanker_animations''': 237 anims | |||
**'''muro_animations''': 55 anims | |||
***'''mutantmuro_animations''': 38 anims | |||
- | |} | ||
| | |||
{|border=1 cellspacing=0 | |||
|+'''Symbols used in the tables below''' | |||
| | |||
{|align=center border="1" cellspacing="0" | |||
{| border="1" cellspacing="0" | |+'''Control sequences''' | ||
|+''' | !↑/←/↓/→ | ||
|forwards / left / backwards / right | |||
|- | |||
!P/K/J/C | |||
|punch / kick / jump / crouch | |||
|- | |||
!A, B | |||
|press A, wait, press B | |||
|- | |||
!A+B | |||
|press and hold A, press B | |||
|- | |||
!-A+B | |||
|release A and press B | |||
|- | |||
!A... B | |||
|press B while holding A | |||
|} | |||
|- | |||
| | |||
{|align=center border="1" cellspacing="0" | |||
|+'''Cell background color''' | |||
!Color | !Color | ||
!Meaning | !Meaning | ||
Line 88: | Line 111: | ||
|This move is unavailable for this character | |This move is unavailable for this character | ||
|} | |} | ||
|} | |||
|} | |||
==PUNCH and KICK combos== | ==PUNCH and KICK combos== | ||
{| border="1" cellpadding="5" cellspacing="0" | {| border="1" cellpadding="5" cellspacing="0" | ||
Line 1,141: | Line 1,142: | ||
|throw_bk<br>(throw_bk_tgt) | |throw_bk<br>(throw_bk_tgt) | ||
|style="background:black"| | |style="background:black"| | ||
|style="background:black"| | |style=";background:black"| | ||
|style="background:black"| | |style="background:black"| | ||
|style="background:black"| | |style="background:black"| | ||
|- | |- | ||
!K+↑<br>(from FRONT) | !K+↑<br>(from FRONT) | ||
|throw_fw_k<br>(throw_fw_k_tgt) | |throw_fw_k<;br>;(throw_fw_k_tgt) | ||
|style="background:lime"|= KONPIS | |style=";background:lime"|= KONPIS | ||
|style="background:black" | |style="background:black";;;| | ||
|style="background:black"| | |style="background:black"| | ||
|style="background:black"| | |style="background:black"| | ||
|style=";background:black"| | |||
|style="background:black";| | |||
|style=";background:black";| | |||
|style="background:black"| | |style="background:black"| | ||
|style="background:black"| | |style="background:black"| | ||
Line 1,159: | Line 1,160: | ||
|} | |} | ||
===Rifle disarms=== | ===Rifle disarms=== | ||
{| border="1" cellpadding="5" cellspacing="0" | {| border="1" cellpadding="5" cellspacing=";0" | ||
!Keys\TRAM | !Keys\TRAM | ||
!KONRIF | !KONRIF | ||
Line 1,176: | Line 1,177: | ||
---- | ---- | ||
==More combat moves== | ==More combat moves== | ||
=== | ===Rifle-modified combat moves=== | ||
{|align=right | |||
|http://geyser.oni2.net/pics/GIF/Tanker_TH_weapon_specialmove.gif | |||
|} | |||
{| border="1" cellpadding="5" cellspacing="0" | {| border="1" cellpadding="5" cellspacing="0" | ||
!Keys\TRAM | !Keys\TRAM | ||
Line 1,226: | Line 1,230: | ||
|- | |- | ||
!Konoko | !Konoko | ||
! | ! | ||
!KONOKOendpowerup | !KONOKOendpowerup | ||
|} | |} | ||
Line 1,253: | Line 1,257: | ||
|style="background:black"| | |style="background:black"| | ||
|} | |} | ||
Another unbound move is '''ELITEjump_fw_kick'''. |