Oni (folder)/GameDataFolder/IGMD: Difference between revisions

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'''IGMD''' is a subfolder of [[GameDataFolder]]. That's where the level logic is defined, level per level.
'''IGMD''' is a subfolder of GameDataFolder, where the level logic is defined, chapter by chapter. If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-)  If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: [http://geyser.oni2.net/OSL/IGMD/IGMD_PC.zip Windows], [http://geyser.oni2.net/OSL/IGMD/IGMD_Mac.zip Mac].


If the contents of this folder is missing or corrupt, nothing interesting will ever happen :)
'''Notes on this folder'''
==Level logic folders==
*The scripts in the subfolders of IGMD are plain-text files with a .bsl extension, written in [[BSL|BFW Scripting Language]].
===[[OSL:IGMD/EnvWarehouse |EnvWarehouse]]===
*Oni treats the level folder names as case-insensitive, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1.
Level logic for '''level1_Final''' aka :
*The Mac and Windows scripts are identical except for minor differences in '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl''' for the boss battle of Chapter 13, shown [[PC vs Mac#Level_logic|HERE]].
*'''Chapter 0:COMBAT TRAINING''' aka '''TCTF Training'''
*The folders only present in the Euro Mac and PS2 IGMDs are development relics which do not correspond to [[Chapters|Chapters of the game]]; there are no level#_Final.dat/.raw(/.sep) files for them and so the script folders are never looked up by the engine. See [[Pre-beta content#Cut levels|HERE]] for an overview of the cut levels.
*'''Chapter 1:TRIAL RUN''' aka '''Syndicate Warehouse'''
*The PS2's script folders 12/ (EnvWarehouse/) and 15/ (manplant/) each contain a "test" subfolder which is a backup of the unmodified scripts. The scripts in the main folder for each level are typically modified from the PC version, although those modifications are minor (documented on [[PS2 vs PC]]).


===[[OSL:IGMD/manplant |manplant]]===
{| class="wikitable sortable" style="margin-left:auto; margin-right:auto;"
Level logic for '''Chapter 2:ENGINES OF EVIL'''
!Standard Win/<br>Mac release
aka '''Manufacturing Plant'''
!European Mac<br>non-English
aka '''level2_Final'''
!Japanese<br>Win/Mac
!Play-<br>Station 2
!Chapter
!Location (as in Load Game dialog)
|-
|bgcolor=lightgray|
|'''[[Oni (folder)/GameDataFolder/IGMD/global|global/]]'''
|bgcolor=lightgray|
|13/
|colspan=2|Loads for all levels
|-
|'''[[Oni (folder)/GameDataFolder/IGMD/EnvWarehouse|EnvWarehouse/]]'''
|EnvWarehouse/
|EnvWarehouse/
|12/
|data-sort-value="00"|{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}}
|valign=bottom|TCTF Training<br>Syndicate Warehouse
|-
|'''[[Oni (folder)/GameDataFolder/IGMD/manplant|manplant/]]'''
|manplant/
|MANPLANT/
|15/
|data-sort-value="02"|{{C|2|2: ENGINES OF EVIL}}
|Manufacturing Plant
|-
|'''[[Oni (folder)/GameDataFolder/IGMD/lab|lab/]]'''
|lab/
|LAB/
|14/
|data-sort-value="03"|{{C|3|3: PUZZLE PIECES}}
|Bio-Research Lab
|-
|'''[[Oni (folder)/GameDataFolder/IGMD/Airport|Airport/]]'''
|Airport/
|Airport/
|data-sort-value="01/"|1/
|data-sort-value="04"|{{C|4|4: TIGER BY THE TAIL}}
|Airport Assault
|-
|bgcolor=lightgray|
|Airport_II/
|bgcolor=lightgray|
|data-sort-value="02/"|2/
|(cut)
|Airport Part Deux
|-
|'''[[Oni (folder)/GameDataFolder/IGMD/Airport_III|Airport_III/]]'''
|Airport_III/
|Airport_III/
|data-sort-value="03/"|3/
|data-sort-value="05"|{{C|5|5: HOT PURSUIT}}
|Airport Cargo Hangars
|-
|'''[[Oni (folder)/GameDataFolder/IGMD/tctf|tctf/]]'''
|tctf/
|TCTF/
|23/
|data-sort-value="06"|{{C|6|6: COUNTERATTACK}}
|TCTF Regional HQ
|-
|'''[[Oni (folder)/GameDataFolder/IGMD/power|power/]]'''
|power/
|POWER/
|18/
|data-sort-value="07"|{{C|7|7: A FRIEND IN NEED}}
|Atmospheric Conversion Center (exterior)
|-
|'''[[Oni (folder)/GameDataFolder/IGMD/power_II|power_II/]]'''
|power_II/
|power_II/
|19/
|data-sort-value="08"|{{C|8|8: AN INNOCENT LIFE}}
|Atmospheric Conversion Center (interior)
|-
|'''[[Oni (folder)/GameDataFolder/IGMD/state|state/]]'''
|state/
|STATE/
|22/
|data-sort-value="09"|{{C|9|9: TRUTH AND CONSEQUENCES}}
|Regional State Building
|-
|'''[[Oni (folder)/GameDataFolder/IGMD/roof|roof/]]'''
|roof/
|ROOF/
|20/
|{{C|10|10: CAT AND MOUSE}}
|Rooftops
|-
|'''[[Oni (folder)/GameDataFolder/IGMD/dream_lab|dream_lab/]]'''
|dream_lab/
|dream_lab/
|11/
|{{C|11|11: DREAM DIVER}}
|Doctor Hasegawa's Lab
|-
|'''[[Oni (folder)/GameDataFolder/IGMD/neuro|neuro/]]'''
|neuro/
|NEURO/
|16/
|{{C|12|12: SINS OF THE FATHER}}
|TCTF Science Prison
|-
|bgcolor=lightgray|
|BGI/
|bgcolor=lightgray|
|16/
|(cut)
|BGI HQ
|-
|'''[[Oni (folder)/GameDataFolder/IGMD/tctf_ii|tctf_ii/]]'''
|tctf_ii
|TCTF_II
|24/
|{{C|13|13: PHOENIX RISING}}
|TCTF Regional HQ (redux)
|-
|'''[[Oni (folder)/GameDataFolder/IGMD/compound|compound/]]'''
|compound/
|COMPOUND/
|data-sort-value="08/"|8/
|{{C|14|14: DAWN OF THE CHRYSALIS}}
|Syndicate Mountain Compound
|-
|bgcolor=lightgray|
|aop/
|bgcolor=lightgray|
|data-sort-value="04/"|4/
|(multiplayer)
|The Arena of Pain
|-
|bgcolor=lightgray|
|CZ/
|bgcolor=lightgray|
|data-sort-value="09/"|9/
|(multiplayer)
|Crossing Zone
|-
|bgcolor=lightgray|
|pit/
|bgcolor=lightgray|
|17/
|(multiplayer)
|Pit
|-
|bgcolor=lightgray|
|CZ_II/
|bgcolor=lightgray|
|10/
|(multiplayer)
|Crossing Zone Too
|-
|bgcolor=lightgray|
|cap/
|bgcolor=lightgray|
|data-sort-value="07/"|7/
|(multiplayer)
|Capture
|-
|bgcolor=lightgray|
|ats/
|bgcolor=lightgray|
|data-sort-value="05/"|5/
|(development)
|AlexTestSite
|-
|bgcolor=lightgray|
|SR/
|bgcolor=lightgray|
|21/
|(development)
|FiringRange
|}


===[[OSL:IGMD/lab|lab]]===
[[Category:Game directory map]]
Level logic for '''Chapter 3:PUZZLE PIECES'''
aka '''Bio-Research Lab'''
aka '''level3_Final'''
 
===[[OSL:IGMD/Airport|Airport]]===
Level logic for '''Chapter 4:TIGER BY THE TAIL'''
aka '''Airport Assault'''
aka '''level4_Final'''
 
===[[OSL:IGMD/Airport_III|Airport_III]]===
Level logic for '''Chapter 5:HOT PURSUIT'''
aka '''Airport Cargo Hangars'''
aka '''level6_Final'''
 
===[[OSL:IGMD/tctf|tctf]]===
Level logic for '''Chapter 6:COUNTERATTACK'''
aka '''TCTF Regional HQ'''
aka '''level8_Final'''
 
===[[OSL:IGMD/power|power]]===
Level logic for '''Chapter 7:A FRIEND IN NEED'''
aka '''Atmospheric Conversion Center (exterior)'''
aka '''level9_Final'''
 
===[[OSL:IGMD/power_II|power_II]]===
Level logic for '''Chapter 8:AN INNOCENT LIFE'''
aka '''Atmospheric Conversion Center (interior)'''
aka '''level10_Final'''
 
===[[OSL:IGMD/state|state]]===
Level logic for '''Chapter 9:TRUTH AND CONSEQUENCES'''
aka '''Regional State Building'''
aka '''level11_Final'''
 
===[[OSL:IGMD/roof|roof]]===
Level logic for '''Chapter 10:CAT AND MOUSE'''
aka '''Rooftops'''
aka '''level12_Final'''
 
===[[OSL:IGMD/dream_lab|dream_lab]]===
Level logic for '''Chapter 11:DREAM DIVER'''
aka '''Doctor Hasegawa's Lab'''
aka '''level13_Final'''
 
===[[OSL:IGMD/neuro|neuro]]===
Level logic for '''Chapter 12:SINS OF THE FATHER'''
aka '''TCTF Science Prison'''
aka '''level14_Final'''
 
===[[OSL:IGMD/tctf_ii|tctf_ii]]===
Level logic for '''Chapter 13:PHOENIX RISING'''
aka '''TCTF Regional HQ (redux)'''
aka '''level18_Final'''
 
===[[OSL:IGMD/compound|compound]]===
Level logic for '''Chapter 14:DAWN OF THE CHRYSALIS'''
aka '''Syndicate Mountain Compound'''
aka '''level19_Final'''
 
 
----
==Other features==
===[[OSL:IGMD/global|global]]===
A "secret" subfolder of IGMD. Very useful.
 
 
----
==Downloads==
*[http://geyser.oni2.net/OSL/IGMD/IGMD.zip IGMD] folder for PC, zipped. Extract to [[GameDataFolder]].
*[http://geyser.oni2.net/OSL/IGMD/IGMD_MAC.zip IGMD] folder for Mac, zipped. Extract to [[GameDataFolder]].
 
==Tips==