Gameplay: Difference between revisions

m (@ MysteryMan: sorry, sir, overreacted to your last edit, sir)
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'''Bring a gun to a fistfight.''' If you knock an opponent down, you probably have time for a legsweep or jump-flip to add damage, but you could also pull out your weapon and squeeze off a couple shots before they get up. Make sure you holster it before resuming the fight, however, or you will quickly be disarmed.
'''Bring a gun to a fistfight.''' If you knock an opponent down, you probably have time for a legsweep or jump-flip to add damage, but you could also pull out your weapon and squeeze off a couple shots before they get up. Make sure you holster it before resuming the fight, however, or you will quickly be disarmed.


'''Know thy self, know thy enemy.''' Sun Tzu's wisdom applies to small-scale battles as well. As important as knowing every move in Konoko's repertoire is knowing the details of your opponents' movesets as well. Get a feel for the ranges of different enemies' attacks versus your own; the best way to deal with an opponent's attack is not to be there. For example, several throws in Oni have rather lethal range, such as the Striker's standard throw, the Tanker's forward+punch "throw" (read: your-face-meets-my-knee move), et cetera, so make sure you don't let an enemy get within his throw range unless one or both of you is attacking at the time. Remember that enemies love to throw you as you're doing escape moves, which sometimes block attacks but never evade throws, so make sure to watch out for that.
'''Know thy self, know thine enemy.''' Sun Tzu's wisdom applies to small-scale battles as well. As important as knowing every move in Konoko's repertoire is knowing the details of your opponents' movesets as well. Get a feel for the ranges of different enemies' attacks versus your own; the best way to deal with an opponent's attack is not to be there. For example, several throws in Oni have rather lethal range, such as the Striker's standard throw, the Tanker's forward+punch "throw" (read: your-face-meets-my-knee move), et cetera, so make sure you don't let an enemy get within his throw range unless one or both of you is attacking at the time. Remember that enemies love to throw you as you're doing escape moves, which sometimes block attacks but never evade throws, so make sure to watch out for that.


'''Do your own stunts.''' The default combos are quite useful, but learn which attacks chain well into others so that you can make up some of your own combos as well. Think about what you want to set up (probably a Backbreaker), think about how best to set it up (have your opponent prone so that, as he gets up, you can hit him with a jab --> Backbreaker combo), and think about how to get to that setup (a forward+punch throw, a slide, or a crouch+forward+punch trip). Now experiment with what moves will combo into that one. Voila, you've got yourself a punch --> crouching punch --> crouch+forward+punch --> dash --> slide combo that will end up with your opponent flat on the ground and you behind him, ready to crush him the moment he gets to his feet. Oops, did I just give away one of my favorite combos? Meh. Get your own.
'''Do your own stunts.''' The default combos are quite useful, but learn which attacks chain well into others so that you can make up some of your own combos as well. Think about what you want to set up (probably a Backbreaker), think about how best to set it up (have your opponent prone so that, as he gets up, you can hit him with a jab --> Backbreaker combo), and think about how to get to that setup (a forward+punch throw, a slide, or a crouch+forward+punch trip). Now experiment with what moves will combo into that one. Voila, you've got yourself a punch --> crouching punch --> crouch+forward+punch --> dash --> slide combo that will end up with your opponent flat on the ground and you behind him, ready to crush him the moment he gets to his feet. Oops, did I just give away one of my favorite combos? Meh. Get your own.
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