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User talk:Geyser: Difference between revisions

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Whenever you have the time to respond. Thanks. --[[User:Iritscen|Iritscen]] 16:19, 31 March 2008 (CEST)
Whenever you have the time to respond. Thanks. --[[User:Iritscen|Iritscen]] 16:19, 31 March 2008 (CEST)
:Screenshots or OBJ are equally welcome. I'm looking forward to see just what kind of new content we're talking about. As far as painting goes, don't try to secure 2D artists aforehand. Just deliver the model and you'll get ''that'' kind of feedback, too.
:You can import the head very easily. Just export it on its own and then do as if it was a DeLorean. Note that the mesh won't look all that different in Oni anyway. Plain Gouraud-shaded, pretty much the kind of thing you see in whatever editor you're using.
:I expect no performance hit if we're really talking about 50% extra triangles. Of course, if your Mac is already sluggish, there could be performance issues, but those of us with high-end PCs probably won't notice. A cutscene-only char is always an option.
:Oni can run smooth as butter with 20 chars on-screen (extreme OTA) or it can lag with original single-player situations. That depends a lot on the hardware and drivers. And Macs have always had rock-bottom GFX hardware and drivers, sorry ^_^
::[[User:Geyser|geyser]] 20:47, 31 March 2008 (CEST)