User talk:Geyser: Difference between revisions

still too early to call me orpheus
(+$0.02)
(still too early to call me orpheus)
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EdT
EdT
:Yes, inquiring minds want to know. --[[User:Iritscen|Iritscen]] 15:35, 2 April 2008 (CEST)
:Yes, inquiring minds want to know. --[[User:Iritscen|Iritscen]] 15:35, 2 April 2008 (CEST)
::I sorta expected inquiring minds to "do as if it was a DeLorean". That's just what I said, didn't I?
::Just import Griffin's head as '''M3GMcar960''' and then '''obj_create 960''' in Chapter 4. Easy, right?
::If you want something more advanced, either wait for OniSplit to import Collada or use OUP.
::Ed, there are actually as many sets of 19 links-to-[[M3GM]] as there are levels of detail ([[TRCM]]).
::As you know, the head is the 9th link from the end, and you can link to any local M3GM there.
::So what you can do (if you're ''really'' desperate to view the new Griffin in-game) is this:
::*get Iritscen to release his recent WIP version (he has only shown screenshots here so far)
::*isolate Griffin's head and center it around the supposed articulation with the neck (joint)
::*import it into '''level0_Final''' as '''M3GMaramaki''' or something and rebuild '''level0_Final.dat'''
::*open '''level0_Final.dat''' and look up the local ID of '''M3GMaramaki''' (that's how you'll link to it)
::*find the [[TRGA]] of Griffin's extra-high LOD and make it use '''M3GMaramaki''' as the head
::Keep in mind that the new mesh will look ugly without a new texture ''or'' adjusted UVs.
:::[[User:Geyser|geyser]] 22:51, 3 April 2008 (CEST)