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User talk:EdT: Difference between revisions

wow!
(and another thing)
(wow!)
Line 237: Line 237:
:In case you're wondering: yes, it's a little big revolution. There are a few limitations, but mods will be much more modder- and user-friendly with this feature.
:In case you're wondering: yes, it's a little big revolution. There are a few limitations, but mods will be much more modder- and user-friendly with this feature.
::[[User:Geyser|geyser]] 04:41, 5 May 2008 (CEST)
::[[User:Geyser|geyser]] 04:41, 5 May 2008 (CEST)
Wow!
I made the change in the Oni and the plugin loaded as you can see here:
:Got Level Info for level0_CosplayMac.dat.
:Valid Level level0_CosplayMac.dat
Next question, what does it do and how do I access the features?
Also, thanks for the cosplay model.  I still have lots to learn about using the right meshes. But It seems the facets in my Motoko model are a result of the FBX converter.  I did another extract of ONCCk4_K and then converted the .dae to fbx.  You can see the comparison here; http://edt.oni2.net/3D/ONCCk4_K.zip
[[User:EdT|EdT]] 05:02, 5 May 2008 (CEST)
830

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