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(wow!) |
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:In case you're wondering: yes, it's a little big revolution. There are a few limitations, but mods will be much more modder- and user-friendly with this feature. | :In case you're wondering: yes, it's a little big revolution. There are a few limitations, but mods will be much more modder- and user-friendly with this feature. | ||
::[[User:Geyser|geyser]] 04:41, 5 May 2008 (CEST) | ::[[User:Geyser|geyser]] 04:41, 5 May 2008 (CEST) | ||
Wow! | |||
I made the change in the Oni and the plugin loaded as you can see here: | |||
:Got Level Info for level0_CosplayMac.dat. | |||
:Valid Level level0_CosplayMac.dat | |||
Next question, what does it do and how do I access the features? | |||
Also, thanks for the cosplay model. I still have lots to learn about using the right meshes. But It seems the facets in my Motoko model are a result of the FBX converter. I did another extract of ONCCk4_K and then converted the .dae to fbx. You can see the comparison here; http://edt.oni2.net/3D/ONCCk4_K.zip | |||
[[User:EdT|EdT]] 05:02, 5 May 2008 (CEST) |
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