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("Doctor, it hurts when I do this." "Then don't do it! Ha ha!") |
(reporting in) |
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:::Re the 16 level limit, I'm no hacker, but that should be as easy to fix as disabling the check for "_Final". It's also much more important than disabling that check. It's a small thing to have to name a mod patch "yadayada_Final" in order to go along with the original name-check system, but it's a real shame if every patch installed knocks out a level of the game. But I would think it would be easy enough to change a '16' to at least a '31' in the code, if it can be found in the first place. Oh well, I look forward to trying those "plugins". | :::Re the 16 level limit, I'm no hacker, but that should be as easy to fix as disabling the check for "_Final". It's also much more important than disabling that check. It's a small thing to have to name a mod patch "yadayada_Final" in order to go along with the original name-check system, but it's a real shame if every patch installed knocks out a level of the game. But I would think it would be easy enough to change a '16' to at least a '31' in the code, if it can be found in the first place. Oh well, I look forward to trying those "plugins". | ||
:::--[[User:Iritscen|Iritscen]] 15:59, 8 May 2008 (CEST) | :::--[[User:Iritscen|Iritscen]] 15:59, 8 May 2008 (CEST) | ||
Reporting in... kinda of busy right now, so it will be brief | |||
I was able to load all the levels, none were missing, so it looks like there is no 16 instance file limits. Here's the startup file: http://edt.oni2.net/OniSplit/startup.txt | |||
An army of Spartans, cool. | |||
I used FBX converter by AutoDesk, the one Neo mentioned, there are no options for Collada import or export (At least in the GUI) | |||
When you have time, please post instructions on how to create the instance files, I would like to give it a test. | |||
Iritscen: Once I'm in Dev Mode, all I need to do it press F8 to shapeshift or F7 to cycle weapons, I don't need to enter shapeshfter again. | |||
[[User:EdT|EdT]] 17:00, 8 May 2008 (CEST) |
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