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User talk:EdT: Difference between revisions

reporting in
("Doctor, it hurts when I do this." "Then don't do it! Ha ha!")
(reporting in)
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:::Re the 16 level limit, I'm no hacker, but that should be as easy to fix as disabling the check for "_Final". It's also much more important than disabling that check. It's a small thing to have to name a mod patch "yadayada_Final" in order to go along with the original name-check system, but it's a real shame if every patch installed knocks out a level of the game. But I would think it would be easy enough to change a '16' to at least a '31' in the code, if it can be found in the first place. Oh well, I look forward to trying those "plugins".
:::Re the 16 level limit, I'm no hacker, but that should be as easy to fix as disabling the check for "_Final". It's also much more important than disabling that check. It's a small thing to have to name a mod patch "yadayada_Final" in order to go along with the original name-check system, but it's a real shame if every patch installed knocks out a level of the game. But I would think it would be easy enough to change a '16' to at least a '31' in the code, if it can be found in the first place. Oh well, I look forward to trying those "plugins".
:::--[[User:Iritscen|Iritscen]] 15:59, 8 May 2008 (CEST)
:::--[[User:Iritscen|Iritscen]] 15:59, 8 May 2008 (CEST)
Reporting in... kinda of busy right now, so it will be brief
I was able to load all the levels, none were missing, so it looks like there is no 16 instance file limits. Here's the startup file: http://edt.oni2.net/OniSplit/startup.txt
An army of Spartans, cool.
I used FBX converter by AutoDesk, the one Neo mentioned, there are no options for Collada import or export (At least in the GUI)
When you have time, please post instructions on how to create the instance files, I would like to give it a test.
Iritscen: Once I'm in Dev Mode, all I need to do it press F8 to shapeshift or F7 to cycle weapons, I don't need to enter shapeshfter again.
[[User:EdT|EdT]] 17:00, 8 May 2008 (CEST)
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