User talk:EdT: Difference between revisions

"Doctor, it hurts when I do this." "Then don't do it! Ha ha!"
(hmph)
("Doctor, it hurts when I do this." "Then don't do it! Ha ha!")
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:*The environment maps won't look "exactly right" unless there are weighted normals (again, this is a general issue in Oni; unweighted normals = ugly Gouraud and envmaps).
:*The environment maps won't look "exactly right" unless there are weighted normals (again, this is a general issue in Oni; unweighted normals = ugly Gouraud and envmaps).
::[[User:Geyser|geyser]] 04:53, 8 May 2008 (CEST)
::[[User:Geyser|geyser]] 04:53, 8 May 2008 (CEST)
:::How am I lacking patience? I tried it and it didn't work. There was nothing else for me to try so I reported my problem so you guys could help me. EdT did so by sending me his version of the modded app. Although I think I applied the hack properly, his copy had debugging msgs enabled, and I realized that as I switched characters, it was skipping every other one. Char 1 --> Char 3 --> Char 5, and looping around to hit the even numbers, 2, 4, 6, etc. I still cycled through every character eventually, but didn't see Motoko. Then I realized that if I turned 'shapeshifter' off, it didn't skip characters ^_^'  I've always been in the habit of turning it on right after turning on 'killmequick', because it seemed that shape-shifting didn't work properly otherwise. But now it seems to. So, yeah, apparently having shapeshifter enabled twice means each F8 advances two characters, not one. It also skips #0, which is how it identifies Motoko, even when it's doing evensies, apparently because some code thinks that zero is not even, so it starts at 2. But I guess the solution is simply, Don't enable 'shapeshifter' with the Edition. Heh.
:::Re the 16 level limit, I'm no hacker, but that should be as easy to fix as disabling the check for "_Final". It's also much more important than disabling that check. It's a small thing to have to name a mod patch "yadayada_Final" in order to go along with the original name-check system, but it's a real shame if every patch installed knocks out a level of the game. But I would think it would be easy enough to change a '16' to at least a '31' in the code, if it can be found in the first place. Oh well, I look forward to trying those "plugins".
:::--[[User:Iritscen|Iritscen]] 15:59, 8 May 2008 (CEST)