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(reply to Ed) |
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[[User:Neo|Neo]] | [[User:Neo|Neo]] | ||
:Ed, I second Neo's request. You ''did'' say "I was able to load all the levels", but could you please confirm: | |||
:*that you can indeed load and play every one of Oni's 14 chapters | |||
:*that the "army of Spartans" (and cosplay Motoko) is available globally | |||
:*that the character lineup in Chapter 2 is modified as expected (Barabas at the start and Muro at the end) | |||
:I mean, the 16-dat limit is a major issue to us, so we can't accept it's gone without a thorough check. | |||
:About the Collada-FBX conversion, well, it's a shame that Autodesk's converter has no custom settings. | |||
:However, Cheetah almost certainly allows you to recompute the normals, so that the FBX has no facets. | |||
:Then there's a chance that the resulting FBX will be converted back to Collada without any trouble. | |||
:If Autodesk's converter introduces automatic smoothing on the way back, too, there'll be a problem. | |||
:Perhaps the best way around it is to let OniSplit autogenerate normals (there's a -normals tag now). | |||
::[[User:Geyser|geyser]] 19:39, 8 May 2008 (CEST) |