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  • {{OBD BINA Header|align=center|prev=OBJC|type=ONIE|next=PAR3|name=Oni Impact Effects|onistuff=b_ie}} {{OBDtr| 0x00 | int32 |FF0000| 45 49 4E 4F | ONIE | Oni impact effects }}
    5 KB (688 words) - 23:45, 8 December 2023
  • {{XML_BINA_Header | prev=OBJC/CHAR | type=ONIE | next=PAR3 | name=Oni Impact Effects}} |colspan="2" align="center"|'''Overview of involved files when modding ONIE in relation to weapons'''
    29 KB (3,992 words) - 18:06, 9 October 2023

Page text matches

  • #REDIRECT [[OBD:BINA/ONIE]]
    27 bytes (4 words) - 16:12, 21 March 2007
  • * They are used by [[XML:BINA/ONIE|ONIE]], [[XML:BINA/TMBD|TMBD]] and [[XML:ONCC#CBPM:_Character_Body_Part_Materials|CBPM]]. ...arent material (except for "Default"), in order to organize the effects in ONIE.
    1 KB (215 words) - 20:31, 6 December 2023
  • |[[OBD:BINA/PAR3|BINA/PAR3]] |[[OBD:BINA/OBJC|BINA/OBJC]]
    2 KB (305 words) - 16:24, 9 December 2023
  • {{OBD_File_Header | type=BINA | prev=AKVA | next=CBPI | name=Binary Data | family=General | align=center} ...available (Windows demo, Mac) or in the [[raw file]] otherwise (Windows). BINA is registered as a tag, but is really a wrapper for other tags. One of thos
    6 KB (914 words) - 01:57, 8 December 2023
  • ...specific materials which are used for impact effects. See [[XML:BINA/ONIE|ONIE]].
    1 KB (210 words) - 12:37, 5 April 2021
  • {{OBD BINA Header|prev=TMBD|type=OBJC|next=ONIE|name=Objects|onistuff=bina}} ...herwise (Windows). OBJC is registered as a tag (and is also a sub-tag of [[BINA]]), but it serves as a wrapper for other tags. OBJCs are lists composed of
    4 KB (575 words) - 23:45, 8 December 2023
  • ...consist of the sub-hierarchy of an [[OBD:ONLV|Oni Game Level]] and various BINA and OBJC collections. ===BINA collections===
    9 KB (1,513 words) - 19:31, 9 December 2023
  • ...[OBD:BINA/ONIE|Impact_Effects.BINA]] and [[OBD:BINA/TMBD|Texture_Materials.BINA]] as well as from [[OBD:CBPM|CBPM]] and maybe a few other places ^^
    1 KB (173 words) - 01:58, 8 December 2023
  • checked past BINA... *[[PAR3]] ([[BINA]] raw/separate file part)
    6 KB (907 words) - 20:07, 7 March 2021
  • {{OBD BINA Header|align=center|prev=OBJC|type=ONIE|next=PAR3|name=Oni Impact Effects|onistuff=b_ie}} {{OBDtr| 0x00 | int32 |FF0000| 45 49 4E 4F | ONIE | Oni impact effects }}
    5 KB (688 words) - 23:45, 8 December 2023
  • ...w – 87 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less techn For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own sep
    11 KB (1,616 words) - 19:33, 9 December 2023
  • ...]], [[XML:ONCC#ONIA:_Oni_Character_Impact_Array|ONIA]] and [[XML:BINA/ONIE|ONIE]]. * Every impact has a parent impact to organize effects in ONIE.
    4 KB (575 words) - 20:14, 6 December 2023
  • * BINA'''DBAS'''*.oni files are '''global'''. (They can be found in AE/AEInstaller Damage modifier might be the same as in ONIE.
    3 KB (335 words) - 01:56, 5 April 2021
  • ...verview of each of the 65 significant data types (45 basic, 16 OBJC, and 4 BINA) and 43 sub-types that they rely on. ...AKBP]], <br>[[#AKEV|AKEV]], [[#AKEV|AKOT]], <br>[[#AKEV|AKVA]], '''[[#BINA|BINA]]'''
    24 KB (3,891 words) - 16:26, 11 February 2024
  • :: See [[XML:BINA/PAR3#Appearance|BINA3RAP documentation]]. : KillImpact (speculation: creates a virtual bone to allow the ONIE system to work ?)
    7 KB (798 words) - 19:16, 6 December 2023
  • | [[XML:BINA/OBJC/CMBT|Combat profile ID]] | [[XML:BINA/OBJC/MELE|Melee profile ID]]
    33 KB (4,606 words) - 02:34, 26 October 2023
  • {{OBD BINA Header|prev=ONIE|type=PAR3|next=SABD|name=3D Particle|onistuff=b_3d}} The following example is the raw/separate file part of '''3RAPenv_bomb_e06.BINA''' (level 0). (Another example: http://ssg.oni2.net/oni_b_3e.htm )
    25 KB (3,313 words) - 23:44, 8 December 2023
  • ** [[XML:BINA/PAR3|BINA3RAP]] <AmbientSound> (action type) ** [[XML:BINA/PAR3|BINA3RAP]] <FlyBySoundName> and <ImpulseSound> (action type)
    31 KB (4,573 words) - 15:13, 31 December 2023
  • {{XML_BINA_Header|prev=ONIE|type=PAR3|next=SABD|name=Particles}} | Name of impact, registered in ONIE. The looked-up material is known from the colliding particle. Impt and Mtrl
    52 KB (6,162 words) - 20:04, 13 December 2023
  • :* support for exporting/importing [[OBD:BINA/SABD|sound animations]] to/from xml files :* added xml support for [[OBD:BINA/ONIE|ONIE]].
    42 KB (6,309 words) - 20:13, 26 June 2022
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