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- ...les; it can also educate you on the details of what each file does, or how Oni finds its game data. Click on a folder's name to go down to that level of t ...ds another level with the publisher's name: '''C:\Program Files (x86)\Buka\Oni'''5 KB (713 words) - 15:23, 13 April 2024
- #REDIRECT[[Oni (folder)]]25 bytes (3 words) - 15:35, 5 September 2014
- {{Nochange}}{{Retitle|Oni ReadMe}} <tt>Welcome to Oni!<br />5 KB (838 words) - 19:04, 3 August 2020
- <tt>Welcome to Oni!<br> ...odgames.com and www.bungie.com for news about Oni. Also, to maximize your Oni experience, you'll want to make sure you have the latest drivers for your v6 KB (1,034 words) - 19:06, 3 August 2020
- 10 KB (1,645 words) - 21:23, 23 May 2013
- The persist.dat file is the save-game and preference file for Oni. It can be edited most easily with GUI tools such as [[OSGE]] for Windows a ...tension (it looks like Bungie West simply used .dat for every kind of file Oni read and wrote â saved_film####.dat, lvl_#_###_corpse.dat, etc. â until10 KB (1,392 words) - 20:37, 7 December 2023
- '''GameDataFolder''' (commonly called "GDF") is a subfolder of the main Oni folder. It holds the following: *Oni's game data, in binary format (see [[OBD]] for more info)6 KB (1,027 words) - 17:22, 11 February 2024
- *Oni treats the level folder names as case-insensitive, so you can rename "EnvWa |'''[[Oni (folder)/GameDataFolder/IGMD/global|global/]]'''5 KB (680 words) - 02:10, 14 April 2023
- | text = These are simply the default controls that Oni supplies. To learn how to customize these bindings, see [[Customizing/Bindi1 KB (200 words) - 20:31, 20 March 2014
- 657 bytes (98 words) - 20:30, 28 May 2017
- 509 bytes (82 words) - 21:38, 28 May 2017
- 912 bytes (129 words) - 19:30, 28 May 2017
- 500 bytes (83 words) - 20:31, 28 May 2017
- 539 bytes (79 words) - 21:43, 28 May 2017
- 553 bytes (83 words) - 19:00, 22 July 2020
- 674 bytes (112 words) - 20:46, 28 May 2017
- ...'. It is called "power" because the original version of the level was an [[Oni/Early Story|electric power plant]]. This level's data is stored in level9_F711 bytes (114 words) - 21:28, 28 May 2017
- ...pose: functions in the '''global''' folder can be called from every one of Oni's levels. This can be used to set up "macros" which you can call from the [ Let's say you want Oni to run a function every time you load a level. You have to go in every leve4 KB (749 words) - 12:21, 13 July 2023
- 429 bytes (69 words) - 21:32, 28 May 2017
- 464 bytes (76 words) - 21:35, 28 May 2017
Page text matches
- *Oni treats the level folder names as case-insensitive, so you can rename "EnvWa |'''[[Oni (folder)/GameDataFolder/IGMD/global|global/]]'''5 KB (680 words) - 02:10, 14 April 2023
- #REDIRECT[[Oni (folder)]]25 bytes (3 words) - 15:35, 5 September 2014
- #REDIRECT[[Oni (folder)/persist.dat]]37 bytes (5 words) - 20:52, 23 May 2013
- *View TXMP and its properties. Convert images to TXMP.oni files with flags. *Put the application AETools into your Oni/Edition Folder.905 bytes (133 words) - 17:02, 8 April 2023
- '''[[Oni]]''' is an action video game developed by Bungie West and released in 2001. Our wiki also has the following additional '''Oni''' articles:363 bytes (54 words) - 15:25, 13 April 2024
- {{Hatnote|See [[History of Mac Oni]] for information on how the Mac game application has evolved over time.}} The French, German, Italian and Spanish localizations of Oni for the Macintosh accidentally shipped with development-related files, name3 KB (579 words) - 21:12, 10 December 2023
- {{Hatnote|For the overall history of Oni's development, see [[Oni]]. For information on the unusual European Mac releases with extra files, s ...updated or patched by the developer after its release, the Mac version of Oni has a complicated history due to changes in the Mac platform, and has evolv5 KB (883 words) - 03:52, 10 December 2022
- .... The folder with Vago's converted files will appear. Go into Levels/DAT - ONI FILES/level0_Final/. : '''Convert the .oni to XML'''3 KB (572 words) - 20:14, 19 December 2023
- ...les; it can also educate you on the details of what each file does, or how Oni finds its game data. Click on a folder's name to go down to that level of t ...ds another level with the publisher's name: '''C:\Program Files (x86)\Buka\Oni'''5 KB (713 words) - 15:23, 13 April 2024
- This page will guide you in obtaining, installing and running Oni on practically any computer. ...Windows/Mac Oni is supported by the community and can be modded (note: Mac Oni does not run in macOS 10.15 Catalina or newer due to the loss of 32-bit sup7 KB (1,231 words) - 23:58, 2 December 2023
- ...ell. But if you are still encountering crashes while using the most stable Oni available for your system, read on: chances are that your crash is document ...ore or less the same reasons, hence the general use of "blam" for whenever Oni runs into trouble and suddenly quits.4 KB (653 words) - 19:41, 20 December 2021
- '''OSGE''' (Oni Saved Game Editor) is an editor for [[persist.dat]] files written in REALBa ...ng, which is handy in case you ended up with a bad resolution setting that Oni cannot launch in.1 KB (227 words) - 00:05, 23 October 2022
- :3) Now all the TXMPs from Oni (over 2,000) will be located in the Oni/TXMPfiles ...ed version of Oni for Windows supports 512x512, and the patched version of Oni for macOS supports up to 1024x1024.6 KB (961 words) - 16:09, 10 March 2021
- [[Image:Oni RPG Main Menu.jpg|thumb|250px|left|The main menu.]] [[Image:Oni RPG ManPlant.jpgâ|thumb|250px|right|Musashi Manufacturing Plant.]]870 bytes (142 words) - 22:25, 29 April 2023
- ...It is called "power_II" because the original version of the level was an [[Oni/Early Story|electric power plant]]. This level's data is stored in level10_656 bytes (108 words) - 21:29, 28 May 2017
- ...'. It is called "power" because the original version of the level was an [[Oni/Early Story|electric power plant]]. This level's data is stored in level9_F711 bytes (114 words) - 21:28, 28 May 2017
- ...d to GameDataFolderZero on Mac due to GDF-remembering feature in OmniGroup Oni build. :* Packages now hold their .oni files in oni/levelX_Final/, not oni/levelX_Final/levelX_Final/.5 KB (640 words) - 22:01, 14 June 2020
- '''BungieFrameWork Scripting Language''' (simply called '''BSL''') is what Oni's level scripts are written in. Being a game scripting language, BSL is far Physically speaking, they are the .bsl files inside the [[IGMD|Oni/GameDataFolder/IGMD/]] folder. Being in plain-text format, scripts can be e4 KB (644 words) - 02:38, 6 May 2023
- {{Hatnote|For a comparison of Win/Mac Oni with PS2 Oni, see [[Oni (PlayStation 2)]].}} ...retail Oni but before the Windows demo was made, some changes made for Mac Oni carried over to the Windows demo. (This addition of .sep files was also car8 KB (1,256 words) - 23:19, 30 March 2023
- '''GameDataFolder''' (commonly called "GDF") is a subfolder of the main Oni folder. It holds the following: *Oni's game data, in binary format (see [[OBD]] for more info)6 KB (1,027 words) - 17:22, 11 February 2024