AE:Trailer: Difference between revisions

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(do with this what you will, geyser, it's for you to add to or take away from)
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;Content
;Content
:Basically a sequence of feature highlights, each of them rather short, announced by similar-looking full-screen titles.
:Basically a sequence of feature highlights, each of them rather short, announced by similar-looking full-screen titles.
::Ideas for features/mods to highlight:
:::Oni Team Arena
:::AI2 dodging gunfire
:::AI2 wall collision
:::AI2 glass collision (breaks glass)
:::Damaging glass shards
:::Brutal AI or similar melee profile improvements
:::New weapons
:::Alarm logic (AI2 is alerted by seeing dead comrade)
:::AI2 butt-touching sensor (can't get too close while sneaking behind AI)
:::Fully-functional shapeshifter (or something else from "Dev Mode" hacks)
:::''Things that aren't done yet but, if they were, could be highlighted:''
:::HD environmental TXMPs
:::HD face textures
:::HD character models
:::New character models ("bonuses" like BGI/Motoko)
:::New character textures
:::New/modded particles
:::TXANs on consoles (as shown in 1999 trailer)
:Nice-looking and varied locations are a plus (e.g., if you want to show new AI skills, don't do it all in the Warehouse).
:Nice-looking and varied locations are a plus (e.g., if you want to show new AI skills, don't do it all in the Warehouse).
:Content doesn't necessary have to be in-game Oni (can be an external render or an editor view), as long as it looks good.
:Content doesn't necessary have to be in-game Oni (can be an external render or an editor view), as long as it looks good.

Revision as of 13:31, 30 July 2008

Soundtrack
  • First 50 seconds of Ambient Suite (the part that sounds redundant) for the mini-overview of Oni.
  • No One Left To Trust for the actual Edition trailer.
  • Maybe something else at the end (mini-credits)
Content
Basically a sequence of feature highlights, each of them rather short, announced by similar-looking full-screen titles.
Ideas for features/mods to highlight:
Oni Team Arena
AI2 dodging gunfire
AI2 wall collision
AI2 glass collision (breaks glass)
Damaging glass shards
Brutal AI or similar melee profile improvements
New weapons
Alarm logic (AI2 is alerted by seeing dead comrade)
AI2 butt-touching sensor (can't get too close while sneaking behind AI)
Fully-functional shapeshifter (or something else from "Dev Mode" hacks)
Things that aren't done yet but, if they were, could be highlighted:
HD environmental TXMPs
HD face textures
HD character models
New character models ("bonuses" like BGI/Motoko)
New character textures
New/modded particles
TXANs on consoles (as shown in 1999 trailer)
Nice-looking and varied locations are a plus (e.g., if you want to show new AI skills, don't do it all in the Warehouse).
Content doesn't necessary have to be in-game Oni (can be an external render or an editor view), as long as it looks good.
Animated video is not a must (e.g., an ultra-quick slideshow is fine). Varied viewing angles and camera effects welcome.
Titles
Font will probably be Xenotron. Highlights: gameplay features, new content, consolidated plot. Ends with "Coming Soon Enough"
It would be nice to have some or all of the titles follow a haiku pattern (5-7-5), in particular the opening and ending (sorta taglines).
More, better, later...
More elaborate movies (actually machinima rather than trailers) could be set to tracks like GET9 by Yoko Kanno or ONLY by NIN...
Draft
HERE is something that I'll keep filling in with directions and placeholders. I don't have the ambition to author the final trailer myself in Windows Movie Maker and will do so only if I really have to. Otherwise, I'll expect others to reproduce the sequence with the editor of their choice. I will provide the ingredients of all the footage I use.
geyser 00:48, 28 July 2008 (CEST)
Directions
The intro sequence was done with this script, and an act-of-god to kill everybody at the start of the boss battle. The camera was turned slightly to the right so as to better capture the dead bodies. Recording was done with Taksi (Microsoft Video 1, rate of time compression at 1.0, compression level at 75), using Rossy's DLL for better hooking. Time inversion was done with Video Time Reversal. The text effects in WMM are rather primitive. Other notable problems are lag while recording (the open environment as well as the dish and Daodan particles make Oni use more CPU than usual) and the low detail of the dish particles.
geyser 00:48, 28 July 2008 (CEST)