5,391
edits
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http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/oncc_all.gif  | http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/oncc_all.gif  | ||
==0x00-0x21==  | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | ||
|- BGCOLOR="#FFDDBB" ALIGN=CENTER  | |- BGCOLOR="#FFDDBB" ALIGN=CENTER  | ||
| Line 53: | Line 53: | ||
| BGCOLOR="#FFC8C8" | 00 00 34 42  | | BGCOLOR="#FFC8C8" | 00 00 34 42  | ||
| 45.000000  | | 45.000000  | ||
| ALIGN=LEFT |   | | ALIGN=LEFT | maximal falling height without damage   | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| BGCOLOR="#FFC8C8" | 00 00 07 43  | | BGCOLOR="#FFC8C8" | 00 00 07 43  | ||
| 135.000000  | | 135.000000  | ||
| ALIGN=LEFT |   | | ALIGN=LEFT | maximal falling height with damage  | ||
|}  | |||
;Falling height: let FH1 be the height at 0x1A  | |||
:let FH2 be the height at 0x1E  | |||
:let BH be the base health of the character  | |||
:let FH be the actual falling height  | |||
:then, if FH > FH2, the character is killed  | |||
:if FH < FH1, the character takes no damage  | |||
:if FH1 < FH < FH2, the character takes damage (FH - FH1) / (FH2 - FH1) * BH  | |||
==0x22-0x41==  | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | |||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| BGCOLOR="#FF5E5E" | 01 F8 03 00  | | BGCOLOR="#FF5E5E" | 01 F8 03 00  | ||
| Line 90: | Line 100: | ||
| 48  | | 48  | ||
| ALIGN=LEFT | transparency of the shadow for the second part of a jump  | | ALIGN=LEFT | transparency of the shadow for the second part of a jump  | ||
|}  | |||
==0x42-0x67==  | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | |||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| BGCOLOR="#DD0000" | 00 00 C8 41  | | BGCOLOR="#DD0000" | 00 00 C8 41  | ||
| Line 138: | Line 151: | ||
| dead  | | dead  | ||
| ALIGN=LEFT | not used; always the same  | | ALIGN=LEFT | not used; always the same  | ||
|}  | |||
==0x68-0x97==  | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | |||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| BGCOLOR="#FFC800" | 00 10 3D 48  | | BGCOLOR="#FFC800" | 00 10 3D 48  | ||
| Line 214: | Line 230: | ||
| 0.500000  | | 0.500000  | ||
| ALIGN=LEFT | unknown; always the same  | | ALIGN=LEFT | unknown; always the same  | ||
|}  | |||
==0x98-0x117==  | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | |||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_light</TT>  | | BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_hurt_light</TT>  | ||
| Line 226: | Line 245: | ||
| BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_death</TT>  | | BGCOLOR="#E7CEA5" COLSPAN=2 | <TT>konoko_death</TT>  | ||
| ALIGN=LEFT | death sound<BR>(08114-konoko_death.grp.[[OBD:OSBD|OSBD]] of level 0)<BR>(08115-konoko_death.imp.[[OBD:OSBD|OSBD]] of level 0)  | | ALIGN=LEFT | death sound<BR>(08114-konoko_death.grp.[[OBD:OSBD|OSBD]] of level 0)<BR>(08115-konoko_death.imp.[[OBD:OSBD|OSBD]] of level 0)  | ||
|}  | |||
==0x118-0x137==  | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | |||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| BGCOLOR="#FFDDDD" | 00 00 00 00  | | BGCOLOR="#FFDDDD" | 00 00 00 00  | ||
| Line 266: | Line 288: | ||
| 0  | | 0  | ||
| ALIGN=LEFT | unknown; always the same  | | ALIGN=LEFT | unknown; always the same  | ||
|}  | |||
==0x138==  | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | |||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| BGCOLOR="#8C8CCC" | 00 00 80 3F  | | BGCOLOR="#8C8CCC" | 00 00 80 3F  | ||