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http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/oncc_all.gif  | http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/oncc_all.gif  | ||
==0x00-  | ==0x00-0x27==  | ||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | ||
|- BGCOLOR="#FFDDBB" ALIGN=CENTER  | |- BGCOLOR="#FFDDBB" ALIGN=CENTER  | ||
| Line 59: | Line 59: | ||
| ALIGN=LEFT | maximal falling height with damage  | | ALIGN=LEFT | maximal falling height with damage  | ||
|}  | |}  | ||
;Falling height: let FH1 be the height at   | ;Falling height: let FH1 be the height at 0x20  | ||
:let FH2 be the height at   | :let FH2 be the height at 0x24  | ||
:let BH be the base health of the character  | :let BH be the base health of the character  | ||
:let FH be the actual falling height  | :let FH be the actual falling height  | ||
| Line 66: | Line 66: | ||
:if FH < FH1, the character takes no damage  | :if FH < FH1, the character takes no damage  | ||
:if FH1 < FH < FH2, the character takes damage (FH - FH1) / (FH2 - FH1) * BH  | :if FH1 < FH < FH2, the character takes damage (FH - FH1) / (FH2 - FH1) * BH  | ||
==0x22-0x41==  | ==0x22-0x41==  | ||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | ||