OBD:ONWC: Difference between revisions
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![[OBD:ONVL|ONVL]] << [[OBD:File types|Other file types]] >> [[OBD:OPge|OPge]] | |||
|- | |||
!<FONT SIZE=5>ONWC : Oni Weapon Class</FONT> | |||
< | |- | ||
![[OBD:File types/Global|Level 0 file]] | |||
|- | |||
!Overview table of all ONCC (27 kB each) :<br>[http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/text/oni_onwc_dc.txt "," decimals] or [http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/text/oni_onwc_dp.txt "." decimals]<br>[http://geyser.oni2.net/ONCC.txt Struct def for OUP] | |||
|} | |||
There's an [[OBD:File types|empty]] ONWC file in every level, and the 12 actual ONWC files are in level 0. | |||
;Example: '''w1_tap.ONWC''' | |||
;Structure:There's a 472-byte chunk with the main weapon data | |||
:Fixed-size array of 16 elements (80 bytes each) for weapon particles | |||
:68-byte trailing chunk | |||
:blank filler (up to a file size of 1824 = 0x720 bytes) | |||
---- | |||
==Main part== | |||
http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/onwc_a.gif | http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/onwc_a.gif | ||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 | ||
|- ALIGN=CENTER BGCOLOR="#FFDDBB" | |- ALIGN=CENTER BGCOLOR="#FFDDBB" | ||
Line 129: | Line 134: | ||
| BGCOLOR="#E7CEA5" | A6 92 2B 3D | | BGCOLOR="#E7CEA5" | A6 92 2B 3D | ||
| 0.041888 | | 0.041888 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | recoil (e.g. for '''w1_tap''' and '''w2_sap''') | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#E7CEA5" | 92 0A 86 3E | | BGCOLOR="#E7CEA5" | 92 0A 86 3E | ||
Line 225: | Line 230: | ||
| BGCOLOR="#FFDDDD" | 30 | | BGCOLOR="#FFDDDD" | 30 | ||
| 48 | | 48 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | Flags 1 : | ||
{| BORDER=0 CELLPADDING=0 CELLSPACING=0 | {| BORDER=0 CELLPADDING=0 CELLSPACING=0 | ||
Line 234: | Line 238: | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 2 - | | ALIGN=RIGHT | 2 - | ||
| weapon can't be holstered | | '''weapon can't be holstered''' | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 4 - | | ALIGN=RIGHT | 4 - | ||
| weapon reloads with energy cells | | '''weapon reloads with energy cells''' | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 8 - | | ALIGN=RIGHT | 8 - | ||
| weapon is a rifle (two-handed) | | '''weapon is a rifle (two-handed)''' | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 16 - | | ALIGN=RIGHT | 16 - | ||
Line 246: | Line 250: | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 32 - | | ALIGN=RIGHT | 32 - | ||
| sustained fire | | '''sustained fire''' | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 64 - | | ALIGN=RIGHT | 64 - | ||
| you can't shoot ... | | '''you can't shoot ...''' | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 128 - | | ALIGN=RIGHT | 128 - | ||
| unknown, used for w6_vdg | | unknown, used for w6_vdg | ||
|} | |} | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFDDDD" | C0 | | BGCOLOR="#FFDDDD" | C0 | ||
| 192 | | 192 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | Flags 2 : | ||
{| BORDER=0 CELLPADDING=0 CELLSPACING=0 | {| BORDER=0 CELLPADDING=0 CELLSPACING=0 | ||
Line 271: | Line 273: | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 4 - | | ALIGN=RIGHT | 4 - | ||
| secondary fire enabled | | '''secondary fire enabled''' | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 8 - | | ALIGN=RIGHT | 8 - | ||
| weapon can't be reloaded | | '''weapon can't be reloaded''' | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 16 - | | ALIGN=RIGHT | 16 - | ||
| run, jump and creep disabled | | '''run, jump and creep disabled''' | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 32 - | | ALIGN=RIGHT | 32 - | ||
Line 286: | Line 288: | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 128 - | | ALIGN=RIGHT | 128 - | ||
| | | '''laser sight visible''' | ||
|} | |} | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFDDDD" | 02 00 | | BGCOLOR="#FFDDDD" | 02 00 | ||
| 2 | | 2 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | Flags 3 : | ||
{| BORDER=0 CELLPADDING=0 CELLSPACING=0 | {| BORDER=0 CELLPADDING=0 CELLSPACING=0 | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
Line 308: | Line 307: | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 8 - | | ALIGN=RIGHT | 8 - | ||
| | | '''weapon doesn't fade''' | ||
|- VALIGN=TOP | |- VALIGN=TOP | ||
| ALIGN=RIGHT | 16 - | | ALIGN=RIGHT | 16 - | ||
Line 322: | Line 321: | ||
| unknown, never used | | unknown, never used | ||
|} | |} | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
Line 581: | Line 579: | ||
| ALIGN=LEFT | unknown; always zero | | ALIGN=LEFT | unknown; always zero | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | ||
| | |} | ||
---- | |||
==Particles== | |||
Every ONWC has 16 particle slots. The number of slots actually used by the weapon is specified at 0xCA. | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 | |||
|- ALIGN=CENTER BGCOLOR="#FFDDBB" | |||
!Offset | |||
!Raw hex | |||
!Value | |||
!Meaning | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FF00C8" | AE 6C 56 3D | |||
| 0.052349 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FF00C8" | 23 A6 7F 3F | | BGCOLOR="#FF00C8" | 23 A6 7F 3F | ||
Line 640: | Line 653: | ||
| BGCOLOR="#00C864" | 01 00 | | BGCOLOR="#00C864" | 01 00 | ||
| 1 | | 1 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | ammo decrement (different for the 2 firing modes of '''w11_ba1''') | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#00C864" | 0C 00 | | BGCOLOR="#00C864" | 0C 00 | ||
| 12 | | 12 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | delay between shots in frames (12 frames = 0.2 seconds) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#00C864" | 04 00 | | BGCOLOR="#00C864" | 04 00 | ||
| 4 | | 4 | ||
| ALIGN=LEFT | unknown | | ALIGN=LEFT | unknown (looks like another delay) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#00C864" | 00 00 | | BGCOLOR="#00C864" | 00 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | unknown | | ALIGN=LEFT | unknown, used for w4_psm and w11_ba1 (looks like another delay) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#00C864" | 00 00 | | BGCOLOR="#00C864" | 00 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | if 1, particle is fired with '''fire2''' | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#00C864" | 00 00 | | BGCOLOR="#00C864" | 00 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | delay before firing | ||
|- | |} | ||
| | |||
---- | |||
==Ending== | |||
http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/onwc_e.gif | |||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 | |||
|- ALIGN=CENTER BGCOLOR="#FFDDBB" | |||
!Offset | |||
!Raw hex | |||
!Value | |||
!Meaning | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x6D8 | |||
| BGCOLOR="#00C8FF" COLSPAN=2 | <TT>weapon _empty</TT> | | BGCOLOR="#00C8FF" COLSPAN=2 | <TT>weapon _empty</TT> | ||
| ALIGN=LEFT | empty weapon sound<BR>(08992-weapon_empty.grp.[[OBD:OSBD|OSBD]])<BR>(08993-weapon_empty.imp.[[OBD:OSBD|OSBD]]) | | ALIGN=LEFT | empty weapon sound<BR>(08992-weapon_empty.grp.[[OBD:OSBD|OSBD]])<BR>(08993-weapon_empty.imp.[[OBD:OSBD|OSBD]]) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x6F8 | |||
| BGCOLOR="#C80040" | 00 00 00 00 | | BGCOLOR="#C80040" | 00 00 00 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | unknown; always zero | | ALIGN=LEFT | unknown; always zero | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x6FC | |||
| BGCOLOR="#FFCD96" | 01 81 0E 00 | | BGCOLOR="#FFCD96" | 01 81 0E 00 | ||
| 3713 | | 3713 | ||
| ALIGN=LEFT | link to 03713-w1_glow.[[OBD:TXMP|TXMP]] | | ALIGN=LEFT | link to 03713-w1_glow.[[OBD:TXMP|TXMP]] | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x700 | |||
| BGCOLOR="#FFCD96" | 01 82 0E 00 | | BGCOLOR="#FFCD96" | 01 82 0E 00 | ||
| 3714 | | 3714 | ||
| ALIGN=LEFT | link to 03714-w1_glow_ammo.[[OBD:TXMP|TXMP]] | | ALIGN=LEFT | link to 03714-w1_glow_ammo.[[OBD:TXMP|TXMP]] | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x704 | |||
| BGCOLOR="#C8C864" | 00 00 80 3F | | BGCOLOR="#C8C864" | 00 00 80 3F | ||
| 1.000000 | | 1.000000 | ||
| ALIGN=LEFT | unknown | | ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x708 | |||
| BGCOLOR="#C8C864" | 00 00 80 3F | | BGCOLOR="#C8C864" | 00 00 80 3F | ||
| 1.000000 | | 1.000000 | ||
| ALIGN=LEFT | unknown | | ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x70C | |||
| BGCOLOR="#C8C864" | 76 65 EB 3F | | BGCOLOR="#C8C864" | 76 65 EB 3F | ||
| 1.839034 | | 1.839034 | ||
| ALIGN=LEFT | unknown | | ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x710 | |||
| BGCOLOR="#C8C864" | 96 4C A9 3D | | BGCOLOR="#C8C864" | 96 4C A9 3D | ||
| 0.082666 | | 0.082666 | ||
| ALIGN=LEFT | unknown | | ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x714 | |||
| BGCOLOR="#C8C864" | 06 E2 14 3E | | BGCOLOR="#C8C864" | 06 E2 14 3E | ||
| 0.145393 | | 0.145393 | ||
| ALIGN=LEFT | unknown | | ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x718 | |||
| BGCOLOR="#C8C864" | 00 00 00 00 | | BGCOLOR="#C8C864" | 00 00 00 00 | ||
| 0.000000 | | 0.000000 | ||
| ALIGN=LEFT | unknown | | ALIGN=LEFT | unknown | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
|0x71C | |||
| BGCOLOR="#0096C8" | AD DE | | BGCOLOR="#0096C8" | AD DE | ||
| dead | | dead | ||
| ALIGN=LEFT | | | ALIGN=LEFT | blank filler | ||
|} | |} | ||
---- | |||
==Notes== | |||
---- | |||
{|align=center | |||
!ONWC : Oni Weapon Class | |||
|- | |||
![[OBD:ONVL|ONVL]] << [[OBD:File types|Other file types]] >> [[OBD:OPge|OPge]] | |||
|} | |||
---- | |||
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File | [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> ONWC |
Revision as of 21:54, 28 April 2006
ONVL << Other file types >> OPge |
---|
ONWC : Oni Weapon Class |
Level 0 file |
Overview table of all ONCC (27 kB each) : "," decimals or "." decimals Struct def for OUP |
There's an empty ONWC file in every level, and the 12 actual ONWC files are in level 0.
- Example
- w1_tap.ONWC
- Structure
- There's a 472-byte chunk with the main weapon data
- Fixed-size array of 16 elements (80 bytes each) for weapon particles
- 68-byte trailing chunk
- blank filler (up to a file size of 1824 = 0x720 bytes)
Main part
Hex | Translation | Meaning | ||||||||||||||||
01 75 0E 00 | 3701 | 03701-w1_tap.ONWC | ||||||||||||||||
01 00 00 00 | 0 | level 0 | ||||||||||||||||
F5 A4 49 40 | 3.150693 | unknown | ||||||||||||||||
F4 2C A5 3B | 0.005041 | unknown | ||||||||||||||||
21 4E D2 3E | 0.410752 | unknown | ||||||||||||||||
23 A6 7F 3F | 0.998629 | unknown | ||||||||||||||||
AA 6C 56 BD | -0.052349 | unknown | ||||||||||||||||
69 66 AA B7 | -0.000020 | unknown | ||||||||||||||||
00 40 9C 45 | 5000.000000 | unknown | ||||||||||||||||
00 00 FF FF | -65535 | unknown | ||||||||||||||||
01 94 05 00 | 1428 | link to 01428-target_1A.TXMP | ||||||||||||||||
FF FF FF 00 | -256 | unknown | ||||||||||||||||
CD CC 4C 3F | 0.800000 | unknown | ||||||||||||||||
01 95 05 00 | 1429 | link to 01429-target_1B.TXMP | ||||||||||||||||
FF FF FF 00 | -256 | unknown | ||||||||||||||||
CD CC 4C 3F | 0.800000 | unknown | ||||||||||||||||
00 00 00 00 | not used | link to a TXMP file | ||||||||||||||||
FF FF FF 00 | -256 | unknown | ||||||||||||||||
00 00 80 3F | 1.000000 | unknown | ||||||||||||||||
0F 00 00 00 | 15 | unknown | ||||||||||||||||
00 00 20 41 | 10.000000 | unknown | ||||||||||||||||
01 7E 0E 00 | 3710 | link to 03710-tap_icon.TXMP | ||||||||||||||||
01 7F 0E 00 | 3711 | link to 03711-tap_empty.TXMP | ||||||||||||||||
01 80 0E 00 | 3712 | link to 03712-tap_fill.TXMP | ||||||||||||||||
01 76 0E 00 | 3702 | link to 03702-.M3GM | ||||||||||||||||
w1_tap | name of the weapon | |||||||||||||||||
00 00 80 3F | 1.000000 | unknown | ||||||||||||||||
A6 92 2B 3D | 0.041888 | recoil (e.g. for w1_tap and w2_sap) | ||||||||||||||||
92 0A 86 3E | 0.261799 | unknown | ||||||||||||||||
00 00 A0 40 | 5.000000 | unknown | ||||||||||||||||
E2 A3 7B 3B | 0.003839 | unknown | ||||||||||||||||
88 C3 E4 3A | 0.001745 | unknown | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown | ||||||||||||||||
00 00 | 0 | unknown; always zero | ||||||||||||||||
95 00 | 149 | unknown | ||||||||||||||||
A4 00 | 164 | unknown | ||||||||||||||||
19 00 | 25 | pause after reload in 1/60 seconds | ||||||||||||||||
0A 00 | 10 | amount of shots | ||||||||||||||||
06 00 | 6 | amount of used packages (the file contains space for 16 packages) | ||||||||||||||||
01 00 | 1 | amount of shot modes | ||||||||||||||||
0A 00 | 10 | pause before reload in 1/60 seconds | ||||||||||||||||
04 00 | 4 | unknown | ||||||||||||||||
00 00 | 0 | unknown; always zero | ||||||||||||||||
30 | 48 | Flags 1 :
| ||||||||||||||||
C0 | 192 | Flags 2 :
| ||||||||||||||||
02 00 | 2 | Flags 3 :
| ||||||||||||||||
00 00 | 0 | unknown | ||||||||||||||||
00 00 | 0 | unknown; always zero | ||||||||||||||||
23 A6 7F 3F | 0.998629 | unknown | ||||||||||||||||
05 6D 56 3D | 0.052350 | unknown | ||||||||||||||||
F4 8D A9 37 | 0.000020 | unknown | ||||||||||||||||
05 6D 56 BD | -0.052350 | unknown | ||||||||||||||||
23 A6 7F 3F | 0.998629 | unknown | ||||||||||||||||
D0 1D 0E B5 | -0.000001 | unknown | ||||||||||||||||
F4 8D A9 B7 | -0.000020 | unknown | ||||||||||||||||
D0 1D 0E B5 | -0.000001 | unknown | ||||||||||||||||
00 00 80 3F | 1.000000 | unknown | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero | ||||||||||||||||
23 A6 7F 3F | 0.998629 | unknown | ||||||||||||||||
AE 6C 56 BD | -0.052349 | unknown | ||||||||||||||||
AF 8D A9 B7 | -0.000020 | unknown | ||||||||||||||||
DC FE 08 3C | 0.008362 | unknown | ||||||||||||||||
5C 11 23 3E | 0.159246 | unknown | ||||||||||||||||
39 C6 2A 3F | 0.667087 | unknown | ||||||||||||||||
00 00 61 44 | 900.000000 | range of fire | ||||||||||||||||
00 00 20 41 | 10.000000 | scattering angle ? / slice ? | ||||||||||||||||
00 00 20 40 | 2.500000 | unknown; always the same | ||||||||||||||||
00 00 96 43 | 300.000000 | unknown | ||||||||||||||||
00 00 40 41 | 12.000000 | unknown | ||||||||||||||||
00 00 61 44 | 900.000000 | unknown | ||||||||||||||||
05 00 | 5 | unknown; always the same | ||||||||||||||||
01 00 | 1 | weapon ID | ||||||||||||||||
00 00 00 00 | 0 | unknown | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown | ||||||||||||||||
00 00 34 43 | 180.000000 | unknown | ||||||||||||||||
00 00 40 40 | 3.000000 | unknown | ||||||||||||||||
50 77 D6 3D | 0.104719 | unknown | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; only w11_ba1 use it | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; only w11_ba1 use it | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; only w11_ba1 use it | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; only w11_ba1 use it | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; only w11_ba1 use it | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; only w11_ba1 use it | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; only w11_ba1 use it | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; only w11_ba1 use it | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; only w11_ba1 use it | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; only w11_ba1 use it | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; only w11_ba1 use it | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; only w11_ba1 use it | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; only w11_ba1 use it | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero | ||||||||||||||||
00 00 | 0 | unknown; only w11_ba1 use it | ||||||||||||||||
00 00 | 0 | unknown; only w11_ba1 use it | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero | ||||||||||||||||
00 00 00 00 | 0.000000 | unknown; always zero |
Particles
Every ONWC has 16 particle slots. The number of slots actually used by the weapon is specified at 0xCA.
Offset | Raw hex | Value | Meaning |
---|---|---|---|
AE 6C 56 3D | 0.052349 | unknown | |
23 A6 7F 3F | 0.998629 | unknown | |
C2 53 90 B3 | -6.720757e-8 | unknown | |
23 A6 7F 3F | 0.998629 | unknown | |
AE 6C 56 BD | -0.052349 | unknown | |
AF 8D A9 B7 | -0.000020 | unknown | |
BA 59 A9 B7 | -0.000020 | unknown | |
5B 02 85 35 | 0.000001 | unknown | |
00 00 80 BF | -1.000000 | unknown | |
6F 63 57 40 | 3.365444 | unknown | |
B3 1D 89 BC | -0.016738 | unknown | |
C5 C1 2A 3F | 0.667019 | unknown | |
w1_tap_e01 | weapon particle (06226-3RAPw1_tap_e01.BINA) | ||
00 00 | 0 | unknown; always zero | |
00 00 | 0 | unknown; always zero | |
01 00 | 1 | ammo decrement (different for the 2 firing modes of w11_ba1) | |
0C 00 | 12 | delay between shots in frames (12 frames = 0.2 seconds) | |
04 00 | 4 | unknown (looks like another delay) | |
00 00 | 0 | unknown, used for w4_psm and w11_ba1 (looks like another delay) | |
00 00 | 0 | if 1, particle is fired with fire2 | |
00 00 | 0 | delay before firing |
Ending
Offset | Raw hex | Value | Meaning |
---|---|---|---|
0x6D8 | weapon _empty | empty weapon sound (08992-weapon_empty.grp.OSBD) (08993-weapon_empty.imp.OSBD) | |
0x6F8 | 00 00 00 00 | 0 | unknown; always zero |
0x6FC | 01 81 0E 00 | 3713 | link to 03713-w1_glow.TXMP |
0x700 | 01 82 0E 00 | 3714 | link to 03714-w1_glow_ammo.TXMP |
0x704 | 00 00 80 3F | 1.000000 | unknown |
0x708 | 00 00 80 3F | 1.000000 | unknown |
0x70C | 76 65 EB 3F | 1.839034 | unknown |
0x710 | 96 4C A9 3D | 0.082666 | unknown |
0x714 | 06 E2 14 3E | 0.145393 | unknown |
0x718 | 00 00 00 00 | 0.000000 | unknown |
0x71C | AD DE | dead | blank filler |
Notes
ONWC : Oni Weapon Class |
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ONVL << Other file types >> OPge |
Main Page >> Oni Binary Data >> File types >> ONWC