Anniversary Edition/To-do: Difference between revisions
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m (haha, DURRR) |
(adding link to Dashing page, removing some assignments for tasks that need to be re-evaluated eventually) |
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!colspan=5|'''Slated for a later release''' | !colspan=5|'''Slated for a later release''' | ||
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|||Dashing AI cutscene fix||Fix the cutscenes | |||[[AE:Dashing|Dashing AI cutscene fix]]||Fix the cutscenes where running characters now dash and go off the correct path||BSL, XML editing (novice will do)|| | ||
|- | |- | ||
|||[[AE:BGI|Add BGI Storyline]]||Work BGI content into actual storyline||BSL|| | |||[[AE:BGI|Add BGI Storyline]]||Work BGI content into actual storyline||BSL|| | ||
|- | |- | ||
|||[[AE:BGI|BGI Troop Modeling]]||Create a new model for the BGI troops.||Character modeling/texturing|| | |||[[AE:BGI|BGI Troop Modeling]]||Create a new model for the BGI troops.||Character modeling/texturing|| | ||
|- | |- | ||
|||[[AE:BGI|BGI Weapons]]||Finish the BGI weapons||Weapon texturing, XML editing|| | |||[[AE:BGI|BGI Weapons]]||Finish the BGI weapons||Weapon texturing, XML editing|| | ||
|- | |- | ||
|||Texture improvement||Improve the game textures so they look nicer||Texturing|| | |||Texture improvement||Improve the game textures so they look nicer||Texturing|| | ||
|- | |- | ||
|||Model improvement||Improve the character models (more polys/less ugly)||Character modeling/texturing|| | |||Model improvement||Improve the character models (more polys/less ugly)||Character modeling/texturing|| | ||
|- | |- | ||
|||[[AE:Trailer]]||Make a trailer highlighting AE!||Video editing|| | |||[[AE:Trailer]]||Make a trailer highlighting AE!||Video editing|| |
Revision as of 12:45, 28 July 2009
In order to be added to this table, a project has to be feasible and wanted/needed.
= done but not incorporated into Edition package yet
= done and incorporated into Edition
Task | Description | Required Skills | Project Members | |
---|---|---|---|---|
Slated for next release | ||||
Fix buggy cutscene skipping | What it sounds like | BSL | Gumby | |
AE Weapon clean-up | Provide diary pages for weapons, announcements, and general putting of things in order | XML Editing | EdT | |
Fix recoilless pistol | I know it's a proto-weapon of some kind, but what is it doing in the AE? | Moving a file | Gumby | |
Widescreen fixes | Correct the issues with cutscenes that show too much in widescreen | BSL | Iritscen | |
Revised TRAMs | Misc. improvements, fix domino effect | TRAM editing | Loser, Gumby | |
Implement better ninja comguys | Okay, we've all been annoyed by them by now, can we please put them back to normal? kthx | See above | Loser! (jk, Gumby will do it) | |
Restore Konoko's somersault | Currently, running Konoko slides when you hit Crouch; only dashing Konoko should do that | TRAM editing | Gumby? | |
Consider adding AETools to Mac AE | First it would need to be updated to work with the new AE, see next item | Moving a file | Iritscen | |
Update AETools | Correct the Tools to understand the new installation; add GDF switching, possibly package-making | AppleScript | EdT, Iritscen | |
Add update feature to Installer | Allow users to easily install AE updates using the Installer | C++ | Iritscen, Gumby | |
Slated for a later release | ||||
Dashing AI cutscene fix | Fix the cutscenes where running characters now dash and go off the correct path | BSL, XML editing (novice will do) | ||
Add BGI Storyline | Work BGI content into actual storyline | BSL | ||
BGI Troop Modeling | Create a new model for the BGI troops. | Character modeling/texturing | ||
BGI Weapons | Finish the BGI weapons | Weapon texturing, XML editing | ||
Texture improvement | Improve the game textures so they look nicer | Texturing | ||
Model improvement | Improve the character models (more polys/less ugly) | Character modeling/texturing | ||
AE:Trailer | Make a trailer highlighting AE! | Video editing | ||
Flatline | Add Multiplayer to Oni | C, ASM skills a plus | Gumby, Rossy |