Anniversary Edition/To-do: Difference between revisions

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m (haha, DURRR)
(adding link to Dashing page, removing some assignments for tasks that need to be re-evaluated eventually)
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!colspan=5|'''Slated for a later release'''
!colspan=5|'''Slated for a later release'''
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|||Dashing AI cutscene fix||Fix the cutscenes by either adding flags and rescripting the character movements or re-recording the FILMs||BSL, XML editing (novice will do)||Gumby
|||[[AE:Dashing|Dashing AI cutscene fix]]||Fix the cutscenes where running characters now dash and go off the correct path||BSL, XML editing (novice will do)||
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|||[[AE:BGI|Add BGI Storyline]]||Work BGI content into actual storyline||BSL||Gumby
|||[[AE:BGI|Add BGI Storyline]]||Work BGI content into actual storyline||BSL||
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|||[[AE:BGI|BGI Troop Modeling]]||Create a new model for the BGI troops.||Character modeling/texturing||EdT
|||[[AE:BGI|BGI Troop Modeling]]||Create a new model for the BGI troops.||Character modeling/texturing||
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|||[[AE:BGI|BGI Weapons]]||Finish the BGI weapons||Weapon texturing, XML editing||Iritscen
|||[[AE:BGI|BGI Weapons]]||Finish the BGI weapons||Weapon texturing, XML editing||
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|||Texture improvement||Improve the game textures so they look nicer||Texturing||
|||Texture improvement||Improve the game textures so they look nicer||Texturing||
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|||Model improvement||Improve the character models (more polys/less ugly)||Character modeling/texturing||Iritscen (modeling)
|||Model improvement||Improve the character models (more polys/less ugly)||Character modeling/texturing||
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|||[[AE:Trailer]]||Make a trailer highlighting AE!||Video editing||
|||[[AE:Trailer]]||Make a trailer highlighting AE!||Video editing||

Revision as of 12:45, 28 July 2009

In order to be added to this table, a project has to be feasible and wanted/needed.

Checkmark 16px blue.png = done but not incorporated into Edition package yet
Checkmark 16px green.png = done and incorporated into Edition

Task Description Required Skills Project Members
Slated for next release
Fix buggy cutscene skipping What it sounds like BSL Gumby
AE Weapon clean-up Provide diary pages for weapons, announcements, and general putting of things in order XML Editing EdT
Fix recoilless pistol I know it's a proto-weapon of some kind, but what is it doing in the AE? Moving a file Gumby
Widescreen fixes Correct the issues with cutscenes that show too much in widescreen BSL Iritscen
Checkmark 16px green.pngCheckmark 16px blue.png Revised TRAMs Misc. improvements, fix domino effect TRAM editing Loser, Gumby
Implement better ninja comguys Okay, we've all been annoyed by them by now, can we please put them back to normal? kthx See above Loser! (jk, Gumby will do it)
Restore Konoko's somersault Currently, running Konoko slides when you hit Crouch; only dashing Konoko should do that TRAM editing Gumby?
Consider adding AETools to Mac AE First it would need to be updated to work with the new AE, see next item Moving a file Iritscen
Update AETools Correct the Tools to understand the new installation; add GDF switching, possibly package-making AppleScript EdT, Iritscen
Add update feature to Installer Allow users to easily install AE updates using the Installer C++ Iritscen, Gumby
Slated for a later release
Dashing AI cutscene fix Fix the cutscenes where running characters now dash and go off the correct path BSL, XML editing (novice will do)
Add BGI Storyline Work BGI content into actual storyline BSL
BGI Troop Modeling Create a new model for the BGI troops. Character modeling/texturing
BGI Weapons Finish the BGI weapons Weapon texturing, XML editing
Texture improvement Improve the game textures so they look nicer Texturing
Model improvement Improve the character models (more polys/less ugly) Character modeling/texturing
AE:Trailer Make a trailer highlighting AE! Video editing
Flatline Add Multiplayer to Oni C, ASM skills a plus Gumby, Rossy