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{{OBDtr| 0x0C | int16 |FFFFC8| 13 00 | 19 | 19 bodyparts }} | {{OBDtr| 0x0C | int16 |FFFFC8| 13 00 | 19 | 19 bodyparts }} | ||
{{OBDtr| 0x0E | dead |FFFFC8| AD DE | dead | unused }} | {{OBDtr| 0x0E | dead |FFFFC8| AD DE | dead | unused }} | ||
{{ | {{OBDtr2|0x10 | char[64] |C8FFC8| Kon002_xlow.mme | internal name of this file }} | ||
{{OBDtr| 0x50 | int32 |C8FFFF| 40 A3 9D 0E | 0x0E9DA340 | unused, overwritten at runtime }} | {{OBDtr| 0x50 | int32 |C8FFFF| 40 A3 9D 0E | 0x0E9DA340 | unused, overwritten at runtime }} | ||
{{OBDtr| 0x54 | int32 |C8FFFF| C0 A3 9D 0E | 0x0E9DA3C0 | unused, overwritten at runtime }} | {{OBDtr| 0x54 | int32 |C8FFFF| C0 A3 9D 0E | 0x0E9DA3C0 | unused, overwritten at runtime }} | ||
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{{OBDtr| 0x60 | int32 |FFC8FF| 01 62 04 00 | 1122 | link to 01122-.[[OBD:TRTA|TRTA]] }} | {{OBDtr| 0x60 | int32 |FFC8FF| 01 62 04 00 | 1122 | link to 01122-.[[OBD:TRTA|TRTA]] }} | ||
{{OBDtr| 0x64 | int32 |FFC8FF| 01 63 04 00 | 1123 | link to 01123-.[[OBD:TRIA|TRIA]] }} | {{OBDtr| 0x64 | int32 |FFC8FF| 01 63 04 00 | 1123 | link to 01123-.[[OBD:TRIA|TRIA]] }} | ||
{{OBDtr| 0x68 | char[24] |FFC800| AD DE | dead | unused }} | |||
|} | |} | ||
There are 19 bones per human body. | |||
The index array specifies the hierarchy of the bones (basically a generic tree). | |||
The translation array specifies the translation of every bone with respect to its parent. | |||
:Every translation is specified in the respective parent's local frame of coordinates. | |||
Rotations are also specified in the local frame of every bone's respective parent. | |||
:The rotation is either a quaternion or a triplet of heading/pitch/banking angles. | |||
::In the latter case, "heading" is around x, "pitch" about y, and "banking" about z. | |||
{{OBD_File_Footer | type=TRCM | prev=TRBS | next=TRGA | name=Totoro Quaternion Body | family=Character}} | {{OBD_File_Footer | type=TRCM | prev=TRBS | next=TRGA | name=Totoro Quaternion Body | family=Character}} | ||
{{OBD}} |