XML:BINA/TMBD: Difference between revisions
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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) (no decals on level textures (e.g. from sbg weapon) if new textures are not registered under the correct materials of TMBD) |
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* TMBD contains only textures used by AKEV (environment). | * TMBD contains only textures used by AKEV (environment). | ||
* TMBD cannot contain any decals (textures which are glued onto wall and ground). | * TMBD cannot contain any decals (textures which are glued onto wall and ground). | ||
* TMBD cannot contain any textures used by characters. The striker armor piece was just a test by bungie. See [[OBD_talk:ONCC#CBPM:_character_body_part_materials|CBPM]] if you want to mod materials used by characters. | * TMBD cannot contain any textures used by characters. The striker armor piece was [http://oni.bungie.org/community/forum/viewtopic.php?pid=27093#p27093 just a test] by bungie. See [[OBD_talk:ONCC#CBPM:_character_body_part_materials|CBPM]] if you want to mod materials used by characters. | ||
* Be careful when editing links, they are case-sensitive. | |||
'''XML structure''' | '''XML structure''' | ||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni | <Oni> | ||
<TextureMaterials> | |||
[...] | [...] | ||
</TextureMaterials> | |||
</Oni> | </Oni> | ||
Line 22: | Line 23: | ||
'''example''' | '''example''' | ||
<Material Name="Cloth"> | |||
<Texture>covcrate_4</Texture> | |||
<Texture>DL_LAV_FABRIC</Texture> | |||
<Texture>covcrate_1</Texture> | |||
<Texture>covcrate_3</Texture> | |||
<Texture>covcrate_2</Texture> | |||
<Texture>_door_dr_03</Texture> | |||
<Texture>_door_dr_01</Texture> | |||
<Texture>TEST_CLOTH</Texture> | |||
</Material> | |||
Notes: DL_LAV_FABRIC is actually the only texture that used for "Cloth". | |||
Extract: this [http://paradox.oni2.net/OniGalore/BINADBMTTextureMaterials.oni file] if an update on xml tags is needed. |
Revision as of 12:31, 10 September 2011
BINA/TMBD
general information
- BINADBMTTextureMaterials.oni is global. (It can be found in edition/GameDataFolder/level0_...)
- This file is used to register textures under specific materials which are used for impact effects. See BINA/ONIE.
- TMBD contains only textures used by AKEV (environment).
- TMBD cannot contain any decals (textures which are glued onto wall and ground).
- TMBD cannot contain any textures used by characters. The striker armor piece was just a test by bungie. See CBPM if you want to mod materials used by characters.
- Be careful when editing links, they are case-sensitive.
XML structure
<?xml version="1.0" encoding="utf-8"?> <Oni> <TextureMaterials> [...] </TextureMaterials> </Oni>
[...] means at least one material with at least one texture. Paste all data into there.
example
<Material Name="Cloth"> <Texture>covcrate_4</Texture> <Texture>DL_LAV_FABRIC</Texture> <Texture>covcrate_1</Texture> <Texture>covcrate_3</Texture> <Texture>covcrate_2</Texture> <Texture>_door_dr_03</Texture> <Texture>_door_dr_01</Texture> <Texture>TEST_CLOTH</Texture> </Material>
Notes: DL_LAV_FABRIC is actually the only texture that used for "Cloth".
Extract: this file if an update on xml tags is needed.