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NB: PC/Mac cheats can be unlocked by hacking '''persist.dat''' manually or using [[OniSavedGameEditor]] | NB: PC/Mac cheats can be unlocked by hacking '''persist.dat''' manually or using [[OniSavedGameEditor]] | ||
==PlayStation 2== | |||
Whilst playing the game, press the SELECT button and highlight the HELP button. Then enter one of the following (you'll hear a sound if you did it correctly): | |||
{| border="1" cellpadding="5" cellspacing="0" align="center" | |||
|-style="background:aqua;" | |||
!Effect | |||
!Input Sequence | |||
|- | |||
!Change The Character | |||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L2, L2, L2, L2...'''<br>(Hit the L2 button until you've selected a character) | |||
|- | |||
!One Shot One Kill | |||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, CIRCLE, SQUARE''' | |||
|- | |||
!Unlimited Health | |||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, L3, R3, CIRCLE''' | |||
|- | |||
!Extra Powerful Punches And Kicks | |||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, L3, CIRCLE, SQUARE''' | |||
|- | |||
!Small Characters | |||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, SQUARE, CIRCLE''' | |||
|- | |||
!Unlimited Phase Cloak | |||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L1, R3, L2, L3''' | |||
|- | |||
!Big Head Mode | |||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''START, SQUARE, CIRCLE, START''' | |||
|- | |||
!Unlimited ammo | |||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L2, L2, L1, L3''' | |||
|- | |||
!Huge Characters | |||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, SQUARE, CIRCLE, L3''' | |||
|- | |||
!Hard Mode | |||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''R3, L3, CIRCLE, SQUARE''' | |||
|- | |||
!Instant Level Completion | |||
|L2, L1, L2, SQUARE, CIRCLE, SQUARE, '''L3, R3, L2, L1''' | |||
|} | |||
==Macintosh/PC== | ==Macintosh/PC== | ||
Whilst playing a game, press F1 (or whatever is [[Customizing/Binding |bound]] to '''pausescreen''') and type one (or more) of the following : | Whilst playing a game, press F1 (or whatever is [[Customizing/Binding |bound]] to '''pausescreen''') and type one (or more) of the following : | ||
Line 16: | Line 57: | ||
!Confirmation message | !Confirmation message | ||
!Effect description | !Effect description | ||
!Persists on level load | |||
!Scripting equivalent | !Scripting equivalent | ||
|- | |- | ||
!shapeshifter | !shapeshifter | ||
!Change Characters Enabled/Disabled | !Change Characters Enabled/Disabled | ||
|While playing, pressing F8 changes | |style="background:lime"|While playing, pressing F8 changes the player's appearance | ||
|YES | |||
|style="background:black"| | |style="background:black"| | ||
|- | |- | ||
!liveforever | !liveforever | ||
!Invincibility Enabled/Disabled | !Invincibility Enabled/Disabled | ||
|style="background:fuchsia"|Konoko takes no melee, weapon or falling damage | |||
|style="background: | |||
|NO | |NO | ||
|style="background:lime"|<tt>invincible= 1; '''/''' invincible= 0;</tt> '''(1)''' | |||
|- | |- | ||
!touchofdeath | !touchofdeath | ||
!Omnipotence Enabled/Disabled | !Omnipotence Enabled/Disabled | ||
|style="background:fuchsia"|Konoko kills enemies with any combat move | |||
|style="background: | |||
|NO | |NO | ||
|<tt>omnipotent= 1; omnipotent= 0;</tt> | |||
|- | |- | ||
!canttouchthis | !canttouchthis | ||
!Unstoppable Enabled/Disabled | !Unstoppable Enabled/Disabled | ||
| | |style="background:fuchsia"|Konoko can't be stunned, thrown, knocked down or blown up | ||
|NO | |NO | ||
|style="background:lime"|<tt>unstoppable= 1; '''/''' unstoppable= 0;</tt> '''(1)''' | |||
|- | |- | ||
!fatloot | !fatloot | ||
!Fat Loot Received | !Fat Loot Received | ||
|style="background:lime"|Player's quantity of ammo and hypos is set to max | |||
|style="background:lime"| | |||
|style="background:black"| | |style="background:black"| | ||
|style="background:yellow"|<tt>give_powerup</tt> '''(1)''' | |||
|- | |- | ||
!glassworld | !glassworld | ||
!Glass Furniture Enabled/Disabled | !Glass Furniture Enabled/Disabled | ||
|Makes all the furnishings destroyable | |Makes all the furnishings destroyable | ||
|<tt>p3_furniture_breakable= 1<br>p3_furniture_breakable= 0</tt> | |YES | ||
|<tt>p3_furniture_breakable= 1;<br>p3_furniture_breakable= 0;</tt> | |||
|- | |- | ||
!winlevel | !winlevel | ||
!Instantly Win Level | !Instantly Win Level | ||
| | |Level is won upon exit of the pause screen | ||
|style="background:black"| | |||
|<tt>win</tt> | |<tt>win</tt> | ||
|- | |- | ||
!loselevel | !loselevel | ||
!Instantly Lose Level | !Instantly Lose Level | ||
| | |Level is lost upon exit of the pause screen | ||
|style="background:black"| | |||
|<tt>lose</tt> | |<tt>lose</tt> | ||
|- | |- | ||
!bighead | !bighead | ||
!Big Head Enabled/Disabled | !Big Head Enabled/Disabled | ||
|Everybody's head is 4 times its normal size | |Everybody's head is 4 times its normal size | ||
| | |NO | ||
|<tt>chr_big_head= 1; '''/''' chr_big_head= 0;<br>chr_big_head_amount= 4;</tt> | |||
|- | |- | ||
!minime | !minime | ||
!Mini Mode Enabled/Disabled | !Mini Mode Enabled/Disabled | ||
| | |style="background:lime"|Player's size is 0.25 times normal | ||
|style="background: | |NO | ||
|style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= 0;<br>chr_mini_me_amount= 0.25;</tt> | |||
|- | |- | ||
!superammo | !superammo | ||
!Super Ammo Mode Enabled/Disabled | !Super Ammo Mode Enabled/Disabled | ||
| | |style="background:lime"|Player's guns are always full with ammo | ||
|NO | |||
|style="background:black"| | |style="background:black"| | ||
|- | |- | ||
!reservoirdogs | !reservoirdogs | ||
!Last Man Standing Enabled/Disabled | !Last Man Standing Enabled/Disabled | ||
|AI fight amongst themselves | |AI fight amongst themselves | ||
|YES | |||
|style="background:black"| | |style="background:black"| | ||
|- | |- | ||
!roughjustice | !roughjustice | ||
!Gatling Guns Enabled/Disabled | !Gatling Guns Enabled/Disabled | ||
|Player's | |style="background:lime"|Player's guns fire X times faster | ||
|YES | |||
|style="background:black"| | |style="background:black"| | ||
|- | |- | ||
!chenille | !chenille | ||
!Daodan Power Enabled/Disabled | !Daodan Power Enabled/Disabled | ||
| | |style="background:lime"|Player gets permanent Daodan glow | ||
|style="background:lime"|<tt>chr_super(0, 1); | |NO | ||
|style="background:lime"|<tt>chr_super(0, 1); chr_super(0, 0);</tt> '''(2)''' | |||
|- | |- | ||
!behemoth | !behemoth | ||
!Godzilla Mode Enabled/Disabled | !Godzilla Mode Enabled/Disabled | ||
|Player is double-sized | |style="background:lime"|Player is (roughly) double-sized | ||
|style="background: | |NO | ||
|style="background:fuchsia"|<tt>chr_mini_me= 1; '''/''' chr_mini_me= 0;<br>chr_mini_me_amount= 2;</tt> | |||
|- | |- | ||
!elderrune | !elderrune | ||
!Regeneration Enabled/Disabled | !Regeneration Enabled/Disabled | ||
| | |style="background:fuchsia"|Konoko regenerates at the rate of 1 HP/sec | ||
|YES | |||
|style="background:black"| | |style="background:black"| | ||
|- | |- | ||
!moonshadow | !moonshadow | ||
!Phase Cloak Enabled/Disabled | !Phase Cloak Enabled/Disabled | ||
|Phase Cloak | |style="background:lime"|Player gets a permanent Phase Cloak | ||
|style="background:yellow"|<tt>give_powerup( | |NO | ||
|style="background:yellow"|<tt>give_powerup(invis, -1);<br>give_powerup(invis, 1);</tt> '''(2)''' | |||
|- | |- | ||
!munitionfrenzy | !munitionfrenzy | ||
!Weapons Locker Created | !Weapons Locker Created | ||
|All weapons appear | |style="background:lime"|All weapons appear at the player's feet for 15 secs | ||
|style="background:black"| | |style="background:black"| | ||
|style="background:black"| | |style="background:black"| | ||
Line 129: | Line 170: | ||
!fistsoflegend | !fistsoflegend | ||
!Fists Of Legend Enabled/Disabled | !Fists Of Legend Enabled/Disabled | ||
| | |style="background:fuchsia"|Konoko's combat moves knock enemies back | ||
|NO | |||
|style="background:black"| | |style="background:black"| | ||
|- | |- | ||
!killmequick | !killmequick | ||
!Ultra Mode Enabled/Disabled | !Ultra Mode Enabled/Disabled | ||
|Makes | |Makes characters other than Konoko deal more damage | ||
| | |YES | ||
| | |style="background:yellow"|<tt>chr_ultra</tt> '''(3)''' | ||
|- | |- | ||
!carousel | !carousel | ||
!Slow Motion Enabled/Disabled | !Slow Motion Enabled/Disabled | ||
|Permanent slow motion | |Permanent slow motion | ||
|style="background:yellow"| | |NO | ||
|style="background:yellow"|<tt>slowmo</tt> '''(4)''' | |||
|} | |} | ||
===Color code=== | |||
== | {| | ||
!colspan="2"|Effect description | |||
|- | |||
{| | !style="background:lime"|Lime | ||
|-style="background: | |cheat applies to any character you <tt>chr_focus</tt> to (''via'' scripting) | ||
|- | |- | ||
! | !style="background:fuchsia"|Fuchsia | ||
| | |cheat applies to Konoko even if you <tt>chr_focus</tt> to another character | ||
|- | |- | ||
! | !style="background:white"|White | ||
| | |cheat isn't character-specific | ||
|- | |- | ||
! | !colspan="2"|Scripting equivalent | ||
| | |||
|- | |- | ||
! | !style="background:black;color:white"|Black | ||
| | |no equivalent available | ||
|- | |- | ||
! | !style="background:white"|White | ||
| | |exact equivalent and that's it | ||
|- | |- | ||
! | !style="background:fuchsia"|Fuchsia | ||
| | |script only works for Konoko, use <tt>chr_focus</tt> and cheats for other characters | ||
|- | |- | ||
! | !style="background:lime"|Lime | ||
| | |script given works for Konoko, but other characters<br>(whether you <tt>chr_focus</tt> to them or not) can be done too | ||
|- | |- | ||
! | !style="background:yellow"|Yellow | ||
| | |no exact equivalent, extra work required | ||
|} | |||
===Comments and tips=== | |||
====Scripting equivalents==== | |||
{| | |||
!style="background:lime"|(1) | |||
|Use the <tt>chr_invincible</tt> and <tt>chr_unstoppable</tt> modifiers for generic characters. | |||
|- | |- | ||
! | !style="background:lime"|(2) | ||
| | |The generic <tt>chr_super</tt> modifier is the only way. | ||
|- | |- | ||
! | !style="background:yellow"|(1) | ||
| | |You can use either of the generic <tt>give_powerup</tt> and <tt>chr_givepowerup</tt> modifiers. | ||
|} | |||
*<tt>give_powerup</tt> usage : | |||
**first two arguments are powerup type and amount (optional) | |||
**The third argument is the character's ID (0 by default) | |||
*<tt>chr_givepowerup</tt> usage : | |||
**first argument is the character's name or script ID (compulsory) | |||
*problem with reproducing the '''fatloot''' effect : | |||
**'''fatloot''' fills up hypos, ammos and cells to a maximum of 6 | |||
**generally, you don't know how many of those the player ''already'' has | |||
*solution (if you ''really'' want to mimic '''fatloot''' exactly) : | |||
**take away all the player's powerups, e.g. <tt>chr_givepowerup(0, hypo, -X)</tt>, where <tt>-X</tt> is the largest negative integer. | |||
**''then'' use e.g. <tt>chr_givepowerup(0, hypo, 6)</tt> | |||
{| | |||
!style="background:yellow"|(2) | |||
|You can use either of the generic <tt>give_powerup</tt> and <tt>chr_givepowerup</tt> modifiers (see above). | |||
|} | |||
*'''moonshadow''' is the same as taking the Phase Cloak away then do e.g. <tt>chr_givepowerup(0, invis, -1)</tt>. | |||
*problem with reproducing the '''moonshadow''' effect : | |||
**generally, you don't know how much Phase Cloak the character ''already'' has | |||
**unlike for ammo and hypos, taking away more than the character has ''does have'' an effect | |||
*solution (if you ''really'' want to mimic '''moonshadow''' exactly) : | |||
**drain the player's Phase Cloak with the built-in <tt>begin_cutscene(); end_cutscene();</tt> (only affects the player) | |||
**or somehow make sure the character has no phase cloak | |||
**''then'' use e.g. <tt>chr_givepowerup(0, invis, -1)</tt> | |||
{| | |||
!style="background:yellow"|(3) | |||
|You must use the generic <tt>chr_ultra</tt> modifier on every character you want to be "ultra". | |||
|- | |- | ||
! | !style="background:yellow"|(4) | ||
| | |You can use the <tt>slowmo</tt> command, or play with <tt>draw_every_frame</tt> and <tt>draw_every_frame_multiple</tt>. | ||
|} | |} | ||
*The scripted <tt>slowmo</tt> doesn't have a permanent effect : <tt>slowmo(300)</tt> gives you 300 frames (5 seconds) of slowmo. | |||
*Extra work is required to make it last (implemented in Oni Menu, no wiki page yet). | |||
====Overpower==== | |||
*'''chenille''' gives you the visual effect of Daodan overpower, but your combat moves don't deal extra damage. | |||
*To '''really''' stay in Daodan overpower forever, use '''elderrune''', then use a hypo at full health. | |||
*Overpower drains at the rate of 1 hitpoint per second, which is exactly compensated by '''elderrune'''. | |||
*You're then virtually frozen in '''real''' overpower, as long as you don't get hurt. Then you have to take another hypo. | |||
====Cheat watching==== | |||
*'''liveforever''', '''canttouchthis''' and '''touchofdeath''' can be detected at runtime by custom scripts. | |||
*One can then ignore the cheat or trigger a custom event (kill or hurt the cheater, etc, etc). | |||
*'''glassworld''', '''minime''', '''behemoth''', '''bighead''' and '''shapeshifter''' are also detectable | |||
*Other cheats like '''fatloot''', '''chenille''', '''moonshadow''' and '''carousel''' can only be force-disabled, not detected. |
Revision as of 22:01, 11 November 2005
(adapted from Harry's cheats page)
As with most games, Oni comes with its own range of cheats. When playing the Macintosh or PC version you can only use them after finishing the game once, though.
Below you will find all available cheats for the game.
NB: PC/Mac cheats can be unlocked by hacking persist.dat manually or using OniSavedGameEditor
PlayStation 2
Whilst playing the game, press the SELECT button and highlight the HELP button. Then enter one of the following (you'll hear a sound if you did it correctly):
Effect | Input Sequence |
---|---|
Change The Character | L2, L1, L2, SQUARE, CIRCLE, SQUARE, L2, L2, L2, L2... (Hit the L2 button until you've selected a character) |
One Shot One Kill | L2, L1, L2, SQUARE, CIRCLE, SQUARE, L3, R3, CIRCLE, SQUARE |
Unlimited Health | L2, L1, L2, SQUARE, CIRCLE, SQUARE, R3, L3, R3, CIRCLE |
Extra Powerful Punches And Kicks | L2, L1, L2, SQUARE, CIRCLE, SQUARE, R3, L3, CIRCLE, SQUARE |
Small Characters | L2, L1, L2, SQUARE, CIRCLE, SQUARE, L3, R3, SQUARE, CIRCLE |
Unlimited Phase Cloak | L2, L1, L2, SQUARE, CIRCLE, SQUARE, L1, R3, L2, L3 |
Big Head Mode | L2, L1, L2, SQUARE, CIRCLE, SQUARE, START, SQUARE, CIRCLE, START |
Unlimited ammo | L2, L1, L2, SQUARE, CIRCLE, SQUARE, L2, L2, L1, L3 |
Huge Characters | L2, L1, L2, SQUARE, CIRCLE, SQUARE, R3, SQUARE, CIRCLE, L3 |
Hard Mode | L2, L1, L2, SQUARE, CIRCLE, SQUARE, R3, L3, CIRCLE, SQUARE |
Instant Level Completion | L2, L1, L2, SQUARE, CIRCLE, SQUARE, L3, R3, L2, L1 |
Macintosh/PC
Whilst playing a game, press F1 (or whatever is bound to pausescreen) and type one (or more) of the following :
(case sensitive, a textual confirmation will appear if done correctly):
Input sequence | Confirmation message | Effect description | Persists on level load | Scripting equivalent |
---|---|---|---|---|
shapeshifter | Change Characters Enabled/Disabled | While playing, pressing F8 changes the player's appearance | YES | |
liveforever | Invincibility Enabled/Disabled | Konoko takes no melee, weapon or falling damage | NO | invincible= 1; / invincible= 0; (1) |
touchofdeath | Omnipotence Enabled/Disabled | Konoko kills enemies with any combat move | NO | omnipotent= 1; omnipotent= 0; |
canttouchthis | Unstoppable Enabled/Disabled | Konoko can't be stunned, thrown, knocked down or blown up | NO | unstoppable= 1; / unstoppable= 0; (1) |
fatloot | Fat Loot Received | Player's quantity of ammo and hypos is set to max | give_powerup (1) | |
glassworld | Glass Furniture Enabled/Disabled | Makes all the furnishings destroyable | YES | p3_furniture_breakable= 1; p3_furniture_breakable= 0; |
winlevel | Instantly Win Level | Level is won upon exit of the pause screen | win | |
loselevel | Instantly Lose Level | Level is lost upon exit of the pause screen | lose | |
bighead | Big Head Enabled/Disabled | Everybody's head is 4 times its normal size | NO | chr_big_head= 1; / chr_big_head= 0; chr_big_head_amount= 4; |
minime | Mini Mode Enabled/Disabled | Player's size is 0.25 times normal | NO | chr_mini_me= 1; / chr_mini_me= 0; chr_mini_me_amount= 0.25; |
superammo | Super Ammo Mode Enabled/Disabled | Player's guns are always full with ammo | NO | |
reservoirdogs | Last Man Standing Enabled/Disabled | AI fight amongst themselves | YES | |
roughjustice | Gatling Guns Enabled/Disabled | Player's guns fire X times faster | YES | |
chenille | Daodan Power Enabled/Disabled | Player gets permanent Daodan glow | NO | chr_super(0, 1); chr_super(0, 0); (2) |
behemoth | Godzilla Mode Enabled/Disabled | Player is (roughly) double-sized | NO | chr_mini_me= 1; / chr_mini_me= 0; chr_mini_me_amount= 2; |
elderrune | Regeneration Enabled/Disabled | Konoko regenerates at the rate of 1 HP/sec | YES | |
moonshadow | Phase Cloak Enabled/Disabled | Player gets a permanent Phase Cloak | NO | give_powerup(invis, -1); give_powerup(invis, 1); (2) |
munitionfrenzy | Weapons Locker Created | All weapons appear at the player's feet for 15 secs | ||
fistsoflegend | Fists Of Legend Enabled/Disabled | Konoko's combat moves knock enemies back | NO | |
killmequick | Ultra Mode Enabled/Disabled | Makes characters other than Konoko deal more damage | YES | chr_ultra (3) |
carousel | Slow Motion Enabled/Disabled | Permanent slow motion | NO | slowmo (4) |
Color code
Effect description | |
---|---|
Lime | cheat applies to any character you chr_focus to (via scripting) |
Fuchsia | cheat applies to Konoko even if you chr_focus to another character |
White | cheat isn't character-specific |
Scripting equivalent | |
Black | no equivalent available |
White | exact equivalent and that's it |
Fuchsia | script only works for Konoko, use chr_focus and cheats for other characters |
Lime | script given works for Konoko, but other characters (whether you chr_focus to them or not) can be done too |
Yellow | no exact equivalent, extra work required |
Comments and tips
Scripting equivalents
(1) | Use the chr_invincible and chr_unstoppable modifiers for generic characters. |
---|---|
(2) | The generic chr_super modifier is the only way. |
(1) | You can use either of the generic give_powerup and chr_givepowerup modifiers. |
- give_powerup usage :
- first two arguments are powerup type and amount (optional)
- The third argument is the character's ID (0 by default)
- chr_givepowerup usage :
- first argument is the character's name or script ID (compulsory)
- problem with reproducing the fatloot effect :
- fatloot fills up hypos, ammos and cells to a maximum of 6
- generally, you don't know how many of those the player already has
- solution (if you really want to mimic fatloot exactly) :
- take away all the player's powerups, e.g. chr_givepowerup(0, hypo, -X), where -X is the largest negative integer.
- then use e.g. chr_givepowerup(0, hypo, 6)
(2) | You can use either of the generic give_powerup and chr_givepowerup modifiers (see above). |
---|
- moonshadow is the same as taking the Phase Cloak away then do e.g. chr_givepowerup(0, invis, -1).
- problem with reproducing the moonshadow effect :
- generally, you don't know how much Phase Cloak the character already has
- unlike for ammo and hypos, taking away more than the character has does have an effect
- solution (if you really want to mimic moonshadow exactly) :
- drain the player's Phase Cloak with the built-in begin_cutscene(); end_cutscene(); (only affects the player)
- or somehow make sure the character has no phase cloak
- then use e.g. chr_givepowerup(0, invis, -1)
(3) | You must use the generic chr_ultra modifier on every character you want to be "ultra". |
---|---|
(4) | You can use the slowmo command, or play with draw_every_frame and draw_every_frame_multiple. |
- The scripted slowmo doesn't have a permanent effect : slowmo(300) gives you 300 frames (5 seconds) of slowmo.
- Extra work is required to make it last (implemented in Oni Menu, no wiki page yet).
Overpower
- chenille gives you the visual effect of Daodan overpower, but your combat moves don't deal extra damage.
- To really stay in Daodan overpower forever, use elderrune, then use a hypo at full health.
- Overpower drains at the rate of 1 hitpoint per second, which is exactly compensated by elderrune.
- You're then virtually frozen in real overpower, as long as you don't get hurt. Then you have to take another hypo.
Cheat watching
- liveforever, canttouchthis and touchofdeath can be detected at runtime by custom scripts.
- One can then ignore the cheat or trigger a custom event (kill or hurt the cheater, etc, etc).
- glassworld, minime, behemoth, bighead and shapeshifter are also detectable
- Other cheats like fatloot, chenille, moonshadow and carousel can only be force-disabled, not detected.