XML:TXMP: Difference between revisions
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| '''A'''RGB formats are used for reflective textures. (A - Alpha; R - Red; G - Green; B - Blue) | | '''A'''RGB formats are used for reflective textures. (A - Alpha; R - Red; G - Green; B - Blue) | ||
ARGB8888 can be used only if you use an updated engine (which comes with AE). (Mac users | ARGB8888 can be used only if you use an updated engine (which comes with AE). (Oni running on a modern Intel Mac uses the same texture format as Windows Oni, but users of older PowerPC Macs will need to [http://oni.bungie.org/community/forum/viewtopic.php?pid=29967#p29967 swap the color channels] of a texture or else it will appear inverted.) | ||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
Revision as of 14:27, 25 March 2016
| TXMP : Texture Map |
| |
|---|---|---|
| XML
TXMB << Other file types >> TxtC |
general notes
- The xml code on this page was tested with onisplit v0.9.61.0
- Textures' x and y (pixel) dimension must be power of two: 512, 256, 128, 64, etc.
- Hight and width don't need to be equal, e.g. you can use 128x256.
- The camera can look at 2049 transparent textures at once, one more and Oni crashes.
TXMP subtypes
| standard texture | animated texture | reflective texture |
|---|---|---|
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<Texture>
<Flags>...</Flags>
<Format>...</Format>
<Image>...</Image>
</Texture>
</Oni>
|
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<Texture>
<Flags>...</Flags>
<Format>...</Format>
<Speed>...</Speed>
<Image>...</Image>
<Image>...</Image>
</Texture>
</Oni>
|
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<Texture>
<Flags>...</Flags>
<Format>...</Format>
<EnvMap>...</EnvMap>
<Image>...</Image>
</Texture>
</Oni>
|
| XML tag | content type | description | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| <?xml version="1.0" encoding="utf-8"?> | float, flag | Don't change this. | ||||||||||||||||||||||||||||||||
| <Oni> | - | |||||||||||||||||||||||||||||||||
| <Texture> | - | |||||||||||||||||||||||||||||||||
| <Flags> | flag | ShieldEffect, InvisibilityEffect and DaodanEffect are special flags, they can only be used for TXMPshield, TXMPinvis and TXMPDAODAN_SHIELD. The usage of these textures is hardcoded.
| ||||||||||||||||||||||||||||||||
| <Format> | flag | ARGB formats are used for reflective textures. (A - Alpha; R - Red; G - Green; B - Blue)
ARGB8888 can be used only if you use an updated engine (which comes with AE). (Oni running on a modern Intel Mac uses the same texture format as Windows Oni, but users of older PowerPC Macs will need to swap the color channels of a texture or else it will appear inverted.)
| ||||||||||||||||||||||||||||||||
| <Speed> | integer | This tag is used if xml file is meant to create an animated texture. In that case you use multiple <Image> tags. | ||||||||||||||||||||||||||||||||
| <EnvMap> | link | TXMPname (file suffix .oni/.xml not allowed)
This tag is used if xml file is meant to create an reflective texture. File suffixes like .tga or .oni is not used in the EnvMap link. | ||||||||||||||||||||||||||||||||
| <Image> | link | Choose between tga/png/dds.
| ||||||||||||||||||||||||||||||||
