XML:BINA/OBJC/NEUT: Difference between revisions

sufficient mouse movement also interrupts conversations
m (linking to LSI)
(sufficient mouse movement also interrupts conversations)
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|valign=top| <Abort>
|valign=top| <Abort>
|valign=top| char[32]
|valign=top| char[32]
|valign=top| Speech sound for the player interruption of the conversation.<BR>
|valign=top| Speech sound for when player interrupts the conversation.<BR>
This sound is played when the player aborts the conversation by preforming some offensive action (punch, kick) in the middle of the conversation.<BR>
This sound is played when the player aborts the conversation by performing some offensive action such as a punch/kick or breaking away in the middle of the conversation by moving the mouse at a speed greater than the "conversation lock-on" threshold.<BR>
<font style="color:#777777">OSBD</font>file<font style="color:#777777">.amb.oni</font> (without file pre-/suffix)
<font style="color:#777777">OSBD</font>file<font style="color:#777777">.amb.oni</font> (without file pre-/suffix)
examples of such OSBD amb files:
examples of such OSBD amb files: