AE:Warehouse: Difference between revisions
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| text = This mod was connected to the old [[AE:BIP|BIP]] initiative and then [[AE:ONK|ONK]] after that, which date back to the hex-editing era of modding. A version of these files was later ported to the AE package format [http://mods.oni2.net/node/344 HERE]. | |||
}} | |||
==Warehouse Mod== | ==Warehouse Mod== | ||
===Download directory=== | ===Download directory=== | ||
[http://geyser.oni2.net/ONK/warehouse/WarehouseMod HERE] (pay attention to the file sizes : it's over 30 megs...) | [http://geyser.oni2.net/ONK/warehouse/WarehouseMod/ HERE] (pay attention to the file sizes : it's over 30 megs...) | ||
*level0_Final.rar holds level0_Final.dat and level0_Final.raw : they go in your [[GameDataFolder]] (backup the originals) | *level0_Final.rar holds level0_Final.dat and level0_Final.raw : they go in your [[GameDataFolder]] (backup the originals) | ||
*OniLevel1a.rar holds level1_Final.dat and the level logic folder : the former goes in [[GameDataFolder]] (backup the original), the latter in [[GameDataFolder]]/[[ | *OniLevel1a.rar holds level1_Final.dat and the level logic folder : the former goes in [[GameDataFolder]] (backup the original), the latter in [[GameDataFolder]]/[[Oni (folder)/GameDataFolder/IGMD|IGMD]], replacing the original [[Oni_(folder)/GameDataFolder/IGMD/EnvWarehouse|EnvWarehouse]] folder (which you should backup too : rename it or move it away) | ||
*OniLevel1b.rar holds level1_Final.raw, which goes in [[GameDataFolder]] as well (backup the original) | *OniLevel1b.rar holds level1_Final.raw, which goes in [[GameDataFolder]] as well (backup the original) | ||
===Sorta change log=== | ===Sorta change log=== | ||
Adding text files to the download directory above some time, maybe... | Adding text files to the download directory above some time, maybe... | ||
====level0_Final==== | ====level0_Final==== | ||
Globally effective changes | Globally effective changes | ||
Line 17: | Line 22: | ||
*Konoko's combos ''not'' unlocked | *Konoko's combos ''not'' unlocked | ||
*Other stuff | *Other stuff | ||
====level1_Final==== | ====level1_Final==== | ||
*Relocated (hidden) datapad | *Relocated (hidden) datapad | ||
Line 23: | Line 29: | ||
*Thugs fight like Griffin | *Thugs fight like Griffin | ||
*Other stuff | *Other stuff | ||
====EnvWarehouse==== | ====EnvWarehouse==== | ||
Completely rewritten level logic, surprise, surprise! | Completely rewritten level logic, surprise, surprise! | ||
Line 32: | Line 39: | ||
*Controllable warehouse manager (nice, but buggy) | *Controllable warehouse manager (nice, but buggy) | ||
*Other stuff | *Other stuff | ||
---- | ---- | ||
==Warehouse Mod Too== | ==Warehouse Mod Too== | ||
===probably cancelled, probably not, I have no time right now and I'm not a bot ^_^'=== | |||
--[[User:Loser|Loser]] 06:32, 10 September 2007 (CEST) | |||
==Derived== | ==Derived== | ||
Line 79: | Line 51: | ||
(both files in the archive should go in [[GameDataFolder]], backup the originals, yada yada) | (both files in the archive should go in [[GameDataFolder]], backup the originals, yada yada) | ||
====Change log==== | ====Change log==== | ||
Detailed change logs : [http://geyser.oni2.net/ONK/warehouse/GlobalHacks/dat.log DAT] [http://geyser.oni2.net/ONK/warehouse/GlobalHacks/raw.log RAW] | Detailed change logs : [http://geyser.oni2.net/ONK/warehouse/GlobalHacks/dat.log DAT] [http://geyser.oni2.net/ONK/warehouse/GlobalHacks/raw.log RAW] | ||
Line 90: | Line 63: | ||
**Spinning Sidekick (KONCOMcomb_k_k_k) | **Spinning Sidekick (KONCOMcomb_k_k_k) | ||
**Triple-Hit Haymaker (KONCOMcomb_p_p_p) | **Triple-Hit Haymaker (KONCOMcomb_p_p_p) | ||
**Sledgehammer Heel ( | **Sledgehammer Heel (KONCOMcomb_p_p_k) | ||
**Crescent Kick (KONCOMcomb_k_k_kfw) | **Crescent Kick (KONCOMcomb_k_k_kfw) | ||
**Twister Kicks (KONCOMlt_fw_kick/KONCOMrt_fw_kick) | **Twister Kicks (KONCOMlt_fw_kick/KONCOMrt_fw_kick) | ||
Line 98: | Line 71: | ||
**Comguy Double Kick (COMCOMcomb_k_k) | **Comguy Double Kick (COMCOMcomb_k_k) | ||
*"Radio Saber!" alternates at random with "Static Fist!" | *"Radio Saber!" alternates at random with "Static Fist!" | ||
*Muro's glows and trails are made framerate-friendlier (mercilessly trimmed) | |||
And that's about it... | And that's about it... | ||
[[Category:Obsolete AE mods]] |
Latest revision as of 14:22, 23 February 2021
This mod was connected to the old BIP initiative and then ONK after that, which date back to the hex-editing era of modding. A version of these files was later ported to the AE package format HERE. |
Warehouse Mod
Download directory
HERE (pay attention to the file sizes : it's over 30 megs...)
- level0_Final.rar holds level0_Final.dat and level0_Final.raw : they go in your GameDataFolder (backup the originals)
- OniLevel1a.rar holds level1_Final.dat and the level logic folder : the former goes in GameDataFolder (backup the original), the latter in GameDataFolder/IGMD, replacing the original EnvWarehouse folder (which you should backup too : rename it or move it away)
- OniLevel1b.rar holds level1_Final.raw, which goes in GameDataFolder as well (backup the original)
Sorta change log
Adding text files to the download directory above some time, maybe...
level0_Final
Globally effective changes
- Swapped run/dash anims for Strikers and Comguys (affects everyone except Thugs, Tankers, Ninjas, Elites and Mutant Muro)
- Swapped particle tracks (flashier combos)
- Striker front throw replaced with Comguy disarm (flashier, looks like a Fury throw)
- Konoko's front kick throw replaced with stepping disarm (no crowd-clearing effect)
- One of Konoko's running kick throws replaced with a Running Lariat
- Something with the Sledgehammer Heel
- Konoko's combos not unlocked
- Other stuff
level1_Final
- Relocated (hidden) datapad
- Much healthier AI
- Ninja particles for "Ninja Bots"
- Thugs fight like Griffin
- Other stuff
EnvWarehouse
Completely rewritten level logic, surprise, surprise!
- Scripted combo overrides for boss fight
- Scripted weapon holstering for some AI
- Locked doors (must seek alternate routes)
- (Annoyingly) hard fights
- Plenty ways to lose (e.g. warehouse manager can die...)
- Controllable warehouse manager (nice, but buggy)
- Other stuff
Warehouse Mod Too
probably cancelled, probably not, I have no time right now and I'm not a bot ^_^'
--Loser 06:32, 10 September 2007 (CEST)
Derived
Warehouse Mod Minus The Warehouse
Basically the global component of the Warehouse Mod above : get it HERE (11 MB)
(both files in the archive should go in GameDataFolder, backup the originals, yada yada)
Change log
Detailed change logs : DAT RAW
- Unlocked all of Konoko's combos
- "Pseudo-dashing" for Konoko, Strikers and Comguys (running TRAMS link to same resources as sprinting TRAMS)
- All characters are affected except Thugs, Tankers, Ninjas, Elites and Mutant Muro
- Player is also affected (i.e. Konoko pseudo-dashes instead of running)
- Konoko's sliding is enabled for pseudo-dashing to avoid frustration ^^
- Flashy particles for :
- Dashing and "pseudo-dashing"
- Spinning Sidekick (KONCOMcomb_k_k_k)
- Triple-Hit Haymaker (KONCOMcomb_p_p_p)
- Sledgehammer Heel (KONCOMcomb_p_p_k)
- Crescent Kick (KONCOMcomb_k_k_kfw)
- Twister Kicks (KONCOMlt_fw_kick/KONCOMrt_fw_kick)
- Striker Triple Kick (STRCOMcomb_k_k_k)
- Striker Triple Punch (STRCOMcomb_p_p_p)
- Comguy Triple Punch (COMCOMcomb_p_p_p)
- Comguy Double Kick (COMCOMcomb_k_k)
- "Radio Saber!" alternates at random with "Static Fist!"
- Muro's glows and trails are made framerate-friendlier (mercilessly trimmed)
And that's about it...