XML:ONSA: Difference between revisions

From OniGalore
(dead meat, +cat. XML)
 
m (copy-edit)
 
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{{XML_File_Header | type=ONSA | prev=ONOA | next=ONSK | name=Imported Spawn Array }}
{{XML_File_Header | type=ONSA | prev=ONOA | next=ONSK | name=Imported Spawn Array}}


This resource type is no longer functional, so an ONSA import won't add anything to the game. Use [[XML:AISA]] or preferably [[XML:BINA/OBJC/CHAR]] instead.


This file is not longer functional. So an ONSA import won't add anything to the game.
The original ONSA resources are empty when exported:
 
Use '''[[XML:BINA/OBJC/CHAR]]''' or [[XML:AISA]] instead.
 
Exported original files are empty.


  <?xml version="1.0" encoding="utf-8"?>
  <?xml version="1.0" encoding="utf-8"?>
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     </ONSA>
     </ONSA>
  </Oni>
  </Oni>


{{XML}}
{{XML}}

Latest revision as of 21:43, 23 March 2021

ONSA : Imported Spawn Array
XML modding tips
See HERE to start learning about XML modding.
See HERE if you are searching for information on how to handle object coordinates.
See HERE for some typical modding errors and their causes.
XML.png
XML

ONOA << Other file types >> ONSK

switch to OBD page

This resource type is no longer functional, so an ONSA import won't add anything to the game. Use XML:AISA or preferably XML:BINA/OBJC/CHAR instead.

The original ONSA resources are empty when exported:

<?xml version="1.0" encoding="utf-8"?>
<Oni>
    <ONSA id="0">
        <Elements />
    </ONSA>
</Oni>