XML:StNA: Difference between revisions
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{{XML_File_Header | prev=SNDD | type=StNA | next=SUBT | name=String Array}} | |||
__TOC__ | __TOC__ | ||
StNA files [[OBD:File_types#Defunct_tags|are obsolete.]] However they were once used to store the names of all animation types, states and flags. The strings below were extracted from the Oni executable and from the three StNA files in level0_Final, and were helpful in understanding the animation system. | |||
=== | ===Animation flags=== | ||
<pre> | <pre> | ||
HEX XML | HEX XML | ||
Line 33: | Line 33: | ||
000080 NoAIPickup</pre> | 000080 NoAIPickup</pre> | ||
===Animation states=== | |||
=== | |||
<pre> | <pre> | ||
# HEX XML BSL notes | # HEX XML BSL notes | ||
Line 108: | Line 107: | ||
68 44 Powerup Powerup | 68 44 Powerup Powerup | ||
69 45 Thunderbolt Thunderbolt</pre> | 69 45 Thunderbolt Thunderbolt</pre> | ||
=== | ===Animation types=== | ||
<pre> | <pre> | ||
# HEX XML BSL | # HEX XML BSL | ||
Line 349: | Line 346: | ||
232 E8 HitOverlayAI Hit_Overlay_AI not used * ** | 232 E8 HitOverlayAI Hit_Overlay_AI not used * ** | ||
</pre> | </pre> | ||
: * used | : * Tool used for flag searches: [http://mods.oni2.net/node/184 XMLEquality]. | ||
: ** | : ** Applicability not tested. | ||
{{XML}} | |||
Latest revision as of 13:39, 30 March 2021
StNA : String Array | ||
---|---|---|
XML
SNDD << Other file types >> SUBT |
StNA files are obsolete. However they were once used to store the names of all animation types, states and flags. The strings below were extracted from the Oni executable and from the three StNA files in level0_Final, and were helpful in understanding the animation system.
Animation flags
HEX XML 01 RuntimeLoaded 02 Invulnerable 04 BlockHigh 08 BlockLow 10 Attack 20 DropWeapon 40 InAir 80 Atomic 0001 NoTurn 0002 AttackForward 0004 AttackLeft 0008 AttackRight 0010 AttackBackward 0020 Overlay 0040 DontInterpolateVelocity 0080 ThrowSource 000001 ThrowTarget 000002 RealWorld 000004 DoAim 000008 CanPickup 000010 Aim360 000020 DisableShield 000080 NoAIPickup
Animation states
# HEX XML BSL notes 0 0 None None 1 1 Anything Anything 2 2 RunningLeftDown Running_Left_Down 3 3 RunningRightDown Running_Right_Down 4 4 Sliding Sliding 5 5 WalkingLeftDown Walking_Left_Down 6 6 WalkingRightDown Walking_Right_Down 7 7 Standing Standing 8 8 RunStart Run_Start 9 9 RunAccel Run_Accel not used * 10 0A RunSidestepLeft Run_Sidestep_Left 11 0B RunSidestepRight Run_Sidestep_Right 12 0C RunSlide Run_Slide 13 0D RunJump Run_Jump 14 0E RunJumpLand Run_Jump_Land 15 0F RunBackStart Run_Back_Start 16 10 RunningBackRightDown Running_Back_Right_Down 17 11 RunningBackLeftDown Running_Back_Left_Down 18 12 FallenBack Fallen_Back 19 13 Crouch Crouch 20 14 RunningUpstairRightDown Running_Upstairs_Right_Down 21 15 RunningUpstairLeftDown Running_Upstairs_Left_Down 22 16 SidestepLeftLeftDown Sidestep_Left_Left_Down 23 17 SidestepLeftRightDown Sidestep_Left_Right_Down 24 18 SidestepRightLeftDown Sidestep_Right_Left_Down 25 19 SidestepRightRightDown Sidestep_Right_Right_Down 26 1A SidestepRightJump Sidestep_Right_Jump 27 1B SidestepLeftJump Sidestep_Left_Jump 28 1C JumpForward Jump_Forward 29 1D JumpUp Jump_Up 30 1E RunBackSlide Run_Back_Slide 31 1F LieBack Lie_Back 32 20 SsLtStart Sidestep_Left_Start 33 21 SsRtStart Sidestep_Right_Start 34 22 WalkingSidestepLeft Walking_Sidestep_Left 35 23 CrouchWalk Crouch_Walk 36 24 WalkingSidestepRight Walking_Sidestep_Right 37 25 Flying Flying 38 26 Falling Falling 39 27 FlyingForward Flying_Forward 40 28 FallingForward Falling_Forward 41 29 FlyingBack Flying_Back 42 2A FallingBack Falling_Back 43 2B FlyingLeft Flying_Left 44 2C FallingLeft Falling_Left 45 2D FlyingRight Flying_Right 46 2E FallingRight Falling_Right 47 2F CrouchStart Crouch_Start 48 30 WalkingBackLeftDown Walking_Back_Left_Down 49 31 WalkingBackRightDown Walking_Back_Right_Down 50 32 FallenFront Fallen_Front 51 33 SidestepLeftStart Sidestep_Left_Start_Long_Name 52 34 SidestepRightStart Sidestep_Right_Start_Long_Name 53 35 Sit Sit 54 36 PunchLow Punch_Low 55 37 StandSpecial Stand_Special 56 38 Acting Acting 57 39 CrouchRunLeft Crouch_Run_Left 58 3A CrouchRunRight Crouch_Run_Right 59 3B CrouchRunBackLeft Crouch_Run_Back_Left 60 3C CrouchRunBackRight Crouch_Run_Back_Right 61 3D Blocking1 Blocking1 62 3E Blocking2 Blocking2 63 3F Blocking3 Blocking3 64 40 CrouchBlocking1 Crouch_Blocking1 65 41 Gliding Gliding 66 42 WatchIdle Watch_Idle 67 43 Stunned Stunned 68 44 Powerup Powerup 69 45 Thunderbolt Thunderbolt
Animation types
# HEX XML BSL 00 0 None None not used * ** 01 1 Anything Anything 02 2 Walk Walk 03 3 Run Run 04 4 Slide Slide 05 5 Jump Jump 06 6 Stand Stand 07 7 StandingTurnLeft Standing_Turn_Left 08 8 StandingTurnRight Standing_Turn_Right 09 9 RunBackwards Run_Backwards 10 0A RunSidestepLeft Run_Sidestep_Left 11 0B RunSidestepRight Run_Sidestep_Right 12 0C Kick Kick 13 0D WalkSidestepLeft Walk_Sidestep_Left 14 0E WalkSidestepRight Walk_Sidestep_Right 15 0F WalkBackwards Walk_Backwards 16 10 Stance Stance not used * ** 17 11 Crouch Crouch 18 12 JumpForward Jump_Forward 19 13 JumpBackward Jump_Backward 20 14 JumpLeft Jump_Left not used * ** 21 15 JumpRight Jump_Right not used * ** 22 16 Punch Punch 23 17 Block Block 24 18 Land Land 25 19 Fly Fly 26 1A KickForward Kick_Forward 27 1B KickLeft Kick_Left 28 1C KickRight Kick_Right 29 1D KickBack Kick_Back 30 1E KickLow Kick_Low 31 1F PunchForward Punch_Forward 32 20 PunchLeft Punch_Left 33 21 PunchRight Punch_Right 34 22 PunchBack Punch_Back 35 23 PunchLow Punch_Low 36 24 Kick2 Kick2 37 25 Kick3 Kick3 38 26 Punch2 Punch2 39 27 Punch3 Punch3 40 28 LandForward Land_Forward 41 29 LandRight Land_Right 42 2A LandLeft Land_Left 43 2B LandBack Land_Back 44 2C PPK PPK 45 2D PKK PKK not used * ** 46 2E PKP PKP not used * ** 47 2F KPK KPK not used * ** 48 30 KPP KPP not used * ** 49 31 KKP KKP not used * ** 50 32 PK PK not used * ** 51 33 KP KP not used * ** 52 34 PunchHeavy Punch_Heavy 53 35 KickHeavy Kick_Heavy 54 36 PunchForwardHeavy Punch_Forward_Heavy not used * ** 55 37 KickForwardHeavy Kick_Forward_Heavy 56 38 AimingOverlay Aiming_Overlay not used * ** 57 39 HitOverlay Hit_Overlay 58 3A CrouchRun Crouch_Run 59 3B CrouchWalk Crouch_Walk 60 3C CrouchRunBackwards Crouch_Run_Backwards 61 3D CrouchWalkBackwards Crouch_Walk_Backwards 62 3E CrouchRunSidestepLeft Crouch_Run_Sidestep_Left not used * ** 63 3F CrouchRunSidestepRigh Crouch_Run_Sidestep_Right not used * ** 64 40 CrouchWalkSidestepLeft Crouch_Walk_Sidestep_Left 65 41 CrouchWalkSidestepRight Crouch_Walk_Sidestep_Right 66 42 RunKick Run_Kick 67 43 RunPunch Run_Punch 68 44 RunBackPunch Run_Back_Punch 69 45 RunBackKick Run_Back_Kick 70 46 SidestepLeftKick Sidestep_Left_Kick 71 47 SidestepLeftPunch Sidestep_Left_Punch 72 48 SidestepRightKick Sidestep_Right_Kick 73 49 SidestepRightPunch Sidestep_Right_Punch 74 4A Prone Prone 75 4B Flip Flip 76 4C HitHead Hit_Head 77 4D HitBody Hit_Body 78 4E HitFoot Hit_Foot 79 4F KnockdownHead Knockdown_Head 80 50 KnockdownBody Knockdown_Body 81 51 KnockdownFoot Knockdown_Foot 82 52 HitCrouch Hit_Crouch 83 53 KnockdownCrouch Knockdown_Crouch not used * ** 84 54 HitFallen Hit_Fallen 85 55 HitHeadBehind Hit_Head_Behind 86 56 HitBodyBehind Hit_Body_Behind 87 57 HitFootBehind Hit_Foot_Behind 88 58 KnockdownHeadBehind Knockdown_Head_Behind 89 59 KnockdownBodyBehind Knockdown_Body_Behind 90 5A KnockdownFootBehind Knockdown_Foot_Behind 91 5B HitCrouchBehind Hit_Crouch_Behind not used * ** 92 5C KnockdownCrouchBehind Knockdown_Crouch_Behind not used * ** 93 5D Idle Idle 94 5E Taunt Taunt 95 5F Throw Throw not used * ** 96 60 Thrown1 Thrown1 97 61 Thrown2 Thrown2 98 62 Thrown3 Thrown3 99 63 Thrown4 Thrown4 100 64 Thrown5 Thrown5 101 65 Thrown6 Thrown6 102 66 Special1 Special1 103 67 Special2 Special2 not used * ** 104 68 Special3 Special3 105 69 Special4 Special4 not used * ** 106 6A ThrowForwardPunch Throw_Forward_Punch 107 6B ThrowForwardKick Throw_Forward_Kick 108 6C ThrowBackwardPunch Throw_Behind_Punch 109 6D ThrowBackwardKick Throw_Behind_Kick 110 6E RunThrowForwardPunch Run_Throw_Forward_Punch 111 6F RunThrowBackwardPunch Run_Throw_Behind_Punch 112 70 RunThrowForwardKick Run_Throw_Forward_Kick 113 71 RunThrowBackwardKick Run_Throw_Behind_Kick 114 72 Thrown7 Thrown7 115 73 Thrown8 Thrown8 116 74 Thrown9 Thrown9 not used * ** 117 75 Thrown10 Thrown10 118 76 Thrown11 Thrown11 119 77 Thrown12 Thrown12 120 78 StartleLeft Startle_Left_Unused 121 79 StartleRight Startle_Right_Unused 122 7A Sit Sit 123 7B StandSpecial Stand_Special 124 7C Act Act 125 7D Kick3Fw Kick3_Forward 126 7E HitFootOuch Hit_Foot_Ouch 127 7F HitJewels Hit_Jewels 128 80 Thrown13 Thrown13 129 81 Thrown14 Thrown14 not used * ** 130 82 Thrown15 Thrown15 131 83 Thrown16 Thrown16 132 84 Thrown17 Thrown17 not used * ** 133 85 PPKK PPKK 134 86 PPKKK PPKKK 135 87 PPKKKK PPKKKK 136 88 LandHard Land_Hard 137 89 LandHardForward Land_Forward_Hard not used * ** 138 8A LandHardRight Land_Right_Hard not used * ** 139 8B LandHardLeft Land_Left_Hard not used * ** 140 8C LandHardBack Land_Back_Hard not used * ** 141 8D LandDead Land_Dead 142 8E CrouchTurnLeft Crouch_Turn_Left 143 8F CrouchTurnRight Crouch_Turn_Right 144 90 CrouchForward Crouch_Forward 145 91 CrouchBack Crouch_Back 146 92 CrouchLeft Crouch_Left 147 93 CrouchRight Crouch_Right 148 94 GetupKickBack Getup_Kick_Back 149 95 AutopistolRecoil Autopistol_Recoil 150 96 PhaseRifleRecoil Phase_Rifle_Recoil 151 97 PhaseStreamRecoil Phase_Stream_Recoil 152 98 SuperballRecoil Superball_Recoil 153 99 VandegrafRecoil Vandegraf_Recoil 154 9A ScramCannonRecoil Scram_Cannon_Recoil 155 9B MercuryBowRecoil Mercury_Bow_Recoil 156 9C ScreamerRecoil Screamer_Recoil 157 9D PickupObject Pickup_Object 158 9E PickupPistol Pickup_Pistol 159 9F PickupRifle Pickup_Rifle 160 A0 Holster Holster 161 A1 DrawPistol Draw_Pistol 162 A2 DrawRifle Draw_Rifle 163 A3 Punch4 Punch4 164 A4 ReloadPistol Reload_Pistol 165 A5 ReloadPhaseRifle Reload_Rifle 166 A6 ReloadPhaseStream Reload_Stream 167 A7 ReloadSuperball Reload_Superball 168 A8 ReloadVandegraf Reload_Vandegraf 169 A9 ReloadScramCannon Reload_Scram_Cannon 170 AA ReloadMercuryBow Reload_MercuryBow 171 AB ReloadScreamer Reload_Screamer 172 AC PfPf PF_PF not used * ** 173 AD PfPfPf PF_PF_PF not used * ** 174 AE PlPl PL_PL not used * ** 175 AF PlPlPl PL_PL_PL not used * ** 176 B0 PrPr PR_PR not used * ** 177 B1 PrPrPr PR_PR_PR not used * ** 178 B2 PbPb PB_PB not used * ** 179 B3 PbPbPb PB_PB_PB not used * ** 180 B4 PdPd PD_PD not used * ** 181 B5 PdPdPd PD_PD_PD not used * ** 182 B6 KfKf KF_KF not used * ** 183 B7 KfKfKf KF_KF_KF not used * ** 184 B8 KlKl KL_KL not used * ** 185 B9 KlKlKl KL_KL_KL not used * ** 186 BA KrKr KR_KR not used * ** 187 BB KrKrKr KR_KR_KR not used * ** 188 BC KbKb KB_KB not used * ** 189 BD KbKbKb KB_KB_KB not used * ** 190 BE KdKd KD_KD not used * ** 191 BF KdKdKd KD_KD_KD not used * ** 192 C0 StartleLt Startle_Left 193 C1 StartleRt Startle_Right 194 C2 StartleBk Startle_Back 195 C3 StartleFw Startle_Forward 196 C4 Console Console 197 C5 ConsoleWalk Console_Walk 198 C6 Stagger Stagger 199 C7 Watch Watch 200 C8 ActNo Act_No 201 C9 ActYes Act_Yes 202 CA ActTalk Act_Talk 203 CB ActShrug Act_Shrug 204 CC ActShout Act_Shout 205 CD ActGive Act_Give 206 CE RunStop Run_Stop 207 CF WalkStop Walk_Stop 208 D0 RunStart Run_Start 209 D1 WalkStart Walk_Start 210 D2 RunBackwardsStart Run_Backwards_Start 211 D3 WalkBackwardsStart Walk_Backwards_Start 212 D4 Stun Stun 213 D5 StaggerBehind Stagger_Behind 214 D6 Blownup Blownup 215 D7 BlownupBehind Blownup_Behind 216 D8 OneStepStop 1Step_Stop 217 D9 RunSidestepLeftStart Run_Sidestep_Left_Start 218 DA RunSidestepRightStart Run_Sidestep_Right_Start 219 DB Powerup Powerup 220 DC FallingFlail Falling_Flail 221 DD ConsolePunch Console_Punch * 222 DE TeleportIn Teleport_In 223 DF TeleportOut Teleport_Out 224 E0 NinjaFireball Ninja_Fireball 225 E1 NinjaInvisible Ninja_Invisible 226 E2 PunchRifle Punch_Rifle 227 E3 PickupObjectMid Pickup_Object_Mid 228 E4 PickupPistolMid Pickup_Pistol_Mid 229 E5 PickupRifleMid Pickup_Rifle_Mid 230 E6 Hail Hail 231 E7 MuroThunderbolt Muro_Thunderbolt 232 E8 HitOverlayAI Hit_Overlay_AI not used * **
- * Tool used for flag searches: XMLEquality.
- ** Applicability not tested.