XML talk:TXMP: Difference between revisions

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:: Mai X, you mean you have a vanilla Onisplit and an modified '''oni.exe''' from geyser?
:: Mai X, you mean you have a vanilla Onisplit and an modified '''oni.exe''' from geyser?
:: I checked back on 0.9.95.0. "Non-standard" (like 512x499) tex get imported and loaded but ingame some pixels have wrong colors: they are green. (Imported with <code>-create:level</code>) Tomorrow I will download and try with vanilla 0.9.99.0 currently on mod depot.--[[User:Paradox-01|Paradox-01]] ([[User talk:Paradox-01|talk]]) 01:44, 31 October 2021
:: I checked back on 0.9.95.0. "Non-standard" (like 512x499) tex get imported and loaded but ingame some pixels have wrong colors: they are green. (Imported with <code>-create:level</code>) Tomorrow I will download and try with vanilla 0.9.99.0 currently on mod depot.--[[User:Paradox-01|Paradox-01]] ([[User talk:Paradox-01|talk]]) 01:44, 31 October 2021
[[image:AKEV_core_texture_512x499_imported_via_create_level_command_onisplit_0_99_9_2.jpg|thumb|Color-wise this was supposed to look like this... [[File:GUIDO_rendezvous.jpg|thumb]]]]
[[image:AKEV_core_texture_512x499_imported_via_create_level_command_onisplit_0_99_9_2.jpg|thumb|Color-wise this was supposed to look like this... [[Image:Guido - Rendezvous.jpg|thumb]]]]
:::Same problem with 0.9.99.0. Actually two things happen.
:::Same problem with 0.9.99.0. Actually two things happen.
:::# OniSplit converts 512x499 to 512x256 if -create:level is used.
:::# OniSplit converts 512x499 to 512x256 if -create:level is used.
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Let me explain the situation in more detail so we all are "on the same page".
Let me explain the situation in more detail so we all are "on the same page".


This is a trimmed example on an level import with <code>onisplit -create:level outputPath inputPath/lab.xml</code>
This is a trimmed example (code) of a level import with <code>onisplit -create:level outputPath inputPath/lab.xml</code>
* http://mods.oni2.net/node/299
* http://mods.oni2.net/node/299
: lab.xml
: lab.xml
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You should check the source code of OniSplit that handles the automatic scaling of non-p.o.t textures when -create:level is used.
You should check the source code of OniSplit that handles the automatic scaling of non-p.o.t textures when -create:level is used.


'''-create:level is such a great feature for the modding community''' and should be made bug-free. Also: only tga, jpg, png can be used for the AKEV core and -create:level combination.
'''-create:level is such a great feature for the modding community''' and should be made bug-free. Also: only tga, jpg, png can be used for the AKEV core geometry and -create:level combination.


I hope we are on the same page now :)
I hope we are on the same page now :)


:--[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 22:32, 31 October 2021 (CET)
:--[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 22:32, 31 October 2021 (CET)