19,584
edits
Paradox-01 (talk | contribs) m (link fix) |
m (localized image) |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 82: | Line 82: | ||
I think it is a good idea, I found the post with Loser's glass breaking hack: | I think it is a good idea, I found the post with Loser's glass breaking hack: | ||
http://oni.bungie.org | http://oni.bungie.org/forum/viewtopic.php?pid=2856#p2856 | ||
[[User:EdT|EdT]] | [[User:EdT|EdT]] | ||
Line 95: | Line 95: | ||
:*for the PC demo executable: | :*for the PC demo executable: | ||
::go to 0x021148 and change 00 to 01 | ::go to 0x021148 and change 00 to 01 | ||
:*for the PC retail executable ("standard" a.k.a. "eastern" a.k.a. [http://geyser.oni2.net/EXE/pc.east THIS] one): | :*for the PC retail executable ("standard" a.k.a. "eastern" a.k.a. [http://geyser.oni2.net/EXE/pc.east/ THIS] one): | ||
::go to 0x0206A8 and change 00 to 01 | ::go to 0x0206A8 and change 00 to 01 | ||
:In case you're wondering: yes, it's a little big revolution. There are a few limitations, but mods will be much more modder- and user-friendly with this feature. | :In case you're wondering: yes, it's a little big revolution. There are a few limitations, but mods will be much more modder- and user-friendly with this feature. | ||
Line 115: | Line 115: | ||
I can see how this will make it much easier for the end user, just put the files in the GameDataFolder and you're done! | I can see how this will make it much easier for the end user, just put the files in the GameDataFolder and you're done! | ||
Also, thanks for the cosplay model. I still have lots to learn about using the right meshes. But It seems the facets in my Motoko model are a result of the FBX converter. I did another extract of ONCCk4_K and then converted the .dae to fbx. If you're interested, you can see the results here; http://edt.oni2.net/3D/ONCCk4_K.zip | Also, thanks for the cosplay model. I still have lots to learn about using the right meshes. But It seems the facets in my Motoko model are a result of the FBX converter. I did another extract of ONCCk4_K and then converted the .dae to fbx. If you're interested, you can see the results here; <nowiki>http://edt.oni2.net/3D/ONCCk4_K.zip</nowiki> (dead link) | ||
[[User:EdT|EdT]] 06:55, 5 May 2008 (CEST) | [[User:EdT|EdT]] 06:55, 5 May 2008 (CEST) | ||
Line 220: | Line 220: | ||
Oni crashed… | Oni crashed… | ||
Please post your “startup.txt” file to <http://oni.bungie.org | Please post your “startup.txt” file to <http://oni.bungie.org/forum/>… | ||
Caught exception 0xc0000005 at 0x004244ce… | Caught exception 0xc0000005 at 0x004244ce… | ||
EAX = 0000000000, ECX = 0x0027e201, EDX = 0x08000001 | EAX = 0000000000, ECX = 0x0027e201, EDX = 0x08000001 | ||
Line 264: | Line 264: | ||
EDIT: I just confirmed it with the Mac Demo, only the Striker version appears partly transparent. Since I'm using the demo when shaping shifting to the other MC version, I get the error message "master_muro had a NULL animation collection" | EDIT: I just confirmed it with the Mac Demo, only the Striker version appears partly transparent. Since I'm using the demo when shaping shifting to the other MC version, I get the error message "master_muro had a NULL animation collection" | ||
[[Image:MC_transparent.jpg]] | |||
[[User:EdT|EdT]] 00:53, 25 May 2008 (CEST) | [[User:EdT|EdT]] 00:53, 25 May 2008 (CEST) | ||
Line 288: | Line 288: | ||
---- | ---- | ||
Hey man, there is | Hey man, there is something (<nowiki>http://www.paradox.oni2.net/mods/mac_shapeshift_test.zip</nowiki>, dead link) to test for you =) | ||
: (Instructions: delete all compound scripts, put in "test.bsl". The character file is for level19_Final. Hope it works.) --[[User:Paradox-01|Paradox-01]] 20:10, 6 October 2008 (CEST) | : (Instructions: delete all compound scripts, put in "test.bsl". The character file is for level19_Final. Hope it works.) --[[User:Paradox-01|Paradox-01]] 20:10, 6 October 2008 (CEST) | ||
:: Muro appeared first then, Barabus a few seconds later. The command "chr_wait_animtype 0 jump" had no effect. I didn't know you can have more than one character flagged as "IsPlayer" [[User:EdT|EdT]] 20:48, 6 October 2008 (CEST) | :: Muro appeared first then, Barabus a few seconds later. The command "chr_wait_animtype 0 jump" had no effect. I didn't know you can have more than one character flagged as "IsPlayer" [[User:EdT|EdT]] 20:48, 6 October 2008 (CEST) | ||
Line 338: | Line 338: | ||
---- | ---- | ||
It looks like there's a couple different links to Oni apps in your subdomain, EdT, http://edt.oni2.net/files/OniOSXfix.zip and http://edt.oni2.net/files/Oni.zip, and they both work. Unless there's a specific purpose behind this, I think you get where I'm going -- we should consistently point to just one download link that will always be the latest modded app. --[[User:Iritscen|Iritscen]] 16:58, 12 October 2008 (CEST) | It looks like there's a couple different links to Oni apps in your subdomain, EdT, <nowiki>http://edt.oni2.net/files/OniOSXfix.zip</nowiki> (dead link) and http://edt.oni2.net/files/Oni.zip, and they both work. Unless there's a specific purpose behind this, I think you get where I'm going -- we should consistently point to just one download link that will always be the latest modded app. --[[User:Iritscen|Iritscen]] 16:58, 12 October 2008 (CEST) | ||
[[Category:Userspace]] |