OBD:BINA/OBJC/FURN: Difference between revisions

From OniGalore
< OBD:BINA‎ | OBJC
Jump to navigation Jump to search
No edit summary
 
m (added family to footer template call)
 
(14 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> [[OBD:BINA|BINA]] >> Furniture.BINA
{{OBD OBJC Header | align=center | type=FURN | prev=FLAG | next=MELE | name=Furniture | stuff=b_fu}}




<CENTER>[[OBD:BINA/Flag|<==]] <FONT SIZE=5>Furniture.BINA</FONT> [[OBD:BINA/Neutral|==>]]</CENTER>
[[Image:bin_r_fu.gif]]




http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/bin_r_fu.gif
{{Table}}
{{OBDth}}
{{OBDtr| 0x00 | char[4]  |FF0000| 43 4A 42 4F | OBJC      | objects }}
{{OBDtr| 0x04 | int32    |FFFF00| 60 A7 00 00 | 42848      | size of the complete furniture part from this position in bytes }}
{{OBDtr| 0x08 | int32    |00FF00| 27 00 00 00 | 39        | object list version }}
{{OBDtr| 0x0C | int32    |00FFFF| 74 00 00 00 | 116        | size of the following element in bytes }}
{{OBDtrBK}}
{{OBDtr| 0x00 | char[4]  |FFC8C8| 4E 52 55 46 | FURN      | furniture }}
{{OBDtr| 0x04 | int32    |FFFFC8| F5 0E 00 00 | 3829      | old file ID }}
{{OBDtr| 0x08 | int32    |C8FFC8| 08 00 00 00 | 8          | unknown }}
{{OBDtr| 0x0C | float    |C8FFFF| 9C C4 7A C2 | -62.692001 | x-position of the furniture }}
{{OBDtr| 0x10 | float    |C8FFFF| 00 00 E8 C1 | -29.000000 | y-position (height) of the furniture }}
{{OBDtr| 0x14 | float    |C8FFFF| 33 B3 D8 42 | 108.349998 | z-position of the furniture }}
{{OBDtr| 0x18 | float    |FFC8FF| A2 85 35 43 | 181.522003 | rotation on the x-axis in degrees }}
{{OBDtr| 0x1C | float    |FFC8FF| B0 02 B2 43 | 356.020996 | rotation on the y-axis in degrees }}
{{OBDtr| 0x20 | float    |FFC8FF| 2F 1D 32 43 | 178.113998 | rotation on the z-axis in degrees }}
{{OBDtr2|0x24 | char[32]  |FFC800| _tctf_bigvan            | furniture type name (reference to an [[OBD:OFGA|OFGA]] file)  }}
{{OBDtr2|0x44 | char[48]  |C800C8| unused                  | locklight tag  name }}
|}




{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=1 BGCOLOR="#000000"
;NOTE
|- BGCOLOR="#FFDDBB" ALIGN=CENTER
:CJBO'''Furniture'''.OBJC files are an old development relic, because the furniture is "baked" into the level model.
| WIDTH=15% | <B>Hex</B>
:Oni still parses these files (see debugger.txt file in your Oni folder), but you can disable them and use their raw/separate file data part in whichever way you like (e.g. to create a larger list of characters, flags, trigvolumes, whatever).
| WIDTH=15% | <B>Translation</B>
:There ''is'' a separation between "furniture" and other parts of the environment (quads are flagged as glass/furniture/etc.).
| WIDTH=70% | <B>Meaning</B>
:The furniture [[OBD:OFGA|OFGA]] files aren't a part of the regular Oni files. They are stored in the unused [[level0_Tools]] files.
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#FF0000" | 43 4A 42 4F
| OBJC
| ALIGN=LEFT | object
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFF00" | 60 A7 00 00
| 42848
| ALIGN=LEFT | 42848 bytes is the length of the following furniture part from this position
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 27 00 00 00
| 39
| ALIGN=LEFT | identification number for the weapon classes; in every level the same; do not change it
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#00FFFF" | 74 00 00 00
| 116
| ALIGN=LEFT | 116 bytes (7.25 lines) is the lenght of the following package (area edged in black)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT>
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 4E 52 55 46
| FURN
| ALIGN=LEFT | furniture
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" | F5 0E 00 00
| 3829
| ALIGN=LEFT | old file ID
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFC8" | 08 00 00 00
| 8
| ALIGN=LEFT | unknown
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFFF" | 9C C4 7A C2
| -62.692001
| ALIGN=LEFT | x-position of the furniture
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFFF" | 00 00 E8 C1
| -29.000000
| ALIGN=LEFT | y-position (height) of the furniture
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFFF" | 33 B3 D8 42
| 108.349998
| ALIGN=LEFT | z-position of the furniture
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8FF" | A2 85 35 43
| 181.522003
| ALIGN=LEFT | rotation on the x-axis in degrees
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8FF" | B0 02 B2 43
| 356.020996
| ALIGN=LEFT | rotation on the y-axis in degrees
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8FF" | 2F 1D 32 43
| 178.113998
| ALIGN=LEFT | rotation on the z-axis in degrees
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC800" COLSPAN=2 | <TT>_tctf_bigvan</TT>
| ALIGN=LEFT | name of the furniture type
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| BGCOLOR="#C800C8" COLSPAN=2 | not used
| ALIGN=LEFT | name of the locklight tag
|}




This file is an old relict and therefore completely useless. You can set all to zero. Oni doesn't need it. All furnitures are an integral part of the level model. Maybe it was used during the development of Oni to build the level.
;Tool Mode dialog


[[Image:Tool dialog - Furniture Properties.png]]


<CENTER>[[OBD:BINA/Flag|<==]] <FONT SIZE=5>Furniture.BINA</FONT> [[OBD:BINA/Neutral|==>]]</CENTER>


{{OBD OBJC Footer | type=FURN | prev=FLAG | next=MELE | name=Furniture | family=Level}}


[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> [[OBD:BINA|BINA]] >> Furniture.BINA
{{OBD}}

Latest revision as of 21:18, 9 December 2023

ONI BINARY DATA
AKVA << Other file types >> CBPI
BINA : Binary data
TMBD << Other BINA >> ONIE
OBJC : Objects
FLAG << Other OBJC >> MELE
FURN : Furniture
XML tutorial
Overview @ Oni Stuff
OBD.png


Bin r fu.gif


Offset Type Raw Hex Value Description
0x00 char[4] 43 4A 42 4F OBJC objects
0x04 int32 60 A7 00 00 42848 size of the complete furniture part from this position in bytes
0x08 int32 27 00 00 00 39 object list version
0x0C int32 74 00 00 00 116 size of the following element in bytes
First element (black outline)
0x00 char[4] 4E 52 55 46 FURN furniture
0x04 int32 F5 0E 00 00 3829 old file ID
0x08 int32 08 00 00 00 8 unknown
0x0C float 9C C4 7A C2 -62.692001 x-position of the furniture
0x10 float 00 00 E8 C1 -29.000000 y-position (height) of the furniture
0x14 float 33 B3 D8 42 108.349998 z-position of the furniture
0x18 float A2 85 35 43 181.522003 rotation on the x-axis in degrees
0x1C float B0 02 B2 43 356.020996 rotation on the y-axis in degrees
0x20 float 2F 1D 32 43 178.113998 rotation on the z-axis in degrees
0x24 char[32] _tctf_bigvan furniture type name (reference to an OFGA file)
0x44 char[48] unused locklight tag name


NOTE
CJBOFurniture.OBJC files are an old development relic, because the furniture is "baked" into the level model.
Oni still parses these files (see debugger.txt file in your Oni folder), but you can disable them and use their raw/separate file data part in whichever way you like (e.g. to create a larger list of characters, flags, trigvolumes, whatever).
There is a separation between "furniture" and other parts of the environment (quads are flagged as glass/furniture/etc.).
The furniture OFGA files aren't a part of the regular Oni files. They are stored in the unused level0_Tools files.


Tool Mode dialog

Tool dialog - Furniture Properties.png


ONI BINARY DATA
AKVA << Other file types >> CBPI
BINA : Binary data
TMBD << Other BINA >> ONIE
OBJC : Objects
FLAG << Other OBJC >> MELE
FURN : Furniture
Level file