OBD:CONS: Difference between revisions
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{{OBD_File_Header | type=CONS | prev=CBPM | next=CRSA | name=Console | family= | :''This is about the console class resource. For console instances, see [[OBD:BINA/OBJC/CONS]]. | ||
{{OBD_File_Header | type=CONS | prev=CBPM | next=CRSA | name=Console | family=Level | desc=The data in '''CONS''' stores the basic info on a single console. While in practice the CONS data for a given console is basically always the same, except for switching between "alarm" and "console" status and between a couple of possible geometries, this file can also be used to set a unique standing position and angle for the character using it. | align=center}} | |||
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{{OBDtr| 0x00 | res_id |FF0000| 01 E7 02 00 | 743 | 00743-console0.CONS }} | {{OBDtr| 0x00 | res_id |FF0000| 01 E7 02 00 | 743 | 00743-console0.CONS }} | ||
{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | ||
{{OBDtr| 0x08 | int32 |00FF00| 00 00 00 00 | 0 | | {{OBDtr| 0x08 | int32 |00FF00| 00 00 00 00 | 0 | flags; used values: | ||
{{OBDtr| 0x0C | float |00FFFF| CA 62 5F 3D | 0.054537 | | :0x'''01''' 00 00 00 - alarm console }} | ||
{{OBDtr| 0x10 | float |00FFFF| 3C 9D 3B 41 | 11.725887 | | {{OBDtr| 0x0C | float |00FFFF| CA 62 5F 3D | 0.054537 | action point x position }} | ||
{{OBDtr| 0x14 | float |00FFFF| 22 93 4E 40 | 3.227730 | | {{OBDtr| 0x10 | float |00FFFF| 3C 9D 3B 41 | 11.725887 | action point y position }} | ||
{{OBDtr| 0x18 | float |FF00FF| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x14 | float |00FFFF| 22 93 4E 40 | 3.227730 | action point z position }} | ||
{{OBDtr| 0x1C | float |FF00FF| 00 00 00 00 | 0.000000 | | {{OBDtr| 0x18 | float |FF00FF| 00 00 00 00 | 0.000000 | orientation vector x component }} | ||
{{OBDtr| 0x20 | float |FF00FF| 00 00 80 3F | 1.000000 | | {{OBDtr| 0x1C | float |FF00FF| 00 00 00 00 | 0.000000 | orientation vector y component }} | ||
{{OBDtr| 0x24 | link |FFC8C8| 01 C5 02 00 | 709 | link to [[OBD:OFGA|00709-.OFGA]] }} | {{OBDtr| 0x20 | float |FF00FF| 00 00 80 3F | 1.000000 | orientation vector z component }} | ||
{{OBDtr| 0x28 | link |FFFFC8| 01 E0 02 00 | 736 | link to 00736-.[[OBD:M3GM|M3GM]] }} | {{OBDtr| 0x24 | link |FFC8C8| 01 C5 02 00 | 709 | link to [[OBD:OFGA|00709-.OFGA]] - console geometry }} | ||
{{OBDtr| 0x2C | | {{OBDtr| 0x28 | link |FFFFC8| 01 E0 02 00 | 736 | link to 00736-.[[OBD:M3GM|M3GM]] - console screen geometry }} | ||
{{OBDtr2|0x30 | char[32] |C8FFFF| NONE | | {{OBDtr| 0x2C | int32 |C8FFC8| 00 80 01 00 | | ignored <code>(originally as Screen GQ Flags)</code> }} | ||
{{OBDtr2|0x50 | char[32] |FFC8FF| NONE | | {{OBDtr2|0x30 | char[32] |C8FFFF| NONE | inactive console screen texture name }} | ||
{{OBDtr2|0x70 | char[32] |FFC800| NONE | | {{OBDtr2|0x50 | char[32] |FFC8FF| NONE | active console screen texture name }} | ||
{{OBDtr2|0x70 | char[32] |FFC800| NONE | used console screen texture name }} | |||
|} | |} | ||
;Console geometry | |||
:The geometry referenced here is not used to display the console during play, only the design tools display it. After a console is added to a level the geometry is baked into the [[OBD:AKEV|environment]]. | |||
{{OBD_File_Footer | type=CONS | prev=CBPM | next=CRSA | name=Console | family= | ;Flags | ||
:The "alarm console" flag decides what autoprompt is displayed when the character is close to a console ("autoprompt_useconsole" or "autoprompt_usealarm"). | |||
;Action point & orientation vector | |||
:These 2 are used to compute where the character should stay and what facing it should have to use the console. Both are in console coordinates. | |||
;Screen textures | |||
:The screen textures specified here are used only if [[OBD:BINA/OBJC/CONS|CONS object]] has empty texture names. | |||
{{OBD_File_Footer | type=CONS | prev=CBPM | next=CRSA | name=Console | family=Level}} | |||
{{OBD}} |
Latest revision as of 21:25, 9 December 2023
- This is about the console class resource. For console instances, see OBD:BINA/OBJC/CONS.
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | res_id | 01 E7 02 00 | 743 | 00743-console0.CONS |
0x04 | lev_id | 01 00 00 00 | 0 | level 0 |
0x08 | int32 | 00 00 00 00 | 0 | flags; used values:
|
0x0C | float | CA 62 5F 3D | 0.054537 | action point x position |
0x10 | float | 3C 9D 3B 41 | 11.725887 | action point y position |
0x14 | float | 22 93 4E 40 | 3.227730 | action point z position |
0x18 | float | 00 00 00 00 | 0.000000 | orientation vector x component |
0x1C | float | 00 00 00 00 | 0.000000 | orientation vector y component |
0x20 | float | 00 00 80 3F | 1.000000 | orientation vector z component |
0x24 | link | 01 C5 02 00 | 709 | link to 00709-.OFGA - console geometry |
0x28 | link | 01 E0 02 00 | 736 | link to 00736-.M3GM - console screen geometry |
0x2C | int32 | 00 80 01 00 | ignored (originally as Screen GQ Flags)
| |
0x30 | char[32] | NONE | inactive console screen texture name | |
0x50 | char[32] | NONE | active console screen texture name | |
0x70 | char[32] | NONE | used console screen texture name |
- Console geometry
- The geometry referenced here is not used to display the console during play, only the design tools display it. After a console is added to a level the geometry is baked into the environment.
- Flags
- The "alarm console" flag decides what autoprompt is displayed when the character is close to a console ("autoprompt_useconsole" or "autoprompt_usealarm").
- Action point & orientation vector
- These 2 are used to compute where the character should stay and what facing it should have to use the console. Both are in console coordinates.
- Screen textures
- The screen textures specified here are used only if CONS object has empty texture names.
ONI BINARY DATA |
---|
CBPM << Other file types >> CRSA |
CONS : Console |
Level file |