OBD talk:TRTA: Difference between revisions

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restored edit lost in rollback
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To be completed
==Original TRTA==
==Original TRTA==
===Generic female===
Used by Konoko, Furies, ...
;Hip Z:0.773886024951935
;Thigh X:3.91607880592346
;Calf X:3.87126564979553
;Spine X
:1.67312717437744
:1.29930114746094
:1.83414900302887
:0.945942461490631
;Shoulder Z: 0.646969
;Shoulder X: 1.098248
;Arm X: 2.4795
;Wrist X: 1.96711
===Striker===
Used by Strikers, SWAT, ...
===Generic male===
Used by Comguys, Griffin, ...
===Tanker===
===Ninja===
==Offset tables==
The values not presented in the tables (Thigh XY, Calf YZ, Foot YZ, Mid Z, Chest Z, Neck Z, Head YZ, Upperarm YZ, Lowerarm YZ) are sub-micronic garbage.
The values not presented in the tables (Thigh XY, Calf YZ, Foot YZ, Mid Z, Chest Z, Neck Z, Head YZ, Upperarm YZ, Lowerarm YZ) are sub-micronic garbage.


Sensible values (truncated at the millimeter, assuming the decimeter as the world unit) shown in '''bold'''. Submillimetric digits listed for completeness.
Sensible/meaningful values (truncated at the millimeter, assuming the decimeter as the world unit) are shown in '''bold'''. Submillimetric digits listed for completeness.


Micron-sized differences to base are shown with a light blue background.
Micron-sized differences to base are shown with a light blue background. The accuracy of Oni's floating-point storage is 6 significant digits (as shown).


For some reason all the characters have a slightly non-symmetric shoulder height (Clavicle Y), even if only by a couple of microns ^_^
For some reason all the characters have a slightly non-symmetric shoulder alignment (Clavicle Y), even if only by a couple of microns ^_^ (the right shoulder is shifted slightly forward)
===Females===
===Females===
*Main TRTA: bdfem_*, CopfemA*, G_female*, Red*, k3, k4_A, k4_F, k4_K, k4_L, k4_G (LOD 0, 1, 2), konoko (LOD 3)
*Main TRTA: bdfem_*, CopfemA*, G_female*, Red*, k3, k4_A, k4_F, k4_K, k4_L, k4_G (LOD 0, 1, 2), konoko (LOD 3); same as for the "bip_konoko.MME" TRCM in level0
*Variations: k4_G (LOD 3&4), konoko (LOD 0, 1, 2, 4), SH (lower scale), Shinzom (has non-symmetric arm length)
*Variations: k4_G (LOD 3&4), konoko (LOD 0, 1, 2, 4), SH (lower scale), Shinzom (has non-symmetric arm length)


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!colspan=2|Zombie Shinatama
!colspan=2|Zombie Shinatama
|-
|-
!Thigh +/-Z
!Hip +/-Z
|colspan=2 align=center|'''0.77'''3886
|colspan=2 align=center|'''0.77'''3886
|colspan=2 align=center|'''0.77'''3886
|colspan=2 align=center|'''0.77'''3886
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|colspan=2 align=center|'''0.77'''3886
|colspan=2 align=center|'''0.77'''3886
|-
|-
!Calf X
!Upperleg X
|colspan=2 align=center|'''3.91'''608
|colspan=2 align=center|'''3.91'''608
|colspan=2 align=center|'''3.91'''608
|colspan=2 align=center|'''3.91'''608
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|colspan=2 align=center|'''3.91'''608
|colspan=2 align=center|'''3.91'''608
|-
|-
!Foot X
!Lowerleg X
|colspan=2 align=center|'''3.87'''127
|colspan=2 align=center|'''3.87'''127
|colspan=2 align=center|'''3.87'''127
|colspan=2 align=center|'''3.87'''127
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|}
|}
The most notable thing in the above table is the head joint for k4_G, which is significantly lower down the neck than for other female characters. This results in significant differences, both for animations and aiming screens. Perhaps this should be fixed.
The most notable thing in the above table is the head joint for k4_G, which is significantly lower down the neck than for other female characters. This results in significant differences, both for animations and aiming screens. Perhaps this should be fixed.
===Generic males===
*Main TRTA: griffin, muro, G_male*, bd_* (LOD 1&2, 3&4), CopmaleA1* (LOD 0, 1&2)
*Variations: bd_* (LOD 0; broken); CopmaleA1* (LOD 3&4); mutantmuro


===Normal-sized males===
===Normal-sized males===
*Comguy TRTA: comguy, comguy_*, bomber
*Comguy TRTA: comguy, comguy_*, bomber; same as for the "bip_comguy.MME" TRCM in level0
*"Thug" TRTA: griffin_swat (LOD 0,1&2), ninja_*, ninjabot, sec_*, sniper, SUPER, tanker, TCL_*, thug_*
*"Thug" TRTA: griffin_swat (LOD 0,1&2), ninja_*, ninjabot, sec_*, sniper, SUPER, tanker, TCL_*, thug_*
*"Narrow" male: bd_* (LOD 1&2,3&4), CopmaleA* (LOD 0,1&2), G_male*, griffin, muro
*"Narrow" male (narrow hips) : bd_* (LOD 1&2,3&4), CopmaleA* (LOD 0,1&2), G_male*, griffin, muro
*Variation: griffin_swat (LOD 3&4), has a different head-to-neck offset
*Variation: griffin_swat (LOD 3&4), has a different head-to-neck offset
*Variation: mutantmuro (same as generic "narrow" male but with elbow-wrist distance '''3.23'''808 instead of '''2.52'''187)
*Variation: mutantmuro (same as generic "narrow" male but with elbow-wrist distance '''3.23'''808 instead of '''2.52'''187)
*Variation: CopmaleA* (LOD 3&4), same as generic "narrow" male but with some minor (micronic) differences
*Variation: CopmaleA* (LOD 3&4), same as generic "narrow" male but with some minor (micronic) differences
**chest-to-neck Y offset: '''-0.00'''0691158 instead of '''-0.00'''0691187
**chest-to-neck Y offset: '''-0.00'''0691158 instead of '''-0.00'''0691187
**L shoulder height '''0.01'''68239 instead of '''0.01'''68238 , R shoulder height '''0.01'''68266 instead of '''0.01'''68264
**L shoulder Y is '''0.01'''68239 instead of '''0.01'''68238 , R shoulder Y is '''0.01'''68266 instead of '''0.01'''68264
*Variation: bd_* (LOD 0), corresponds to the bugged [[TRIA]] (only the chest offset changes; it's parented to the root)
*Variation: bd_* (LOD 0), corresponds to the bugged [[TRIA]] (only the chest offset changes; it's parented to the root)


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|colspan=2 align=center|'''1.06'''235
|colspan=2 align=center|'''1.06'''235
|colspan=2 align=center|'''1.06'''235
|colspan=2 align=center|'''1.06'''235
|colspan=2 align=center bgcolor=yellow|'''0.91'''5815
|colspan=2 align=center bgcolor=orange|'''0.91'''5815
|colspan=2 align=center|'''1.06'''235
|colspan=2 align=center|'''1.06'''235
|-
|-
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|-
|-
!Clavicle X / +-Z
!Clavicle X / +-Z
|align=center|'''-0.37'''0036
|align=center|'''0.48'''2885 '''/ -0.48'''2884
|align=center|'''-0.37'''0036
|align=center|'''-0.37'''0036
|align=center|'''0.48'''2885 '''/ -0.48'''2884
|align=center|'''0.48'''2885 '''/ -0.48'''2884
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===Strikers===
===Strikers===
*Main TRTA: striker_*, EL_*, TCTFswat
*Main TRTA: striker_*, EL_*, TCTFswat; same as for the "bip_striker.MME" TRCM in level0
*Variation: barabus
*Variation: barabus
{{table}}
|
!colspan=2|Strikers
!colspan=2|Barabas
|-
!Hip +/-Z
|colspan=2 align=center|'''1.14'''779
|colspan=2 align=center|'''1.14'''779
|-
!Upperleg X
|colspan=2 align=center|'''4.66'''254
|colspan=2 align=center|'''4.66'''254
|-
!Lowerleg X
|colspan=2 align=center|'''4.29'''05
|colspan=2 align=center|'''4.29'''05
|-
!Mid X / Y
|align=center|'''1.81'''106
|align=center|'''0.10'''5506
|align=center|'''1.81'''106
|align=center|'''0.10'''5506
|-
!Chest X / Y
|align=center|'''1.53'''271
|align=center|'''-0.00'''201118
|align=center|'''1.53'''271
|align=center|'''-0.00'''201118
|-
!Neck X / Y
|align=center|'''2.53'''558
|align=center|'''-0.00'''0565022
|align=center bgcolor=yellow|'''2.53'''589
|align=center bgcolor=yellow|'''-0.00'''0405849
|-
!Head X
|align=center colspan=2|'''0.72'''0347
|align=center colspan=2|'''0.72'''0347
|-
!Clavicle X / +-Z
|align=center|'''-0.60'''8867
|align=center|'''0.52'''1724
|align=center bgcolor=orange|'''-0.54'''8056
|align=center bgcolor=cyan|'''0.52'''1725 '''/ -0.52'''1723
|-
!Clavicle Y (L/R)
|align=center|'''-0.08'''53813
|align=center|'''-0.08'''53784
|align=center bgcolor=orange|'''0.27'''9395
|align=center bgcolor=orange|'''0.27'''9398
|-
!Shd length X
|align=center colspan=2|'''1.90'''383
|align=center colspan=2|'''1.90'''383
|-
!Upperarm X
|align=center colspan=2|'''2.83'''534
|align=center colspan=2|'''2.83'''534
|-
!Lowerarm X
|align=center colspan=2|'''2.68'''607 '''/ 2.68'''606
|align=center colspan=2|'''2.68'''607 '''/ 2.68'''606
|}
The only important difference is that Barabas's "shoulders" (clavicles) are attached to the chest slightly higher and shifted significantly forward.
{{OBD}}