Talk:Mod Tool/OniTools addon: Difference between revisions

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AKEV data and extracted console mesh have different polygon IDs and point IDs. Identifying each point by position (taking tolerances into account) and then identifing the quads and triangles would take too long. So, it's still possible but at the moment it's a black hole consuming too much dev time... Darn.
AKEV data and extracted console mesh have different polygon IDs and point IDs. Identifying each point by position (taking tolerances into account) and then identifing the quads and triangles would take too long. So, it's still possible but at the moment it's a black hole consuming too much dev time... Darn.
== Improving deletion algorithm ==
'''[Expand [http://konoko.oni2.net/%5bOni%20Developing%5d/%5bProgramming%5d/SRC%20texts.7Z this archive] to see the files being referenced. -Iritscen]''' I've tested an improved version ("kill_NONEs_improved.TXT") of this section ("kill_NONEs_orig.TXT"). My improvements are very simple:
# Deleting cluster itself after polygon deletion
# Freezing object and modelling
That improvements are really useful for me... Maybe, it could be useful for you (or for others)... You can test it...
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--[[User:Mai X|Mai X]] ([[User talk:Mai X|talk]]) 00:17, 10 April 2023 (CEST)


[[Category:Completed modding tools]][[Category:Windows-only modding tools]]
[[Category:Completed modding tools]][[Category:Windows-only modding tools]]