User talk:Neo/Archive4: Difference between revisions

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==OniSplit 0.9.27==
==OniSplit 0.9.27==
[http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.27.zip OniSplit v0.9.27]
OniSplit v0.9.27 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.27.zip</nowiki>, dead link)


Bugfixes and xml export/import for [[OBD:BINA/TMBD|TMBD]].
Bugfixes and xml export/import for [[OBD:BINA/TMBD|TMBD]].
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I have a 1 frame animation where the pelvis consists of this - <EKey>1 0 0 0</EKey> I know the first part is the number of frames, but what are the others? I need to rotate the barrel 90 degrees upward.
I have a 1 frame animation where the pelvis consists of this - <EKey>1 0 0 0</EKey> I know the first part is the number of frames, but what are the others? I need to rotate the barrel 90 degrees upward.


See this: http://i35.photobucket.com/albums/d159/gumbyWA/barrel.jpg
[[Image:Rotated barrel.jpg]]


[[User:Gumby|Gumby]] 19:25, 11 September 2008 (CEST)
[[User:Gumby|Gumby]] 19:25, 11 September 2008 (CEST)
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On something else:
On something else:


I thought dangerous particle awareness was fixed, but avoiding them was broken? In this image: http://img134.imageshack.us/img134/5205/linesun5.jpg It seems that awareness is still broken, look at the blue (or used to be blue, until my image editing program messed up the colors) lines. They still point toward the origin. Aren't they supposed to point toward the danger? However, he does avoid it properly as long as you aren't standing between him and the origin.
I thought dangerous particle awareness was fixed, but avoiding them was broken? In this image: <nowiki>http://img134.imageshack.us/img134/5205/linesun5.jpg</nowiki> (dead link) It seems that awareness is still broken, look at the blue (or used to be blue, until my image editing program messed up the colors) lines. They still point toward the origin. Aren't they supposed to point toward the danger? However, he does avoid it properly as long as you aren't standing between him and the origin.


[[User:Gumby|Gumby]] 22:14, 12 September 2008 (CEST)
[[User:Gumby|Gumby]] 22:14, 12 September 2008 (CEST)
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:Iritscen, when you say this - '''I know I saw a hack for avoiding the Cell being demoed on YouTube quite some time ago.''' - your "knowledge" is wrong. Look at the video again, then at its end titles, then at the video details and comments: https://www.youtube.com/watch?v=C8zpfiHeR_s
:Iritscen, when you say this - '''I know I saw a hack for avoiding the Cell being demoed on YouTube quite some time ago.''' - your "knowledge" is wrong. Look at the video again, then at its end titles, then at the video details and comments: https://www.youtube.com/watch?v=C8zpfiHeR_s
:Because of the nature of the bug, dodging mostly worked as long as the dodging took place close to the level's origin, so for the needs of the trailer, for example, it was already quite possible to set up an actual sequence, with anything from screamer to grenade to bomber.
:Because of the nature of the bug, dodging mostly worked as long as the dodging took place close to the level's origin, so for the needs of the trailer, for example, it was already quite possible to set up an actual sequence, with anything from screamer to grenade to bomber.
:Loser up there gave you instructions for the standard PC engine: [[AE:EXE]]. There is no corresponding hack for the PC demo of for OMNI's engine yet. Keep an eye on this page, which will be updated with the info soon enough: [[AE:OMNI]]
:Loser up there gave you instructions for the standard PC engine: [[EXE]]. There is no corresponding hack for the PC demo of for OMNI's engine yet. Keep an eye on this page, which will be updated with the info soon enough: [[OMNI]]
::[[User:Geyser|geyser]] 11:05, 13 September 2008 (CEST)
::[[User:Geyser|geyser]] 11:05, 13 September 2008 (CEST)


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==OniSplit 0.9.28==
==OniSplit 0.9.28==
[http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.28.zip OniSplit v0.9.28]
OniSplit v0.9.28 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.28.zip</nowiki>, dead link)


:* added xml support for [[OBD:BINA/ONIE|ONIE]].  
:* added xml support for [[OBD:BINA/ONIE|ONIE]].  
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:::::FBX - I don't know, I saw all kinds of problems with all kinds of 3D file formats. Basically I know of no file format or application that's 100% guaranteed to work properly.
:::::FBX - I don't know, I saw all kinds of problems with all kinds of 3D file formats. Basically I know of no file format or application that's 100% guaranteed to work properly.
:::::BSL - For PC disassembling you can use the [https://www.hex-rays.com/products/ida/support/download_freeware/ free version of IDA]. See [http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniPC|_idb49.zip here] for my IDA database file. I don't think you can bind sc_bind_f2 easily (compared to others). It's a string variable and nothing in the Mac exe uses them so nobody calls the function that's supposed to register string variables. [[User:Neo|Neo]]
:::::BSL - For PC disassembling you can use the [https://hex-rays.com/ida-free free version of IDA]. See here (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniPC|_idb49.zip</nowiki>, dead link)] for my IDA database file. I don't think you can bind sc_bind_f2 easily (compared to others). It's a string variable and nothing in the Mac exe uses them so nobody calls the function that's supposed to register string variables. [[User:Neo|Neo]]


::::::Thanks for the link and the database, but now I need the fishing instruction :-)  Can you show me how I can find the engine function related to the BSL function.  I tried a text search for chr_focus, got the results, but I could not find out how it pointed to _SetMainCharacter.  Once I see it in the PC engine, then I will look for it in the Mac engine.  [[User:EdT|EdT]] 07:30, 15 October 2008 (CEST)
::::::Thanks for the link and the database, but now I need the fishing instruction :-)  Can you show me how I can find the engine function related to the BSL function.  I tried a text search for chr_focus, got the results, but I could not find out how it pointed to _SetMainCharacter.  Once I see it in the PC engine, then I will look for it in the Mac engine.  [[User:EdT|EdT]] 07:30, 15 October 2008 (CEST)
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Delorean in 1024x1024 glory:
Delorean in 1024x1024 glory:


http://edt.oni2.net/images/LGTexdelorean.jpg
[[Image:Lg tex DeLorean.jpg]]


:[[User:EdT|EdT]] 17:53, 21 October 2008 (CEST)
:[[User:EdT|EdT]] 17:53, 21 October 2008 (CEST)
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Faces of Konoko: the 1st is the standard texture at 128x128, the 2nd is at 512x512 with some smoothing of the skin in Photoshop, the 3rd added the eyes from coool's texture.
Faces of Konoko: the 1st is the standard texture at 128x128, the 2nd is at 512x512 with some smoothing of the skin in Photoshop, the 3rd added the eyes from coool's texture.


http://edt.oni2.net/images/Konokoface.jpg
[[Image:Konoko face textures.jpg]]


Did anyone notice how Konoko's lips look realistic? Maybe they used a photograph for it.
Did anyone notice how Konoko's lips look realistic? Maybe they used a photograph for it.
[[Category:Userspace]]