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==OniSplit 0.9.27== | ==OniSplit 0.9.27== | ||
OniSplit v0.9.27 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.27.zip</nowiki>, dead link) | |||
Bugfixes and xml export/import for [[OBD:BINA/TMBD|TMBD]]. | Bugfixes and xml export/import for [[OBD:BINA/TMBD|TMBD]]. | ||
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I have a 1 frame animation where the pelvis consists of this - <EKey>1 0 0 0</EKey> I know the first part is the number of frames, but what are the others? I need to rotate the barrel 90 degrees upward. | I have a 1 frame animation where the pelvis consists of this - <EKey>1 0 0 0</EKey> I know the first part is the number of frames, but what are the others? I need to rotate the barrel 90 degrees upward. | ||
[[Image:Rotated barrel.jpg]] | |||
[[User:Gumby|Gumby]] 19:25, 11 September 2008 (CEST) | [[User:Gumby|Gumby]] 19:25, 11 September 2008 (CEST) | ||
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==OniSplit 0.9.28== | ==OniSplit 0.9.28== | ||
OniSplit v0.9.28 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.28.zip</nowiki>, dead link) | |||
:* added xml support for [[OBD:BINA/ONIE|ONIE]]. | :* added xml support for [[OBD:BINA/ONIE|ONIE]]. | ||
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:::::FBX - I don't know, I saw all kinds of problems with all kinds of 3D file formats. Basically I know of no file format or application that's 100% guaranteed to work properly. | :::::FBX - I don't know, I saw all kinds of problems with all kinds of 3D file formats. Basically I know of no file format or application that's 100% guaranteed to work properly. | ||
:::::BSL - For PC disassembling you can use the [https://hex-rays.com/ida-free | :::::BSL - For PC disassembling you can use the [https://hex-rays.com/ida-free free version of IDA]. See here (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniPC|_idb49.zip</nowiki>, dead link)] for my IDA database file. I don't think you can bind sc_bind_f2 easily (compared to others). It's a string variable and nothing in the Mac exe uses them so nobody calls the function that's supposed to register string variables. [[User:Neo|Neo]] | ||
::::::Thanks for the link and the database, but now I need the fishing instruction :-) Can you show me how I can find the engine function related to the BSL function. I tried a text search for chr_focus, got the results, but I could not find out how it pointed to _SetMainCharacter. Once I see it in the PC engine, then I will look for it in the Mac engine. [[User:EdT|EdT]] 07:30, 15 October 2008 (CEST) | ::::::Thanks for the link and the database, but now I need the fishing instruction :-) Can you show me how I can find the engine function related to the BSL function. I tried a text search for chr_focus, got the results, but I could not find out how it pointed to _SetMainCharacter. Once I see it in the PC engine, then I will look for it in the Mac engine. [[User:EdT|EdT]] 07:30, 15 October 2008 (CEST) | ||
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Delorean in 1024x1024 glory: | Delorean in 1024x1024 glory: | ||
[[Image:Lg tex DeLorean.jpg]] | |||
:[[User:EdT|EdT]] 17:53, 21 October 2008 (CEST) | :[[User:EdT|EdT]] 17:53, 21 October 2008 (CEST) | ||
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Faces of Konoko: the 1st is the standard texture at 128x128, the 2nd is at 512x512 with some smoothing of the skin in Photoshop, the 3rd added the eyes from coool's texture. | Faces of Konoko: the 1st is the standard texture at 128x128, the 2nd is at 512x512 with some smoothing of the skin in Photoshop, the 3rd added the eyes from coool's texture. | ||
[[Image:Konoko face textures.jpg]] | |||
Did anyone notice how Konoko's lips look realistic? Maybe they used a photograph for it. | Did anyone notice how Konoko's lips look realistic? Maybe they used a photograph for it. | ||
[[Category:Userspace]] | [[Category:Userspace]] |