Oni engine patches (Win): Difference between revisions

m
noted that AE:ONK/EXE also documented the IanPatt patch
m (oops, forgot the note)
m (noted that AE:ONK/EXE also documented the IanPatt patch)
 
(31 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Brain-dumping in-place patches here, because there needs to be a place where one can look them up without bugging Neo ^_^
{{Hatnote|For information on the patches to Mac versions of Oni, see the [[:Category:Patches|Patches category]].}}
{{fmbox
  | text = This information is obsolete because the task of patching the Windows application was moved to the [[Daodan DLL]], and more recently [[OniX]] was introduced as a rebuild of the application. See those pages for current information on patches to Windows Oni. For historical information on earlier patches to the Windows EXE including the "WinXP fix", see [[AE:ONK/EXE]].
  }}


=List of in-place patches=
==List of implemented patches==
A brief timeline of the upgrades so far:
A brief timeline of the upgrades so far:
{|
{|
Line 8: Line 11:
{{th}}
{{th}}
!Date!!Offset!!Old hex!!New hex!!Description
!Date!!Offset!!Old hex!!New hex!!Description
|-align=center
|2009/07||0x00135AF0<br>0x00135AF4||0x06<br>0x06||0x07<br>0x0B
|align=left|RGBA8888 texture support
|-align=center
|2008/11||0x004FBED4||0x02||0x'''XX'''||XX is the speed multiplier for carousel\slowmo. *Implemented but not released*
<!--
<!--
|-align=center
|-align=center
Line 26: Line 34:
|align=left|pathfinding grid cache size x8
|align=left|pathfinding grid cache size x8
|-align=center
|-align=center
|2007/07||0x0009C07C<br>0x0009C080<br>0x0009C084||??<br>??<br>??||6C<br>70<br>74
|2007/07||0x0009C07C<br>0x0009C080<br>0x0009C084<br>0x0009C110||30<br>34<br>38<br>30||6C<br>70<br>74<br>6C
|align=left|projectile awareness fixed
|align=left|projectile awareness fixed
|-align=center
|20??/??||0x00002E6D||??||EB
|align=left|DirectInput fixed on Windows NT
<!--
<!--
|-align=center
|-align=center
Line 49: Line 60:
:Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
:Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
:Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is ''plenty'' for virtually any purpose.
:Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is ''plenty'' for virtually any purpose.
==List of experimental patches==
{|
|
{{table}}
{{th}}
!Date!!Offset!!Old hex!!New hex!!Description
|-align=center
|2008/12/31||0x0051A889||66 C7 46 46 C0 12 5B 5E 83 C4 14 C3 90 90 90 90 90||66 8B 1D C4 7D 62 00 66 89 5E 46 5B 5E 83 C4 14 C3||Makes wp_fadetime actually have a function
|-align=center
|2008/12/31||0x0051A560||2C||31||See above
|-align=center
|2008/12/31||0x0051AB0E||6801||C012||Sets the fadetime to 4800 by default (what it would be if you hadn't done the above patch)
|-align=center
|2008/12/31||0x004DC420||00010000 00C7051C C95E0070 BD4E00C7 0520C95E 0040CB4E||00050000 00C7051C C95E0070 B84300C7 0520C95E 0020BE43||Hackish fix for Konoko not kicking guns.
|-align=center
|2008/12/31||0x0051A825||66895E54 66895E52 899EFC00 00006689 5E46689 5E50||90909090...||Fixes the exploit where dropping a weapon and picking it up removed the cooldown timer (nya nya :P)
|-align=center
|2008/11||0x004D8AA0||0x04716300||0x48B85E00||Replaces the pointer door_drawframes with the pointer for the "Last Man Standing" cheat
|-align=center
|2008/11||0x0055058C||646F6F72 5F647261 77667261 6D657300||6368725F 6C6D7300 00000000 00000000 ||Replaces the variable name "door_drawframes" with the variable name "chr_lms"
|-align=center
|2008/11||0x00550564||64726177 7320646F 6F726672 616D6573 20666F72 20616C6C 20756E70 6C616365 6420646F 6F727300||7475726E 73206F6E 204C6173 74204D61 6E205374 616E6469 6E67206D 6F646500 00000000 00000000||Replaces the description "draws doorframes for all unplaced doors(1 null)" with "turns on Last Man Standing mode(9 nulls)"
|-align=center
|2008/10||0x00046FB7||13||XX
|align=left|game ends after level XX (hex)
|}
|}
[[Category:Patches]]