Iron Demon: Difference between revisions

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The Iron Demon is a mecha boss that was initially supposed to appear in [[Oni]], making notable appearances in the [[1999|1999 trailer]], but was cut during development as [[Bungie West]] raced to finish the game. According to 3D animator Steve Abeyta, "It was scrapped because it would take too long to create a custom AI, and gameplay for it. We had to cut a lot of stuff to get [Oni] shipped, and cutting that one sucked. […] Such a large character created AI pathfinding problems as well as issues with object interaction.  They're not impossible to overcome, but we didn't have the time to tackle it."
The Iron Demon was stated as weighing 5 tons and standing 12 feet tall in [http://oni.bungie.org/archives/gamersrep_062000/gamersrep2.jpg this interview with Alex Seropian]. If it had appeared as an enemy in-game, the player was going to get sufficiently heavy weaponry to fight it, per the same source. The striped cylinder on the Iron Demon's back, an ammo drum, was its weak point per Alex Okita. There was also an intention to allow the Iron Demon to be selectable in multiplayer mode [https://web.archive.org/web/20000110194139/http://pc.ign.com/news/9690.html per Hamilton Chu], though [http://oni.bungie.org/special/part1/kevin.html Kevin Armstrong doubted] that it would be desirable to let players do that. No reports are known of the Iron Demon being seen in the [[Multiplayer|multiplayer demos]] at various E3s and Macworld Expos.
==Official references==
===Promo screenshots===
These are our best in-game looks at the original model:
<gallery mode="packed" heights=300px>
MP arena 2-4 with Iron Demon.jpg
Iron Demon in-game brightened.png
</gallery>
{|style="float:right"
{|style="float:right"
|'''The Iron Demon is a boss character that was initially<br>supposed to appear in Oni, but was cut at pre-beta.<br>Please add references I may have missed. '''[[User:Geyser|geyser]]'''<br><br>Japanese for "Iron Demon" would be... KANA-ONI?<br>(building on the proverb ONI NI KANA-BÔ) '''[[User:Geyser|geyser]]'''<br>Or, more literally, TETSU-ONI (TETSU="iron")? '''[[User:Iritscen|Iritscen]]'''<br>Or KÔKI (HAGANE-ONI, HAGANE="steel")? '''[[User:Demos kratos|Demos kratos]]
|'''Japanese for "Iron Demon" would be... KANA-ONI?<br>(building on the proverb ONI NI KANA-BÔ) '''[[User:Geyser|geyser]]'''<br>Or, more literally, TETSU-ONI (TETSU="iron")? '''[[User:Iritscen|Iritscen]]'''<br>Or KÔKI (HAGANE-ONI, HAGANE="steel")? '''[[User:Demos kratos|Demos kratos]]
|}
|}


==Official reference==
There's also this screenshot used in some print ads:
===Promo screenshots===
This is our best look at the original model:


[[Image:MP arena 2-4 with Iron Demon.jpg]]
[[Image:Konoko runs from Iron Demon.jpg]]


Were there more?
The appearance of the Iron Demon at the Regional State Building does not mean it was ever intended to be in that level. Per Hardy LeBel, RSB was one of the first levels created for the game and was used as a testbed during development.


===Promo trailer===
===Trailer===
In the June 1999 trailer the Iron Demon can be seen in two scenes, one of which:
In the [[1999|1999 trailer]], the Iron Demon can be seen in two scenes: one brief shot in Regional State and one extended walk sequence in unreleased MP arena [[Pre-beta_content#Construction_Pit_.28The_Pit.29|The Pit]] (slowed down for careful inspection):


http://geyser.oni2.net/pics/screenshots/iron_demon/demon_fight.jpg
[[Image:Iron Demon walk 1.gif]]  [[Image:Iron Demon walk 2.gif]]


seems to take place at the Regional State Building ({{C9}}):
In the second scene, a rocket launcher has been appended (perhaps somewhat hastily) to the right arm to show an alternate armament mode for the mecha.


http://geyser.oni2.net/pics/screenshots/iron_demon/state_foyer.jpg
===Promo art===
The clearest appearances of the Iron Demon in 2D form are:
*Craig Mullins' [[:Image:Iron Demon in Battle.jpg|Iron Demon in Battle]] and to a lesser extent [[:Image:Konoko Crouching by Craig Mullins after Lorraine (landscape).jpg|this painting]]
*Lorraine McLees's [[:Image:Iron Demon.jpg|Iron Demon portrait]]


The other scene shows the walking animation in great detail. Will add it later.
==Game assets==
===Unused sounds===
The model for the Iron Demon was not included in the released game data like some other "cut" content was, and we don't have its animations either (though Abeyta recalled only making "a walk cycle, firing anims, and possibly turning anims"). The walking sounds for the Iron Demon were in fact included as SNDDid_leg_[1-3].aif. There are also SNDDid_r_hit[1-4].aif, which may be the impact sounds for hits on the Iron Demon from heavy weaponry ("'''id_r'''ocket'''_hit'''").


===Promo pictures===
===Unused script===
*[[:Image:Backhand-Melee.jpg|An ad]] and [[:Image:Backhand-Melee sketch.jpg|a sketch]] thereof
[[European Mac releases|Some versions]] of Oni accidentally included additional [[BSL]] scripts for levels that were cut during development. Perhaps the most intriguing of the cut levels was [[BGI]], and the unfinished cutscene scripts for BGI include one scene with the following comments:
*[[:Image:Kon&TCTF&Iron Demon vs striker large.jpg|Another ad]] and [[:Image:Kon&TCTF&Iron Demon vs striker.jpg|a compact version]] thereof (same Demon as above)
#create Iron Demon before player gets here
*[[:Image:Oni Faces.jpg|Eight character portraits]] (upper-right); [[:Image:Iron Demon.jpg|larger standalone version]]
...
*Added by [http://www.goodbrush.com/ CraigMullins] to his [[:Image:Konoko by Craig Mullins after Lorraine 1024x768.jpg|remake]] of [[:Image:Konoko Crouching - Wallpaper 2.jpg|this picture]] (unfortunately that's a modified version, original wanted) by [[Lorraine Reyes]] McLees.
#See Iron Demon
...
#show Konoko getting ready for face-off
...
#start battle


Apparently the plan was for the Iron Demon fight to occur in this level, however BGI HQ was cut while rushing to ship the game. (According to the design lead Hardy LeBel, it had not gotten very far along before it was removed.) The Iron Demon battle could have been moved to another level, but only if changes were made to the story and probably the voice-acting script, and it was likely too late to do that. In any case, as mentioned earlier, Bungie West did not have time to code the special-case AI behavior required to maneuver the Iron Demon within a 3D environment, and so the much-anticipated giant robot was left out of the game.


----
==Fan content==
==Fan content==
===3D models===
===3D models===
There have been three fan attempts to recreate the 3D model for the Iron Demon by inspecting the visual evidence we have from the pre-beta period:
There have been three fan attempts to recreate the 3D model for the Iron Demon by inspecting the visual evidence we have from the pre-beta period:
*[http://www.turbosquid.com/3d-models/3d-model-robot/262162 This model] on TurboSquid by Ashley Davison
*[https://www.turbosquid.com/3d-models/3d-model-robot/262162 This model] on TurboSquid by Ashley Davison
*[https://iritscen.oni2.net/wiki/Seventeen%20Seconds'%20Iron%20Demon.zip This model] by Seventeen Seconds, used in [[Konoko Payne]] by Pierre
*[http://iritscen.oni2.net/wiki/Seventeen%20Seconds'%20Iron%20Demon.zip This model] by Seventeen Seconds, used in [[Konoko Payne]] by Pierre
*[https://iritscen.oni2.net/wiki/bobbysoon's%20Iron%20Demon.zip This model] by [[User:bobbysoon|bobbysoon]], based on the above model.  This one was used in multiple [[AE]] packages; see [http://mods.oni2.net/node/263 this one] for a starting point.
*[http://iritscen.oni2.net/wiki/bobbysoon's%20Iron%20Demon.zip This model] by [[User:bobbysoon|bobbysoon]], based on the above model.  This one was used in multiple [[AE]] packages; see [http://mods.oni2.net/node/263 this one] for a starting point.


===Artwork===
===Artwork===
*[[:Image:GuidoArt-Iron Demon.jpg|Sketch]] by [[User:Guido|Guido Codecasa]]
*[[:Image:Guido - Iron Demon.jpg|Rough sketch]] by [[User:Guido|Guido Codecasa]]
*[http://geyser.oni2.net/oni2/artwork/ToyDemon1200.JPG Drawing] by [[User:Geyser|geyser]]
*[http://geyser.oni2.net/oni2/artwork/ToyDemon1200.JPG Light-hearted drawing] by [[User:Geyser|geyser]]


[[Category:Oni history]][[Category:Characters]][[Category:BGI]]
[[Category:Oni history]][[Category:Characters]][[Category:BGI]]

Revision as of 22:15, 11 April 2025

The Iron Demon is a mecha boss that was initially supposed to appear in Oni, making notable appearances in the 1999 trailer, but was cut during development as Bungie West raced to finish the game. According to 3D animator Steve Abeyta, "It was scrapped because it would take too long to create a custom AI, and gameplay for it. We had to cut a lot of stuff to get [Oni] shipped, and cutting that one sucked. […] Such a large character created AI pathfinding problems as well as issues with object interaction. They're not impossible to overcome, but we didn't have the time to tackle it."

The Iron Demon was stated as weighing 5 tons and standing 12 feet tall in this interview with Alex Seropian. If it had appeared as an enemy in-game, the player was going to get sufficiently heavy weaponry to fight it, per the same source. The striped cylinder on the Iron Demon's back, an ammo drum, was its weak point per Alex Okita. There was also an intention to allow the Iron Demon to be selectable in multiplayer mode per Hamilton Chu, though Kevin Armstrong doubted that it would be desirable to let players do that. No reports are known of the Iron Demon being seen in the multiplayer demos at various E3s and Macworld Expos.

Official references

Promo screenshots

These are our best in-game looks at the original model:

Japanese for "Iron Demon" would be... KANA-ONI?
(building on the proverb ONI NI KANA-BÔ)
geyser
Or, more literally, TETSU-ONI (TETSU="iron")?
Iritscen
Or KÔKI (HAGANE-ONI, HAGANE="steel")?
Demos kratos

There's also this screenshot used in some print ads:

Konoko runs from Iron Demon.jpg

The appearance of the Iron Demon at the Regional State Building does not mean it was ever intended to be in that level. Per Hardy LeBel, RSB was one of the first levels created for the game and was used as a testbed during development.

Trailer

In the 1999 trailer, the Iron Demon can be seen in two scenes: one brief shot in Regional State and one extended walk sequence in unreleased MP arena The Pit (slowed down for careful inspection):

Iron Demon walk 1.gif Iron Demon walk 2.gif

In the second scene, a rocket launcher has been appended (perhaps somewhat hastily) to the right arm to show an alternate armament mode for the mecha.

Promo art

The clearest appearances of the Iron Demon in 2D form are:

Game assets

Unused sounds

The model for the Iron Demon was not included in the released game data like some other "cut" content was, and we don't have its animations either (though Abeyta recalled only making "a walk cycle, firing anims, and possibly turning anims"). The walking sounds for the Iron Demon were in fact included as SNDDid_leg_[1-3].aif. There are also SNDDid_r_hit[1-4].aif, which may be the impact sounds for hits on the Iron Demon from heavy weaponry ("id_rocket_hit").

Unused script

Some versions of Oni accidentally included additional BSL scripts for levels that were cut during development. Perhaps the most intriguing of the cut levels was BGI, and the unfinished cutscene scripts for BGI include one scene with the following comments:

#create Iron Demon before player gets here
...
#See Iron Demon
...
#show Konoko getting ready for face-off
...
#start battle

Apparently the plan was for the Iron Demon fight to occur in this level, however BGI HQ was cut while rushing to ship the game. (According to the design lead Hardy LeBel, it had not gotten very far along before it was removed.) The Iron Demon battle could have been moved to another level, but only if changes were made to the story and probably the voice-acting script, and it was likely too late to do that. In any case, as mentioned earlier, Bungie West did not have time to code the special-case AI behavior required to maneuver the Iron Demon within a 3D environment, and so the much-anticipated giant robot was left out of the game.

Fan content

3D models

There have been three fan attempts to recreate the 3D model for the Iron Demon by inspecting the visual evidence we have from the pre-beta period:

Artwork